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WiCkEd's Deck Garage
Bat Country: An Analysis of Underrated Cards
August 12, 2005

      Hey guys, I'm back from vacation! Plus I'm finally 15 (not a grand accomplishment but hey, here I am). Time to update you a bit on how things have been for me. I attended the CRV Preview in Ohio this past weekend and hand a grand time there, placing 9th. Very disappointing indeed. The Sneak Peek was also fun filled with my pull of Cyber End Dragon Ultimate Rare and a few other cards that are nifty. Well, onto the idea of the article.

            Basically, I'll be informing you all on a few cards I find underrated and underplayed, etc. So enjoy a good read, sit down, chill and let's have some fun. Alright, here we go! 

            Des Lacooda
            PGD-030
            Zombie/Effect
            Level 3
            500/600

            You can flip this card into face-down defense position once per turn during your Main Phase. When this card is Flip Summoned you draw 1 card from your deck. 

            Here it is, my token Camel and favorite card. Its an obvious source of draw power and most of the time it is never vulnerable for receiving damage from an attack unless Trampled over. Combining this card and another favorite, Messenger of Peace, gives you a 100 per turn payment to draw an extra card per turn and have a steady hand advantage. Outside of its ability of draw, let's look at its general "body" so to speak. It's a Level 3 monster, meaning this little guy is Morphable (why you would want to is beyond me, but you never know), and he's also removal bait for Gigantes. He searches out from Giant Rat (which mind you lets him be set that turn seeing as he doesn't die). Of course his stats are obviously below par, but the overall fact is, this mummified camel obviously doesn't want to get killed. Now, competitivly, this card is the pinnacle of Camel Control (which lately, after my article on my deck, is popping up more and more, I've been netdecked a few times [you all know who you are] so apparently it works) and I'm starting to think maybe I could honestly say I pioneered the uprising in Camel Control/Draw Engine. Well, enough of my blabbering on this an unto a new card.

            Different Dimension Capsule
            PGD-083
            Magic/Spell Card

            After this card is activated, it remains face-up on your side of the field until your 2nd Standby Phase. Select 1 card from your deck then shuffle your deck. Remove it it from play and place it face-down. During your 2nd Standby Phase destroy this card  and add the removed card to your hand.

            So...this has been a few test subject for me lately. Now, its an obvious deck thinner overall. But its also an ANYTHING searcher. Typically, if you're going to run this card, run it in 2s for two reasons:

1.) 3 is too many, after you pick up the second out of your deck with the first, your opponent will get the drift that you're going to grab the last, cut it off, and end your little searching spree there.

2.) 2 is simpler, it lets you effectively grab the second from your deck, and play it. Then while your opponent thinks it could be a 3rd, it very well is Pot of Greed (risky), Graceful Charity (also risky), or Duo (you know what goes here) and you gain advantage. This is almost contradictory to the first rule, but you get my drift.

            So, the idea on how to play this card is to get one in your hand very early, play it, search out the other to eliminate any bad topdeck that could result if your field would be/is being/ has been destroyed within those turns. You play the second one to search out any card needed that could be a bad topdeck, for instance; when I play D.D. Capsule I search out the second, play it, search out either Dust Tornado, Mystical Space Typhoon, Des Lacooda, or Vortex. Why do I do this? Because either way, should it be destroyed or not, I keep a sense of advantage by either gaining a 1 for 1, draw/hand advantage or a 1 for 2-3 (Vortex), if it is destroyed, I just eliminated a bad topdeck. You should get my drift by now, its usually fairly obvious after I get into such detail. Onto the next card.

            Slate Warrior
            WC4-003
            Fiend/Effect
            Level 4
            1900/400
            FLIP: Increase this card's ATK and DEF by 500 points. The ATK and DEF of the monster who destroys this monster as a result of battle is decreased by 500 points. 

            Another guilt pleasure. Here he is. Now lately, I've been toying with the idea of maindecking this guy for a few reasons. Although it provides no immeadiate advantage such as "FLIP: Destroy 1 monster on your opponent's side of the field", its very techy as of late. So let's say your opponent has  1 in hand, 1 set Magic or Trap, and a 1600 Breaker around on the field.  You have Slate Warrior, X in hand, and say 1 set Magic or Trap which could possibly be a Controller, Book, or Force, Ring is even possible. Slate Warrior goes to attack the Breaker only to get Book of Mooned. This is an advantage (technical) for two reasons: 

1.) This makes your opponent feel they have lulled your monster to its death, when if they attack it their monster because a very weak, meager thing to have on the field. 

2.) It stops them from attacking in fear you could play Black Luster Soldier-Envoy of the Beginning and crush them since you have a weakened Breaker and a dead beat hand. Thus, they are afraid the loss in attack will sufficiently lower their odds of keeping field presence. This is beneficial in the fact you'll have a 2400/900 on your field next turn after its flipped. Would an honest opponent want this? No, so typically they will attack. 

            So, that is my reasoning behind Slate Warrior's newly arisen fame and versatility in my mind. Although he has those above advantage he lacks in the sense he is a Flip effect, which basically says "If you Set me I'm removed, don't be a loser". And the fact that he's vulnerable to Enemy Controller/Book of Moon (but then again, -500 ATK/DEF if you kill it) is also half problematic.  

            One more card, then I'll be through for the day...

            Mefist the Infernal General
            DCR-066
            Fiend/Effect
            Level 5
            1800/1700

            Effect: When this card attacks with an ATK that is higher than the DEF of your opponent’s Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points,, select 1 card from your opponent’s hand randomly and discard it. 

            Ahhhhhh....here we are. Another favorite to play with as of lately. He's basically the complete opposite of Parshath, which is good in a few ways and lacks in a few ways. So he's Dark, meaning Chaos Food, and Fiend meaning Necrofear Food, thats 2 ways he fits into 2 decks. Nifty eh? He's Level 5 meaning he's morphable into Dark Balter the Terrible or Musician King if that prompts your fancy. His effects are what making him very cool though. First off, he's a Trampler, much like Airknight. Meaning, if he attacks something in defense mode, subtract the defense from his attack and boom! Damage inflicted. This factors into his second effect which is Robbin' Goblin-like in the idea it lets you randomly discard a card from your opponent's hand to the graveyard, thus, subtracting their possible ways to advantage. The problem being, you don't benefit from this is your opponent has already killed their hand or you've killed their hand. This is why Airknight is more superb in ways of providing advantage, seeing as how his is always a constant with Mefists' is more of a "wait and then do your thing" advantage. Still, very underrated.  

            Closing words...well...it has been brought to my attention that Jerry Wang has recently passed away in a car crash. For those of you who do not know who Jerry Wang was, he was a 22 year old member of Team Overdose, who was going to represent us at Worlds this year. Our hearts go out to those who new him, family and friends. I encourage you all (should you be religious) to pray for his family. This article is dedicated to him and anyone else hurt by this tragedy.  

R.I.P. Jerry Wang, gone but not forgotten. 

                                                                                                                        WiCkEd 

Send all decks to: plasmamullet696@yahoo.com <-----NEW

DO NOT SEND TO ZOMBIEROOSTER123!

           

 

 


 


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