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							Scoop to Overdose with Paul 
							Levitin  
							
							By Ally  
							
							  
							
							Pojo Screen Name: 
							
							
							http://www.pojo.biz/board/member.php?u=37961 
							
							  
							
							Ally: 
							First 
							things first I like to thank you for taking some 
							time out of your life to do this interview with me. 
							So the readers actually know who I'm interviewing 
							what is your name? 
							
							  
							
							Paul:
							
							
							Paul Levitin. 
							
							
							  
							
							
							Ally: 
							How old 
							are you Paul? 
							
							  
							
							Paul: 17. 
							
							  
							
							Ally: Can 
							you tell the readers a little bit about yourself 
							please? 
							
							  
							
							Paul:
							
							
							I am just a kid who likes to play a 
							card game. 
							
							
							  
							
							
							Ally: 
							Haha, how 
							old were you when you started playing the card game? 
							
							  
							
							Paul:
							
							
							Like 13 lol. I started just about at 
							the beginning. 
							
							
							  
							
							
							Ally: 
							Damn that 
							was a long time ago. When you first started what was 
							the first deck you ever ran? 
							
							  
							
							Paul:
							
							
							Starter deck Yugi obv. 
							
							
							  
							
							
							Ally: 
							Did you 
							phail really badly with it to? Haha, or did you 
							swarm everyone? 
							
							  
							
							Paul:
							
							
							I didn’t start winning for a while. 
							
							
							  
							
							
							Ally: 
							When was 
							its when you did start winning? 
							
							  
							
							Paul:
							
							
							When Pharaonic Guardian came out I 
							started pretty much dominating my locals along with 
							a few of my friends. 
							
							
							  
							
							
							Ally: 
							What deck 
							was that you were dominating with? How much did your 
							skills improve since then? 
							
							  
							
							Paul: 
							
							After that I started going to 
							regionals and such. I have qualified for nationals 
							every year since they started. Then Shonen Jumps 
							started, and when they started coming to the east 
							coast I started my "competitive career" 
							
							
							  
							
							
							Ally: 
							How was 
							your first regional experience for you? What deck 
							were you running? 
							
							  
							
							Paul:
							
							
							I really couldn’t tell you. It was so 
							long ago. I remember I scrubbed. I don’t think I 
							topped a regional until my second or third. 
							
							
							  
							
							
							Ally: 
							Can you 
							tell me about your first regional top 8? 
							
							  
							
							Paul:
							
							
							I don’t really remember my first 
							regional top 8, aside from Yata-locking people 
							(those were the days). 
							
							
							  
							
							
							Ally: 
							Aw yes the 
							famous annoying Yata-lock lol. Since you qualified 
							the first year how was your first national 
							experience like for you? 
							
							  
							
							Paul:
							
							
							My first national (04) was really 
							fun, even though I scrubbed. I went there with Shane 
							Scurry and Carlos Santiago and some of my other 
							friends, and played for a lot of cards and such 
							before the actual tournament. In nationals though, I 
							won my first match, lost my next 2, and then 
							dropped. 
							
							
							  
							
							
							Ally: 
							Well since 
							your first national experience what were some goals 
							you set to do better the next year? 
							
							  
							
							Paul:
							
							
							Well at that time regionals were the 
							big thing, so all there really was to look forward 
							to was next year nationals but then SJC New Jersey 
							came around, and us east coast players got a taste 
							of a higher level of competition. 
							
							
							  
							
							
							Ally: 
							How did 
							you do at that SJC? 
							
							  
							
							Paul:
							
							
							I went 8-2, my 2 losses being to 
							national champion T, and my good friend Carlos 
							Santiago. 
							
							
							  
							
							
							Ally: 
							Yikes! 
							What deck were you running at that jump? 
							
							  
							
							Paul: Goat 
							Control. 
							
							  
							
							Ally: Aw I 
							see. After the SJ and the destroyment of goat 
							control what deck did you decide to run? How you do 
							with it? 
							
