
Dark
Paladin |
Tuesday
Welcome to Wind-Up week, and we're back to things
after taking yesterday off to to celebrate the
Holiday. Wind-Up Magician, a Spellcaster,
which makes sense, at least as far as having
Magician in its name, as all these metallic toys
should obviously be Machines, but I digress...is a
Level 4, Fire attributed (yes Fire...also odd)
Monster, with 600 attack and 1800 defense, and while
the attack obviously doesn't to squat, the defense
could work to your advantage. Now, this
specific Wind-Up Monster, being Fire, you would
think might do some Burn Damage, but that's not the
case. If the effect of a Wind-Up Monster is
activated, present company excluded of course, you
can Special Summon a Level 4 or lower Wind-Up
Monster from your Deck in face-up Defense position.
The effect really isn't as complicated, or
lackluster as it sounds. Wait...did I mention
the effect can only be used once while said Magician
is face-up on the Field? Yea, that hurts, like
more than once would have been broken? This is
meh-tastic support at best folks.
Ratings:
Traditional: 1/5
Advanced: 2.25/5
Art: 3.5/5
|

GrimroX
Makina |
Wind-Up Magician
Today starts our Wind-Up Week, and first in line is
Wind-Up Magician. Though I don't know much about
Wind-Ups, I feel like this guy is a central card for
the archetype. His effect condition is incredibly
easy to fulfill and his effect is great. Being able
to pull a monster from the deck for almost nothing
is really good, not to mention that you have your
other Wind-Up monster's effect going off as well.
The whole "once once while this card is face-up on
the field" thing isn't an issue, since Wind-Ups like
to play with flipping their own monsters. His attack
is meager, but the 1800 defense should keep him
alive long enough to pull off some good moves. I see
him as a staple at 3, within the deck only, of
course.
Traditional: 2/5 (Wind-Ups as a whole probably have
very little impact here)
Advanced: 5/5 (Wind-Ups only, useless anywhere else)
|