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WiCkEd's Deck Garage
 Turning Your Heart to Stone:
How to Use a Rock Deck

June 27, 2005

                 

        Hey readers! Let me begin by first off giving kudos to Team Savage, Jae Kim (JAELOVE) placed second and the duels were an absolutely wonderful read on Metagame. Great work Jae, and team Savage. Great work to Anthony too, he's god some mad luck and an overall great attitude as it seems from Metagame. I'm hoping to see more of Team Overdose and finally meet Team Savage at the Indianapolis SJC in Augest. Anyways, onto the deck article of the day. We've got the infamous Rock deck, but, which direction should we take it? Monks, Megarock Dragon, or Rock Burner? Well, for today, we'll be constructing Megarock Dragon deck. So, moving along, let's get into it here.

TLM-EN015 Mega-Rock Dragon
Earth/Rock/7/?/?
Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card × 700 points.

A beast indeed. Although this card can reach massive heights in terms of attack, the deck as a whole can't go too competitive, however, in the deck I'm going to build, it'll be the more competitive side the deck can get to, so hope you're up for a good read. Onto some  new monsters we'll be using:

 

TLM-EN022 Medusa Worm
Earth/Rock/2/500/600
Effect: This card can switch to face-down Defense Position once per turn. Each time this card is Flip Summoned successfully, destroy 1 monster on your opponent's side of the field.

TLM-EN011 Lost Guardian
Earth/Rock/4/100/?
Effect: The original DEF of this card becomes the number of your Rock-Type monsters that are removed from play × 700 points.

TLM-EN014 Moai Interceptor Cannons
Earth/Rock/4/1100/2000
Effect: This card can switch to face-down Defense Position once per turn.

TLM-EN018 Mine Golem

Earth/Rock/3/1000/1900
Effect: When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points.

TLM-EN016 Dummy Golem
Earth/Rock/2/800/800
Effect: FLIP: Your opponent selects 1 monster that he/she controls. Switch control of the selected monster and this card.

 

OK, so basically, we have the Megarock, who will be our prime focus, then we come into a fork in the road defender wise. You can use either Lost Guardian, who totally depends on your use of Megarock Dragon, Moai Interceptor Cannons, which are solid, and confirmed DEF defenders, or Mine Golem, which have the added Burn damage to them and Trap support card. Medusa Worm is optional as a tech card, or offensive/defensive card. Dummy Golem, will probably be errata'd like Brain Jacker, etc, but that's no reason NOT to try it out. Switching this little guy for an Envoy isn't too bad. = )

 

Let's move along into Rock support that TLM dished out.

 

TLM-EN055 Rock Bombardment
Trap/Normal
Select 1 Rock-Type monster from your Deck to Graveyard and inflict 500 points of damage to your opponent's Life Points. Then shuffle your Deck.

TLM-EN051 Minefield Eruption

Trap/Normal
Inflict 1000 points of damage to your opponent's Life Points for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field.

 

Although 2 cards are what we have for support, we're going to be using Rock Bombardment, since Minefield Eruption is a tad "too" situational for this build.

So, how should you run this deck to make it seem competitive? Good question. Notice how Megarock Dragon depends on how many monsters you remove from the game to base its attack. What cards come to mind to support this  theme? Dimension Fusion or Return From a Different Dimension. Removing Rock monsters and not being able to revive them isn't totally horrible now. Now, to clear up another thing, Megarock's stats are ?/? this means you CANNOT use Sangan to pull it out of your deck. This means we're going to need speed, so to give that, you're going to be using Morphing Jar #1, the original Tournament one, which will be in DB2 soon enough.

 

So, moving into the monster build of the deck, here we go:

 

2 x Megarock Dragon

 

1 x Morphing Jar

2 x Gigantes

2 x Moai Interceptor Cannons/Medusa Worm/Mine Golem/Lost Guardian

2 x Medusa Worm

1 x Cyber Jar

1 x Sangan

1 x Tribe-Infecting Virus

1 x Breaker the Magical Warrior

1 x Sinister Serpent

1 x D.D. Warrior Lady/D.D. Assailant

2 x Giant Rat

1 x Tsukuyomi/Dummy Golem

TOTAL: 17

 

OK, the line-up has the potential of 9 potential monsters to remove for Megarock Dragon, which means he'd be 6300/6300, but I discourage trying to do this, for it could lead to trouble later. Typically you don't want to give him for than 2800-3500 attack, which means, remove 4 to 5 Rock monsters from your Graveyard. Going anything higher than that is far too risky to try and succeed with. Note, there is only one Dummy Golem for the fact you really don't want to run too many little guys to have them trampled and smacked all over, so with the defenders and Medusa Worm, we've got some offensive and high defenders to go against most mainstream monsters you may encounter.

Onto the Magic and Trap line-up, and then the final copy of the deck, also note, Rock's have only 2 cards dedicated to them that could truly work, so basically, this line-up outside Rock Bombardment is basically your everyday line-up. It's disappointing to some, but until Rocks get a bit more support this is how it has to go.

 

1 x Pot of Greed

1 x Graceful Charity

1 x Delinquent Duo

1 x Snatch Steal

1 x Heavy Storm

2 x Nobleman of Crossout

2 x Book of Moon

1 x Premature Burial

1 x Mystical Space Typhoon

1 x Smashing Ground

1 x Brain Control/ Mind Control

2 x Scapegoat

 

1 x Ring of Destruction

1 x Mirror Force

1 x Torrential Tribute

1 x Call of the Haunted

2 x Rock Bombardment

2 x Return From a Different Dimension

 

So, the final copy is:

 

MEGAROCK DRAGON DECK (competitive build)

2 x Megarock Dragon

 

1 x Morphing Jar

2 x Gigantes

2 x Moai Interceptor Cannons/Medusa Worm/Mine Golem/Lost Guardian

2 x Medusa Worm

1 x Cyber Jar

1 x Sangan

1 x Tribe-Infecting Virus

1 x Breaker the Magical Warrior

1 x Sinister Serpent

1 x D.D. Warrior Lady/D.D. Assailant

2 x Giant Rat

1 x Tsukuyomi/Dummy Golem

 

1 x Pot of Greed

1 x Graceful Charity

1 x Delinquent Duo

1 x Snatch Steal

1 x Heavy Storm

2 x Nobleman of Crossout

2 x Book of Moon

1 x Premature Burial

1 x Mystical Space Typhoon

1 x Smashing Ground

1 x Brain Control/ Mind Control

2 x Scapegoat

 

1 x Ring of Destruction

1 x Mirror Force

1 x Torrential Tribute

1 x Call of the Haunted

2 x Rock Bombardment

2 x Return From a Different Dimension

 

            OK, there you have it readers. Competitive Megarock deck, probably in its prime, I know I'm going to construct it as soon as I can get a hold of 2 Megarock Dragons = ). I hope you enjoyed this article, and although there are no fixes this week, feel free to keep submitting decks, there will be another article out probably Wednesday or Thursday still TLM based, so we'll see what happens. Thanks for reading this guys!

                                                                                                                        Until Next Time,

                                                                                                                                    WiCkEd

Send decks and team information to: ZombieRooster123@aol.com

 

 

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