							  
							
							Paul:
							
							
							I ran goat control at nats 2005 where 
							I went 8-2, again losing to T, and this time Anthony 
							Alvorado. Then, the last SJC of the banlist with 
							goat control legal was SJC Boston. I used a modified 
							deck of the one I used at nats, and went 9-0 in 
							swiss, 
							
							
							  
							
							
							Ally: 
							How did 
							you do in day 2? 
							
							  
							
							Paul:
							
							
							I lost in top 8 to Brent Yetter in SJ 
							Boston. 
							
							
							  
							
							
							Ally: 
							In the 
							year '06 season how was YGO! for you? Meaning, you 
							were in a innovator of some decks, but what were 
							they? 
							
							  
							
							Paul:
							
							
							After I top 8'ed SJC Boston, it was a 
							new format. Me and the new Team Scoop went to SJC 
							Atlanta. I top 8'ed, but lost in top 8 again. Then, 
							we went to SJC Chicago, and me and my teammate 
							Carlos Santiago both top 8'ed with our teams forced 
							simplification deck. In that jump I lost in top 4. 
							Then, in SJC LA I took Bazoo Return to an undefeated 
							performance in swiss, and then won the SJC without 
							losing a single game in day 2. 
							
							  
							
							Ally: 
							In Atlanta 
							SJC what were you running? Were you on a team before 
							Scoop? 
							
							  
							
							Paul:
							
							
							I was never on a team before scoop. 
							At sjc Atlanta I was running a teched out warrior 
							toolbox deck. 
							
							
							  
							
							
							Ally: 
							Can you 
							explain please what the techs were in the warrior 
							toolbox? 
							
							  
							
							Ally: What 
							were the members on Team Scoop? 
							
							  
							
							Paul:
							
							
							the members were me, Shane Scurry, 
							Carlos Santiago, Quincy Gordon, Jeff Ogaro, Justin 
							Gillison, and Keith Gibson. 
							
							
							  
							
							
							Paul: I teched cards like Zombyra the 
							Dark and Mystic Swordsman lv2. 
							
							
							  
							
							
							Ally: 
							How did 
							Zombrya do for you that day? I mean did it help you 
							top 8 ATL a lot? 
							
							  
							
							Paul:
							
							
							I used it as a searchable way to 
							combat cyber dragon (which was a new card at the 
							time). I guess you could say it worked well, I mean 
							I did top 8 after all. 
							
							
							  
							
							
							Ally: 
							Yep! When 
							your deck list came out on metagame during that SJ 
							do you think a lot of people teched it in their 
							decks after that? Like you started a new trend so to 
							speak. 
							
							  
							
							Paul: 
							
							Not so much with that particular card 
							but afterwards, I think my decklists from SJC 
							Chicago and definitely LA had a big impact on the 
							metagame. 
							
							
							  
							
							
							Ally: 
							How was 
							Chicago SJC for you? What was the deck that you 
							simplifide? 
							
							  
							
							Paul:
							
							
							The deck strategy was forced 
							simplification. I used only cards that would result 
							in a 1 for 1 trade, so that the game would quickly 
							be reduced to top decking. The deck was made so that 
							it had no bad topdecks, so at that point; you would 
							always draw better than your opponent; because they 
							would draw dead cards or tribute monsters; things my 
							deck didn’t have. 
							
							
							  
							
							
							Ally: 
							How do you 
							think your deck had a big impact of the meta? 
							
							  
							
							Paul:
							
							
							Forced simplification became a 
							popular strategy, and people began to use it in many 
							different decks 
							
							
							  
							
							
							Ally: 
							
							
							In SJC LA you said you ran Bazoo Return and won with 
							it. What made you want to run Bazoo Return? I don't 
							think anyone there was running the deck, and it was 
							amazing to see it played. 
							
							
							  
							
							
							Paul: 
							
							Me and my team 
							mates came up with the deck. The format was 
							basically all warrior toolbox decks that were pretty 
							slow. They all played three DD Assailants and DD 
							Warrior Lady, so that helped fuel the RFG already, 
							and return just added an alternate win condition to 
							the standard toolbox deck that allowed it to win 
							games no matter how far down you were in life or 
							card advantage. 
							
