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Pojo's Yu-Gi-Oh News
HeroClix Press Release from WizKids

September 18, 2013
  

"Greetings YuGiOh! Fans!  

Welcome to a special exclusive preview from the upcoming Yu-GiOh! HeroClix: Series One starter set release.    

Due out in December 2013, the Yu-Gi-Oh! HeroClix: Series One starter allows fans to duel as they have never before – on the tabletop with HEROCLIX!  

That’s not all! 55 more figures will release in February 2014! There is something for every Yu-Gi-Oh! fan to enjoy in the Series One HeroClix release.

Today we are pleased to present the Feral Imp!  

 

The Feral Imp begins the game maneuvering into position to make a close combat

attack thanks to Charge, which allows the Feral Imp to move up to half its speed value before attacking.  Blades/Claws/Fangs gives the Feral Imp the potential to deal as much as 6 damage with its close combat attack, since it can replace its standard damage value with the result of a single die roll!  

Moving the Feral Imp into the melee allows you to capitalize on its close combat strengths as well as take greatest advantage of its Combat Reflexes, which adds +2 to its defense value against retaliatory close combat attacks by opposing figures.  That 16 defense? Thanks to Combat Reflexes it’s now an 18 versus close combat attacks!

Some mid-­‐ to late-­‐dial Leap/Climb enhances the Feral Imp’s mobility as it can move without concern for opposing figures or terrain. Leap/Climb also has the added benefit of allowing the Feral Imp to make close combat attacks against opposing figures regardless of elevation! That Blue-­‐Eyes White Dragon hiding out on the edge of a cliff seemingly out of your reach? No problem for the Feral Imp thanks to Leap/Climb!   

We also see Close Combat Expert appear on the Feral Imp‘s dial at this point as well.  Close Combat Expert gives you the choice to modify either Feral Imp‘s attack and/or damage values (for a total of +2 between the two values), allowing the Feral Imp to adapt to the needs of the moment and further increasing its versatility in combat.    

Late-­‐dial the Feral Imp gains a very potent close combat combination of powers.  We’re familiar with the effects of Blades/Claws/Fangs but the addition of Flurry means that the Feral Imp can make not one, but two close combat attacks – each time using Blades/Claws/Fangs to do as much as 6 damage to two separate targets or even 12 damage to one target!   

At only 50 points, the Feral Imp will be a very popular addition to many teams that need an inexpensive secondary or tertiary attack piece.  The addition of the “Yugi Muto” and Dark keywords gives players some additional theme team options as well.

Thank you for joining us for the latest preview from the upcoming release of Yu-Gi-Oh! HeroClix: Series One. Be sure to visit WizKids Games’ Yu-Gi-Oh! Game Wallet Kickstarter (http://neca.io/gamewallet) for an exclusive look at the Blue Eyes White Dragon HeroClix figure and more characters!"

 

 

 

 

 


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