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Pojo's Yu-Gi-Oh Card of the Day

Deep Dark Trap Hole
#PHSW-EN078 

When a Level 5 or higher Effect Monster(s) is Special Summoned: Banish that Level 5 or higher Effect Monster(s).

Card Ratings
Traditional: 2.71
Advanced: 3.14 ...  π ?

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Dec. 2, 2011

Back to the main COTD Page

 

Dark

Paladin

Another variation of Trap Hope.  Deep Dark Trap Hole allows you to remove a Specially Summoned, Level 5 ot higher, Effect Monster from play when said Monster is Special Summoned.  Play Bottomless Trap Hole, exactly as you have been, and carry on.  This card is hardly bad, but there's no reason to use this over BTH...

Ratings:

3-X/5...where X equals the number of BTH you were playing, or replace with this...
Art:  5/5


John Rocha

Deep Dark Trap Hole is a pretty decent rare from Photon Shockwave. It is very similar to Bottomless Trap Hole in that it removes your opponent’s level 5 or higher effect monster when it is summoned. Bottomless is obviously a better card as it removes any monster with 1500 or more attack so it can work on far more monsters. Unlike Bottomless however, it can work better against monsters like Stardust Dragon because Deep Dark Trap Hole does not destroy. Both of these cards will not stop monster’s from activating their effects when they are summoned as they do not negate the summon of a monster. Bottomless can also work on any summon while Deep Dark Trap Hole works only on special summons.
 
There are other cards that you might want to choose over Deep Dark Trap Hole like Black Horn of Heaven which is a counter trap that negates the special summon of 1 of your opponent’s monsters. All of these cards work slightly different and Deep Dark Trap Hole definitely gives us a viable option. If you are running a stun or banishing deck, this card may be a good fit for your deck. With all of the Chaos running about in this format, banishing is always good. Unfortunately, if your opponent depends on Xyz summoning, you are out of luck with this card.
 
Now let’s take a look at the current Meta. Most decks aren’t even running 1 Bottomless Trap Hole, so what is the likelihood that there is room for Deep Dark Trap Hole? Slim to none. That does not make Deep Dark Trap Hole a bad card, just not one that will likely see play currently.
 
Traditional: 2/5
Advanced: 2/5

Miguel

The last day of Gen. Akbar's TRAP week here on pojo has us reviewing a possible new staple, Deep Dark Trap Hole. DDTH's effect is When a Level 5 or higher effect monster(s) is special summoned, banish that monster(s). Very simple and can get around so many monsters. Stardust, Red Archfiend, and even that pesky T.G. Hyper Librarian falls into DDTH, never to be seen again. This card can solve a lot of problems, anything outside of Jinzo, Xyz, or high level normal monsters that is. Other than that, this card is worth trying to find a spot in your deck.
 
Traditional: 3.5
Advanced: 4.5
Fun Friday Fact: A raindrop falls at about 7 miles an hour.


Raiburuto
YouTube
Channel

Last of the week. DEEP. DARK. TRAP. HOLE.

When a Level 5 or above Effect Monster is Special Summoned, banish that monster. A simple, but devastating card, especially against Synchros. There are loads of situations where this card would be useful, e.g. banishing a Scrap player's Scrap Dragon and it doesn't get to replace itself is nice.

The only hurdle this card fails at is priority. The Summoned monster can still use its effects on priority when you would use this card, so they can still nuke the field with Black Rose Dragon and banish your cards with Trishula. Although, any monster that doesn't have an effect they can use on priority like Stardust Dragon, Catastor or Grapha can still be countered by this card.

One question though: Why would we use this instead of Bottomless Trap Hole? Sure it can get Stardust, but that is its only benefit over BTH.

Use BTH instead.

Traditional: 3/5
Advanced: 3/5
Art: 3/5


Angelic Nightmare

Today we have another trap from Photon Shockwave.
Deep Dark Trap Hole

When a Level 5 or higher Effect Monster(s) is Special Summoned: Banish that Level 5 or higher Effect Monster(s).

At first glance I thought this card wasn’t half bad, but then I saw it again and really paid attention to it. This only affects lv 5 or higher EFFECT monsters and does not affect xyz monsters. This card loses a lot of playability when you realize that this is ONLY limited to SPECIAL SUMMONS. The only real upside to this card is that it doesn’t destroy, so this gets under Stardust Dragon and isn’t affected by those stray copies of My Body as a Shield. Over all, Bottomless Trap Hole is the better of the Trap Hole cards.

Pros: Does not target and does not destroy.
Cons: Limited to Lv 5 and higher EFFECT monsters, so no hitting xyz or normal monsters, and is only limited to special summons.

Traditional: 2/5
Advanced: 2/5


Argouru

Friday:

Deep Dark Trap Hole
Normal Trap
"When a Level 5 or higher Effect Monster(s) is Special Summoned: Banish that Level 5 or higher Effect Monster(s)."

The week ends with a second highly useful card. With all the many Synchros and XYZs floating around in so many players' Extra decks, this card just begs to be used. Since Bottomless Trap Hole has usually been saved for the biggest, baddest monsters, (at least in my circles), this card makes a perfect addition to any tournament-level deck. All those powerful special summoned monsters that are too strong to punch through now have another way to be gotten rid of. That DDTH only works on effect monsters of Level 5 or higher isn't too bad of a restriction, because most players would want to use it for the big nasties anyways.

Another card I'm sure that will start appearing in tournament-level decks rather soon.

Traditional: 3.5
Advanced: 4.5


Black
market
yugioh
CotD 12/1 Darklight
 
    Welcome back everyone, Blackmarketyugioh here on Pre-Friday with another normal trap review, Darklight.
 
     When you activate this card, you must tribute a Dark monster with 1500Atk or more. Then it destroys all special summoned monsters on the Field.
 
    Sort of a Fossil Dyna in trap form. I like this card. As I see this mostly played in Blackwings, this is definitely a us card. Out of BW, I do not see it being used by other decks other than your random dark deck that floats around.
 
    With Fossil Dyna now reprinted,this card I feel will not see much play. It is a cool add-in beside Icarus Attack for BW, and can see some play elsewhere.
 
Traditional-2/5
Advanced-2/5 Good card, I would say 4/5 In BW, if they can find the space.
Artwork-3/5 I love the fact that it's Dark Grepher in the picture, good work.

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