							
							  
							
							
							Ally: 
							
							
							How big of an accomplishment do you think you put on 
							the meta? You did change it and turn it into a new 
							direction, but what were you thoughts? Was it like 
							"I can't believe I did this!" 
							
							
							  
							
							
							Paul: 
							
							It was a good 
							feeling. People all over were either running Bazoo 
							Return, or trying to counter it.
							 
							
							
							  
							
							
							Ally: What were the counters for your deck? 
							
							
							  
							
							
							Paul: 
							
							Well people tried 
							all different things to counter the deck, but the 
							reason the deck really died was a new set was 
							released Pot of Avarice came out, and people 
							transitioned from playing toolbox to flip flop 
							control, and Bazoo Return was really only good in an 
							aggressive metagame. The metagame became defensive, 
							and the deck no longer thrived. 
							
							
							  
							
							
							Ally: 
							
							
							What you do from there when you knew Bazoo Return 
							wouldn't last? Did you try to come up with a new 
							deck type? 
							
							
							  
							
							
							Paul: 
							
							I tried lots of 
							stuff over the following months and formats. Shane 
							Scurry and I came up with Sorcerer Return, which 
							molded the entire format, but I have built and 
							played countless decks, way too many to remember. 
							
							
							  
							
							
							Ally: 
							
							
							What is Sorcerer Return? 
							
							
							  
							
							
							Paul: 
							
							It was a deck 
							based on removing light and dark monsters with chaos 
							sorcerer, and once again using return as an 
							alternate win condition. 
							
							
							  
							
							
							Ally: 
							
							
							Oh I see. After SJ LA what were some more 
							accomplishments you managed to create in the YGO! 
							world? Didn't you leave scoop for a new team? 
							
							
							  
							
							
							Paul: 
							
							After a while 
							Shane Scurry and I left Team Scoop and joined Team 
							Overdose, the team we are currently on. Since then, 
							I have top 16'd at SJC Houston, top 8'd SJC Philly, 
							and top 4'd SJC Baltimore. 
							
							
							  
							
							
							Ally: 
							
							
							What were you running at each of those jumps? Did 
							they make a big impact of the meta again? 
							
							
							  
							
							
							Paul: 
							
							At SJC Houston I 
							ran "ratty gadgets" (that’s the name metagame gave 
							the deck), and it didn’t really impact the meta. In 
							Philly I ran monarchs with trap dustshoots 
							maindecked, which became very popular for the rest 
							of the format and in SJC DC, I ran Zombies, which 
							along with Dale Bellido and Matt Peddle who helped 
							shape the current format. 
							
							
							  
							
							
							Ally: 
							
							
							You got quite a lot of accomplishments here. Do you 
							think a lot of people look up to you for it? 
							
							
							Paul: 
							
							I mean, I do get 
							aim messages and messages on Pojo asking for advice, 
							and people often approach me at SJC’s and ask me to 
							sign their mats/cards, and for deck help and such. I 
							really enjoy that kind of stuff, and I’m always 
							happy to help people out. 
							
							
							  
							
							
							Ally: 
							
							
							It's great that you help out others like that. Do 
							you have any inspirations at all yourself? 
							
							
							  
							
							
							Paul: 
							
							No real 
							inspiration, but my team is great support. 
							
							
							  
							
							
							Ally: 
							
							
							That's good. Got any deck plans coming up to change 
							the meta or is it a secret? 
							
							
							  
							
							
							Paul: 
							
							I have something 
							for the upcoming SJC San Mateo. I guess you will 
							just have to wait to see top 16 deck lists ;).
							 
							
							
							  
							
							
							Ally: 
							
							
							Awwww! What are your thoughts about the metagame so 
							far? 
							
