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This Space
For Rent

Zero Space
By Perennial Zero
April 13, 2007

 

The 3 Bonus Collector’s Cards (x2)

Are they worth it?

 

A Change of Pace

 

Yesterday, I received an email from someone who asked about the 3 bonus collector’s cards that came with each of the last two Yu-Gi-Oh! games for Nintendo DS: Yu-Gi-Oh! GX: Spirit Caller and Yu-Gi-Oh! World Championship Tournament 2007.

 

Since this info was somewhat difficult to find online, here is a compilation of the information, for your reference, as well as some brief comments about each bonus card.

 

 

Yu-Gi-Oh! GX: Spirit Caller

 

1) GX03-EN001 Brain Crusher
 (Effect Monster/DARK/Insect/7/2400/1500)

Once per turn, if this card destroyed an opponent's monster by battle and sent it to the Graveyard, you can Special Summon 1 of those destroyed monsters from the Graveyard during the End Phase.

 

            Brain Crusher has lots of untapped potential: no summoning restrictions, easily special summoned via Pinch Hopper, and is Doom Dozer bait. Destroying a monster with this card nets you a +2 (+1 for killing a monster and +1 for the free monster recursion), which more or less off-sets the 2 tribute requirement. 2400 attack is standard for a tribute monster, so I would suggest using a Shrink (or three) to deal with all the Monarchs out there. I can see an effective near-tournament caliber insect deck being built around this card; I only wish it was available for use in World Championship 2007 so it could be play-tested on WiFi.

 

 

2) GX03-EN002 Hunter Owl
 (Effect Monster/WIND/Winged Beast/4/1000/900)

This card gains 500 ATK for each WIND monster on your side of the field. While there is another WIND monster on your side of the field, your opponent cannot select this card as an attack target.

 

            Searchable and adds some support to WIND-decks out there, but the support is minimal. Its effect would have been much better if it read, “…your opponent cannot select another WIND monster on the field as an attack target.” Given the available WIND monsters out there, this latter effect would have been much more useful. At least then you could have protected weaker but useful monsters of the same attribute such as Spell Canceller, Sasuke Samurai, etc… (2 WIND monsters = 2000 attack power). However, as it stands, Hunter Owl is a very disappointing card.

 

 

3) GX03-EN003 Masked Chopper
(Effect Monster/EARTH/Fiend/1/100/100)

If this card destroys an opponent's monster by battle, inflict 2000 damage to your opponent.

 

            A great effect that is similar to Flame Wingman, except with Chopper the destroyed monster doesn’t even have to go to the graveyard. Too bad it only has 100 attack points. As of now, the only competitive utility this card has is as a scapegoat-killer – killing four goats with Masked Chopper equals victory! Way too situational of a card and requires too much support to viably build a deck around it.

 

 

Yu-Gi-Oh! World Championship Tournament 2007

 

 

1) WC07-EN001 Spell Striker

(Effect Monster/EARTH/Warrior/3/600/200)

You can Special Summon this card from your hand by removing from play 1 Spell Card from your Graveyard. This card can attack your opponent directly. Any Battle Damage this card's controller takes from a battle involving this card becomes 0.

 Yu-Gi-Oh World Championship 2007

            Not a bad card in its own right. It’s searchable via Reinforcements of the Army, Giant Rat, and Warrior Lady of the Wasteland and you can freely attack your opponent directly without having to fear getting smacked for 1500+ damage the following turn. Its best effect, however, is its free special summon ability. Tree Born Frog and Spell Striker should be all the tribute fodder you need in a standard Monarch deck. However, Spell Striker is much more easily searched for than Frog and can be also be run in multiples. In addition, since Magician of Faith’s banning, removing Spell Cards from the grave is not an issue. Striker may even find other uses in RFG decks; especially in Necroface RFG (see my previous article) where Spell Cards abound.

           

 

2) WC07-EN002 Exploder Dragon
 (Effect Monster/EARTH/Dragon/3/1000/0)

When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it. While this card is attacking, any Battle Damage either player takes from a battle involving this card becomes 0.

 

            The best game-promo in recent memory, period. Exploder Dragon alone is worth buying World Championship 2007 (as I’m sure a good number of you have already done so). This monster immediately boosts Cyberdark decks, Armed Dragon LV decks, and vastly improves the playability of Masked Dragon as well. Please see the Pojo Card-Of-The-Day reviews of this card for more info (http://www.pojo.com/yu-gi-oh/COTD/2007/Apr/4.shtml).

 

 

3) WC07-EN003 Destiny Hero - Disk Commander
 (Effect Monster/DARK/Warrior/1/300/300)

When this card is Special Summoned from the Graveyard, draw 2 cards.

 

            A very versatile card in Destiny Dude Turbo decks, as well as recursion-heavy decks. Send this card to the graveyard via Destiny Draw, Premature Burial, and you get +2. Remove this card from the grave through Divine Sword – Phoenix Blade, Dimension Fusion, and you get another +2. Situational yes, but (at least when playing DDT) such situations arise quite often and can really help you out in a pinch. Disk Commander is by no means game-breaking, but I have seen it put to good use on WiFi.

 

 

Last Rights

 

Kindly use the above info for your dueling reference.

 

If you have any thoughts and/or comments, please email them to me at PerennialZero@aol.com

 

 

Good Luck and Godspeed,

 

Zero


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