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David "BobDole" Hoffman on Yu-Gi-Oh!

Yu-Gi-Oh: Abusing the Hell Out of Your Sidedeck
December 12, 2005


Howdy all faithful followers of the Pojo. I'm here to listen to you. To listen about your fears, your wants, and your needs. Then make fun of you for being such a gullible baby.
 
But besides that, I'm also here to give you advice about something a lot of people don't take seriously at all. It's that little thing that sits in your deck box while the rest of your cards are out blowing up and being blown up. I'm not talking about your calculator, or your quarter you like to keep there for a coin flip, or for a soda if they already got a coin. No, I'm talking about the single most useful thing in the entire YGO game. The Sidedeck.
 
 Now as I said, most people just kind of blow the entire idea of a sidedeck off. It's just 15 cards right? What difference can 15 cards make? The answer: The World! In all seriousness, the Sidedeck is one of the most powerful things granted to you by the makers of this game (Konami). This allows you to - while in-between duels - switch cards in your Deck with cards in your Sidedeck. With just those 15 cards, you can quite literally change your entire Deck. You can completely stop anything that annoyed you last game, and stomp all over your opponants strategy.
 
 The problem with most people is they don't like change. People don't want to have to worry about how effective those cards really are going to be. They'd rather just take a chance and wing it. This leads to their opponant figuring out their entire strategy, and then beating the ever-loving crap out of them like a red headed stepchild. Whenever you suggest a sidedeck to them, they just wave it off, and pretend the only reason they lost was because of luck. They can keep telling themselves that, but after losing a dozen times to the same deck type, they'll change their deck without using their sidedeck, and then get smacked around by another deck type. It's a never-ending cycle of ass whuppings.

 Now most of us have a sidedeck, but seriously, when's the last time you switched more then one or two cards out? You might drop that MoF for a Reaper because you think your opponant swarms too hard, but that's about it right? Well as I said, I'm here to show you that your sidedeck can be your best friend. A better friend then that damned RFG pile ever was.
 
 A sidedeck starts simple. Most people just put whatever cards they considered putting into their deck there. Incase they have a Mid-Game Crisis (MGC), and decide to put that Ninja Grandmaster in over that Kycoo. This is exactly what you shouldn't do. First off, what're the chances that card you opted not to put is going to be the perfect counter to your opponants deck? You wanna know the chances? Roughly 1 in 1500. There's alot of cards in this game, and not too many specialize in shutting a deck down. Granted there's quite a few, but not half as many as most people tend to think.
 
 So what cards should you side? Well that's a question easily answered by another question. What is your current Metagame? In other words, what decks do you run into most often? If it's Cyber Dragon Swarm (CDS), then side a Royal Oppression, Jowgen, maybe another monster killing card (Smashing Ground or Fissure). You'd be surprised how much people rely on the Cyber Dragon coming out. Stopping it dead can really hurt their strategies. If most your tournament area runs these, put 2x Royal Oppression, 1x Jowgen, 2x Zombyra, 1x Fissure/Smashing Ground. Those cards will completely shut down any CDS deck. Not only will your opponants special summons be stomped on, but chances are he'll get annoyed rather quickly. We all know what an annoyed duelist means.
 
 So what if you run into ToolBox Warrior. Well that's easy, anything that stops Warriors. Kinetic Soldier, Magic Drain, Cyber Dragon, and D.D. Survivor all cause the most horrid of pain to ToolBox Warrior. Kinetic can slam down on some GAFs, Magic Drain makes playing RotA regretable, Cyber Dragon can pop out when they're swarming and kill most Warriors quickly, and finally Survivor shuts down the Warrior Lady and Assailant. You can even side a Trap Hole incase they run a couple Dons.
 
 One thing I personally sidedeck, that I feel is becoming more and more powerful, is Soul Release. Now think about it for just a second. Pot of Avarice, Premature Burial, Call of the Haunted, Chaos Sorcerer, and Bazoo. What do all those have in common? They all get raped by Soul Release. Dropping 5 mons out your opponants Graveyard for the price of one card. You can completely stop Bazoo from pumping, Pot from being activated for atleast another couple of turns, Prema and Call both loose good targets, and Chaos Sorcerer can't even hit the field without a few lights and darks. Admittedly you have to be careful while playing this, since RftDD decks are rampant. You don't need to remove their strongest monsters, just enough that your opponant looses options. Premature is useless if Cyber and Morphing Jar are the only monsters in the grave.
 
 Now as I said earlier, you can change your entire deck with just 15 cards. Monster are the key. Say you're running Beatdown. Let's take a look at a beatdown deck I built awhile ago.
 
