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Pojo's Yu-Gi-Oh Card of the Day

Reasoning
PGD-081

Reasoning (try to mention the decktype with Monster Gate) Reasoning Magic Card Your opponent calls a Monster Card Level. You then pick up (not draw) cards from the top of your Deck until a monster is picked up. If that monster is the same Level as the one called by your opponent, all picked up cards are sent to the Graveyard. If not, Special Summon the monster that was picked up in face-up Attack or Defense Position and send the remaining cards that were picked up to the Graveyard.

Card Ratings
Traditional: 3.67
Advanced: 3.50 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - October 4, 2012

Back to the main COTD Page

 

Dark

Paladin
Thursday

Reasoning?  Reasoning is currently Semi-Restricted and one of those cards (outside of a freaky Magical Scientist OTK/FTK in Traditional) something that really requires its own Deck to truly be effective, short of pure lucksack.  Well, even if Reasoning works right, it's still a great piece of lucksack, in my opinion.  If I were to use a Reasoning Deck, I'd be using Monster Gate too (similar too, yet different from, requiring a Tributed Monster for starters).  For those of you who like playing high level Monsters (and there are plenty of us around) I'd be tempted to use Reasoning, and cater my Deck for that purpose.  I'd throw in a handful of Level 6 Monsters (say 3-5) a few Level 7 and 8 Monsters, and see what happens.  I'd throw in some recycle cards, cards that allow you to retrieve cards you lose and dump via Reasoning (and/or Monster Gate).  But use this to summon things like Dark Magician, Blue Eyes, heck maybe even in an Exodia Deck.  It's certainly one of the more fun cards to use in the game.
Ratings:

Traditional:  It's actually solid in Traditional, maybe more than Advanced, if only because of combos with Magical Scientist...3.5/5
Advanced:  Potential for sure, but for (arguably at least not being better in Advanced) 3.5/5
Art;  5/5

John Rocha

Reasoning was increased to two per deck with the last Ban/Restricted list. It was at one because it was a great special summoning tool and could load the graveyard easily. Cards that depend on having a lot of cards in the graveyard benefited from Reasoning. The benefit you get from special summoning is the effect that I am going to expound on today.
 
You want to play Reasoning in a deck that has many different levels in order to increase your chances of special summoning a monster. A deck like Six-Samurai’s would benefit greatly from having two Reasonings in the deck as it can play everything from level 1 to level 7. It does not do well in a deck that plays flip effect monsters, Spirit monsters, monsters that can not be special summoned, or ones that play mostly level 3 and 4 monsters. Reasoning is a very effective card in the right deck.
 
Traditional: 5/5 (It is a key piece to FTK/OTK decks)
Advanced: 4/5

Miguel

Today we look at Reasoning, a card that is now at the semi-limited status. It's simple for a card that has a lot of text. Your opponent calls a level and you keep revealing cards until you get to a monster that can be normal summoned, if that monster matches the level your opponent called, send all cards revealed to the graveyard. If the monster revealed is different, you can special summon that monster and send all other cards to the graveyard. This card is useful in a few decks, but I've had and seen the most of this card in a Six Samurai deck. Their levels are all over the place, and the odds of your opponent getting what they call are in your favor. Although, this card can backfire as most Spirit monsters can't be special summoned, including Tsukyomi. Also this card is pretty good at thinning your deck, depending on how deep you dig for that monster. This card still can be good in certain decks, like Samurais and even a decent Batteryman build, but it's not for all decks.
 
Traditional: 2.5
Advanced: 3
Tomorrow: The state or quality of being two or in two parts


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