							
							  
							
							
							Paul: 
							
							well I don’t like 
							all the CO burn decks, but I think with L&DD, the 
							new structure deck, and GLAS being released, the 
							metagame is gonna change a lot come December 1st; 
							it’s gonna be like a whole new format. 
							
							
							  
							
							
							Ally: 
							
							
							Do you think LADD is being overhyped? 
							
							
							  
							
							
							Paul: No 
							
							
							  
							
							
							Paul: 
							
							It’s really good. 
							I think people who think it wont affect the metagame 
							are very wrong. I predict it will have a major 
							showing in SJC San Mateo. 
							
							
							  
							
							
							Ally: 
							
							
							Do you think Necroface is overhyped? 
							
							
							  
							
							
							Paul: Yea, it really is. I don’t 
							think anything in GLAS is that good. I think Enishi 
							is very overhyped, and necroface is overhyped even 
							more so. 
							
							
							  
							
							
							Ally: 
							
							
							What do you like and hate about the forbidden list? 
							
							
							  
							
							
							Paul: 
							
							At first I didn’t 
							really like the list, but now I think it is ok. Some 
							things I would change though are I think decree 
							should be at three, and I think there is no reason 
							to limit smashing ground, and certainly not fissure. 
							I also think trooper should have stayed at three, 
							and they just should have banned duplication. 
							
							
							  
							
							
							Ally: 
							
							
							I think Fissure and Smashing got limited was due to 
							Gadgets. Personally, I never saw a point at 
							semi-limiting them. Do you think Raiza should be 
							limited? 
							
							
							  
							
							
							Paul: 
							
							Raiza is good, 
							but it’s easily countered, and can be a dead draw at 
							times; so I see no reason to limit it. 
							
							
							  
							
							
							Ally: 
							
							
							If you had to change the forbidden list what would 
							you change about it? 
							
							
							  
							
							
							Paul: 
							
							I would unilit 
							decree, unlimit trooper, ban duplication, limit wave 
							motion to one, unilimit fissure, and smashing 
							ground. 
							
							
							 
							Ally: 
							
							Why limit WMC to one? There are plenty of counters 
							against it, or you think that's not enough? 
							
							
							  
							
							
							Paul: 
							
							There are 
							counters, but with three solemn judgment and three 
							dark bribe (among other cards) to negate spells, and 
							skill drain to negate monsters, those counters are 
							often nullified. WMC is the win condition behind co 
							burn, and can often lead to cheap wins just because 
							someone couldn’t draw ant s/t removal. Without it, 
							CO burn would be just a regular burn deck, and not 
							such a dominating lockdown force. 
							
							
							  
							
							
							Ally: 
							
							
							I see your point. I like to talk about your team for 
							a few minutes. Have you and your team ever have a 
							team battle in real life? 
							
							
							  
							
							
							Paul: 
							
							We have team 
							battled a few times in the past and we have never 
							lost. Most teams are afraid to play us though. We 
							like to play for high stakes, and most teams are not 
							as confident as we are in our skills, and will not 
							play us for what we want, so we don’t team battle 
							often. 
							
							
							  
							
							
							Ally: 
							
							
							What was your hardest team battle? 
							
							
							  
							
							
							Paul: 
							
							We haven’t had 
							one in quite a while, so I don’t really remember. 
							
							
							  
							
							
							Ally:
							
							
							Understandable. If you had to give advice to any new 
							players out there what would it be? 
							
							
							  
							
							
							Paul: 
							
							Just keep 
							practicing, try to look at better more accomplished 
							players, try to dissect their games and see why they 
							make the plays they do. 
							
							
							  
							
							
							Ally: 
							
							
							Alright, thanks for the interview Paul. It was a lot 
							of fun! Before this ends though can you please give 
							a closing statement?  
							
							
							  
							
							
							Paul: 
							
							I would just like 
							to thank my team mates, Anthony, Shane, and Adam for 
							being great. Although we are a small team, we still 
							manage to be the most dominating force in the game. 
							
							
							  
							
							
							  
							
							
							  
							
							
							  
							
							
							  
							
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