You can only activate this card when you have a
face-up Dragon-Type monster on your side of the
field. Destroy 1 Spell or Trap Card on the field and
inflict 500 points of damage to the controller of
that card.
Type - type
Card Number - SD1-EN017
Card Ratings
Traditional: 2.90
Advanced:
3.80
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 06.02.05
ExMinion OfDarkness
Stamping Destruction
Close to being good, but just not enough.
Okay, dragons get extra non-Quickplay MSTs and some
burn damage. What's wrong with that? Keeping the
Dragon in question on the field.
In the current metagame, there are several common
cards that get rid of monsters upon summon:
Torrential Tribute, Ring of Destruction, and more
Bottomless Trap Holes are seeing play every day. In
addition, people are playing Book of Moon more now,
which would flip the dragon face-down so you can't
use your Stamping Destruction.
In addition, outside of the BTHs, almost all of the
M/Ts that are played right now are chainable. I
don't think 500 damage is worth the restrictions
placed on playing Stamping Destruction, where using
a Dust Tornado or two would give you the chance to
snipe that Scapegoat, Book of Moon, or Ring of
Destruction BEFORE they could potentially hurt you.
Even in a Dragon deck, I think you're better off
with other cards.
1/5 Traditional
1.5/5 Advanced
Lord
Tranorix
Stamping Destruction
This is a card that I’m surprised it’s taken us so
long to review, but I guess that’s due in part to
the severe lack of Dragon Decks that see competitive
play. Stamping Destruction is a Normal Spell that
you can only activate if you have a face-up Dragon
on your side of the field. Then you get to destroy a
Spell or Trap, as well as do an extra 500 damage to
whoever controlled it.
It’s a simple card with a devastating effect.
Stamping Destruction essentially gives Dragon Decks
three free Mystical Space Typhoons that also do a
little bit of Burn damage. Sure, you won’t always
have a face-up Dragon on the field; but when you
think about it, the times you’ll need to get rid of
S/T are the times you’re about to attack which, in a
Dragon Deck, should be times you DO have a face-up
Dragon on the field.
This card is virtually a necessity for a basic
Dragon Beatdown, as it’s S/T removal with no real
drawback and a nice, added benefit. Forget about
Dust Tornado and Giant Trunade; I’d even go so far
as to say MST isn’t needed (of course it has
advantages over Stamping Destruction too…); in a
Dragon Deck, two or three of these will add a nice
little punch.
Today’s card is Stamping Destruction, a Dragon
Deck’s best friend.
To activate SD, you must have a face-up Dragon
monster on your side of the field. Once activated,
SD destroys one Spell or Trap on the field of your
choice and does 500 points of damage to the owner of
that card. As should be apparent, SD’s only use is
in a Dragon Deck. If used elsewhere it’s unlikely to
ever be useful. Other than that, it’s a simple
effect; it’s just an MST that does damage. If you
use a Dragon Deck, you should be using at least two
of these.
Advanced (Dragon Deck): 5/5. MST + Burn = Yea!
Traditional (Dragon Deck): 5/5. See Advanced.
Overall (Dragon Deck): 5/5.
Art: 2/5. I’m going got guess that that’s Tyrant
Dragon’s leg stepping on that building. I could be
wrong, though I think it unlikely.
Otaku
Stamping Destruction
is a staple Spell Card for Dragon themed decks.
I recommend running at least
two, and maybe a full three count in
Dragon decks. Why? It’s Spell/Trap destruction
that does 500 points of damage to the owner of
the card being destroyed. The downside is you
have to have a Dragon face up on the field, and
of course, since it is a Normal Spell and does
damage to the owner of the card being destroyed,
it isn’t anywhere near as versatile, as say,
Mystical Space Typhoon. Then again, MST
always did seem a bit too good… This is an
example of exactly what the TCG needs: cards
that are designed for specific themes and are
great there. For those worrying, I am not using
theme to mean only sharing a common Attribute or
Type, though that is the most common, but rather
something more than “throw everything that is
‘good’ into the same deck”.
Ratings
(for use with Dragon Decks)
Traditional :
2/5-You can play a Dragon deck here, and in such
it isn’t bad… remember, MST is still one
per deck here. Still, as a whole, there’s only
one Dragon you really want to be running here,
and it doesn’t need a Dragon deck, but a Chaos
deck.
Advanced :
4/5-Here, Dragon decks probably should be
played, but aren’t. Dragons have a pretty solid
beatstick line up, decent Monster and S/T
removal, and of course almost all of it is
available in easy to obtain structure form.
Limited :
1.5/5-If you pull enough Dragons to warrant
using it, go for it. Otherwise, it is just to
bluff. Of course, if you luck out and find some
players who actually want to do
starter/structure deck based limited events
(sadly an unofficial thing for Yu-Gi-Oh),
then this is in the Dragon Structure deck and is
quite good there. ;)
You can only activate this card when you have a face
up Dragon type monster on your side of the field.
Destroy one spell or trap card on the field and
inflict 500 points of damage to the cards
controller.
If I ran a Dragon deck, I seriously run this card.
Since you can run 3, that could be 1500 points of
damage. Why not run a couple in a deck of your
Dragons?
It doesn't matter if you use Armed Dragons, the
Hours family, Red Eyes Black Dragon, Blue Eyes White
Dragon or what, just run a couple. Not only does it
do damage, but it destroys a spell or trap card
which is a plus since or cards to destroy such
things aren't all that common.
Also, for whatever reason, you can destroy your own
spell or trap if you have a continuous something or
other bothering you, just give up 500 lifepoints and
take care of it.
Ratings:
Traditional (Dragon): 3.5/5
Traditional (general): no reason to use it outside
of a Dragon deck/5
Advanced (Dragon): 4.0/5
Advanced (general): no reason to use it outside of a
Draogn deck/5