Monsters 5+: 2
 1x Jinzo
 1x Mobius the Frost Monarch
Monsters 4-: 16
 3x Berserk Gorilla
 3x Goblin Attack Force
 3x Spear Dragon
 2x D.D. Assailant
 1x Cyber Jar
 1x Morphing Jar
 1x Injection Fairy Lily
 1x Breaker the Magical Warrior
 
Magics: 15
 3x Smashing Ground
 2x Enemy Controller
 1x Snatch Steal
 1x Dark Hole
 1x Heavy Storm
 1x Mystical Space Typhoon
 1x Nobleman of Crossout
 1x Dark World Lightning
 1x Book of Moon
 1x Swords of Revealing
 1x Premature Burial
 1x My Body as a Shield
Traps: 7
 2x Sakuretsu Armor
 1x Final Attack Orders
 1x Bottomless Trap Hole
 1x Torrential Tribute
 1x Call of the Haunted
 1x Dust Tornado
 Granted it's far from being one of my better decks, but it stole a tournament or two. Now let's take a look at the sidedeck.
Monsters: 7
 2x Don Zaloog
 2x Spirit Reaper
 1x Exiled Force
 1x Magician of Faith
 1x D.D. Assailant
Magics: 4
 1x Messenger of Peace
 1x Scapegoat
 2x Reinforcement of the Army
Traps: 4
 
 1x Sakuretsu Armor
 1x Dust Tornado
 1x Royal Decree
 1x Solemn Judgement
 Now this isn't a sidedeck made to counter several different deck types. This is meant to switch your deck from complete Aggro Beatdown to Aggro/Control. The Dons and Spirits provide hand destruction. The Magician is helpful for grabbing back devastating magics. The Messenger of Peace is tremendous for stalling your opponant so you can set the tempo. The Scapegoat and RotA are great for stalling and searching. The traps should explain themselves. One trap I have to elaborate on though. This trap has two simple words that in YGO mean "Stops Everything". You know what I'm talking about, don't you? The one and only Solemn Judgement.
 
 Many people don't run this card because of the hefty LP cost. Granted half your LP is quite a price, but let me reassure what it does. It stops ANYTHING. Anything. Meaning nomatter what gamebreaking move your opponant manages, you can stop it. This is without question the single greatest Sidedeck card ever created. Play your opponant once, figure out what they rely on, and then main this. Suddenly, everything that won them the game before this is getting thrashed completely. It can stop something that would normally mean game. I use this when my opponant runs something like ToolBox Warrior.Imagine this:
 
 Your LP are at 500, your opponants are 700. The field is Airknight and one set mt for you, and a set monster from your opponant. It's the beginning of his turn, and he flips up Sangan with a smile on his face. You realise that if anything manages to kill your Airknight, you're dead. He summons out his DDA with a grand smirk of accomplishment. But suddenly, on the horizon, lo and behold you flip up your facedown card... SOLEMN JUDGEMENT! His DDA's summoning gets negated, and now your opponant has an attack position Sangan with your Airknight on the field, standing proudly. You're now at 250 LP, but that doesn't matter. Your opponant sets two mt to try and bluff, but you see right through it, as your Airknight launches in attack with his Heavenly Blade! The battle is yours, and the thing that saved you was a single Solemn Judgement.
 Now I know a couple of you are thinking "Well why not run Sakuretsu in that case". Simple, you didn't know it was a DDA coming. He could have used Premature, Exiled, Berserk Gorilla, GAF, GEAF, Jinzo, Mobius, Smashing Ground, Fissure or anything like unto that. Solemn Judgement stops the lot of em. It's without question one of the best traps to put in any sidedeck. No matter what your tournament area runs, have one Solemn Judgement sidedecked. It can make or break games by itself. It's not so good early, but mid to late it can prove deadly, and even has the chance of making your opponant cry.
 
 Anyway, as I explained earlier, this changes from Aggro Beatdown to Aggro/Control Beatdown. Don replaces Spear, Spirit replaces the other Spear and a Berserk. Exiled for another Berserk, and MoF just incase I need more monster removal. Messenger replaces My Body, RotA for Enemy Cons, and Goats for Dark World Lightning. As I said the traps explain themselves according to situations.
 
 Now as you may have noticed, this is a deck that uses almost all the sidedeck cards. It can swap over completely, and thus you can completely and utterly confuse your opponant. He'll go from thinking he's got everything figured out, to be slammed around in the hand area instead of the field. This can be devastating to almost any opponant, spare those that actually expect it (Who the hell expects this?). This is just an example of what sidedecks can do. Explore for yourself, and find out exactly what you consider to be nifty.

 Well, that about wraps up my article for today. I'd like to go more indepth but unfortunately this is already a good chunk of writing that has taken me several hours. I'll swing by next time with a look at some Cookie-Cutter type decks. Till then, Peace out.

 - David "BobDole" Hoffman
 
  Notes: Props to the Chatroom as usual.

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