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Dungeon Dice Masters Talk
Dungeon Dice Bio’s Part 4: Ultimate Wrath
by TheDungeonMaster
06.23.05  

Dungeon Dice Bio’s Part 4: Ultimate Wrath

Just one more American article like this one after this one, and I move on to Japanese sets!

1. Blue Eyes Ultimate Dragon
LV 4 Summoning
HP: 60/ATK: 50/DEF: 40

Effect:
(0): This monster only moves one square per turn (it doesn’t matter how many Progress Crests you spend).

Ratings:
Traditional: 4/5
Advanced: 3.5/5

2. Orgoth the Relentless
LV 4 Summoning
HP: 50/ATK: 30/DEF: 20

Effect:
Magic x3: This monster permanently adds an additional 10 Attack Power points to itself for every 3 Magic Crests spent.

Ratings:
Traditional: 4/5
Advanced: 3.5/5

3. Gaia the Fierce Knight
LV 4 Summoning
HP: 40/ATK: 40/DEF: 20

Effect:
(0): This monster can attack a monster that has flying ability.

Ratings:
Traditional: 3.5/5
Advanced: 2.5/5

4. Firewing Pegasus
LV 3 Summoning
HP: 20/ATK: 30/DEF: 20

**No Effect**
(This creature has flying)

Ratings:
Traditional: 2/5
Advanced: 2/5

5. Beautiful Headhuntress
LV 3 Summoning
HP: 20/ATK: 10/DEF: 10

**No effect**

Traditional: 1/5
Advanced: .5/5

6. Exploding Disc
LV 3 Summoning
Item

Effect:
When a monster passes through this item, the monster receives 2 Damage Markers (20 points of damage) and the item is destroyed.

Ratings:
Traditional: 3/5
Advanced: 2/5

7. Shadow Ghoul
LV 2 Summoning
HP: 20/ATK: 10/DEF: 10

Effect:
(0): This monster adds an additional Attack Power points for each of your monsters that have been destroyed.

Ratings:
Traditional: 4.5/5
Advanced: 4/5

8. Armored Zombie
LV 2 Summoning
HP: 10/ATK: 20/DEF: 10

Effect:
Trap Crest x2: When this power is activated, no other monster(s), including Armored Zombie, can move. When the turn ends, Armored Zombie is destroyed.

Ratings:
Traditional: 3/5
Advanced: 2/5

9. Lord of D.
LV 2 Summoning
HP: 10/ATK: 10/DEF: 10

Effect:
(6): Sacrifice this monster to move one of your Dragon Tribe monsters that are already in the Dungeon to the space where this sacrificed monster stood.
Magic x3: For one turn, take control of one opposing Dragon Tribe monster.

Ratings:
Traditional: 3/5
Advanced: 2/5

10. Giant Soldier of Stone
LV 2 Summoning
HP: 20/ATK: 10/DEF: 30

Effect:
Magic x2: Remove one “shelled ground” counter from the dungeon.

Ratings:
Traditional: 4/5
Advanced: 3/5

11. Crawling Dragon #1
LV 2 Summoning
HP: 20/ATK: 10/DEF: 10

Effect:
Magic x4: Place a “shelled ground” counter anywhere on the field EXCEPT in a square beside either you or your opponent’s Monster Lord. Players cannot play Dungeon Pieces on any square where a shelled ground counter is located.

Ratings:
Traditional: 3/5
Advanced: 3/5

12. Armed Ninja
LV 1 Summoning
HP: 10/ATK: 10/DEF: 10

Effect:
Magic: This monster gains the flying ability for 1 turn.

Ratings:
Traditional: 3/5
Advanced: 3/5

13. Battle Warrior
LV 1 Summoning
HP: 20/ATK: 20/DEF: 10

Effect:
(0): When you summon this monster, add one Attack Crest to your Crest Counter.
(0): This monster can attack a monster that has the flying ability.

Ratings:
Traditional: 2/5
Advanced: 1/5

14. Darkfire Dragon
LV 1 Summoning
HP: 20/ATK: 20/DEF: 10

Effect:
(0): When you summon this monster, add one Progress Crest to your Crest Counter.
Magic Crest: This monster gains the flying ability for one turn.

Ratings:
Traditional: 2/5
Advanced: 1/5

15. Parrot Dragon
LV 1 Summoning
HP: 10/ATK: 10/DEF: 10

Effect:
(0): This monster adds an additional 10 Defense Power points to all Dragon Tribe monsters, including your opponents, that are already in the Dungeon.

Ratings:
Traditional: 3/5
Advanced: 2/5


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Until next time, Keep the Dice Rollin’



 


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