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Pojo's Yu-Gi-Oh Card of the Day

Karakuri Bushi mdl 6318 “Muzanichiha”
#STBL-EN023 

This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. If another "Karakuri" monster on the field is destroyed, this card gains 400 ATK.

Card Ratings
Traditional: 1.40
Advanced: 2.40 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Jan. 18, 2011

Back to the main COTD Page

 

Dark Paladin

Tuesday
 
Karakuri Bushi mdl 6318 “Muzanichiha” opens our abbreviated week, and I'll open by saying this whole Archtype really just strikes me as odd.  We have an Earth attributed, Level 4, Machine type monster, none of which are bad qualities, with 1800 attack and 600 defense.
 
Now, this card must attack when able.  Cards that have said text and only 1800 attack, I would qualify this as a drawback, more often than not.  When attacked, it is changed to defense position (600) so that means about anything can destroy it.
 
Finally, if another "Karakuri" monster on the Field is destroyed, this card gains 400 attack.  Unfortunately, that isn't game breaking enough to really help you.  It's nice that it says "another monster" instead of something along the lines of "you control" but it isn't enough.
 
Ratings:
 
1/5 both Formats
Art:  3/5


Mark
Howard

We kick off this [late] week with Karakuri Muz..a..blag? Machina? Mochiha? Uchiha? We kick off this week with Karakuri Shanky Mitsubishi, which is one home ec robot you might not miss.

Attack-boosting effect, good. Solid effect, good. Defense, bad. Any attacker will be able to take out Shanky Mitsubishi, making it even harder to benefit from the ATK boosting effect. There are better cards to run.

1.5/5
Art: Doesn't look like a shanky Mitsubishi to me.
Fun Fact: If your Mitsubishi does shank you, return it and file a lawsuit.
Tomorrow: I swear I won't make a crap pun.


The
Crowing

Hello COTD readers, we're back after a 3-day weekend. We kick off the week with a card from the Karakuri line, Karakuri Bushi mdl 6318 “Muzanichiha”. Quite a mouthful. Anyway, like all Karakuri's he is an EARTH Machine. Which is ok, but not terribly great. He sports an 1800 attack and 600 defense, which makes him the strongest non synchro Karakuri. His effect is as always he needs to attack at all times when able and when hes selected as an attack target his battle position changes. But his third effect is whenever another Karakuri monster is destroyed, he gains 400 attack.

This effect isnt particularly useful, but its there if you need it. He's an 1800 beater so chances are if you are using Karakuri's you are going to use him, and if he happens to gain that 400 attack, well thats good.

Traditional 1/5
Advanced 4/5 (Karakuri Decks only)
Art- A robotic samurai, awesome. Karakuri's have awesome art.


Archangel
The Legion

So, today’s card of the day is Karakuri Bushi mdl 6318 “Muzanichiha”. A card that is almost as good as its name is long. This is an Earth machine with 1800 atk and 600 def. That’s pretty decent for starters. However, his effect works for and against him. You have the basic archetype effect, where he has to attack if able and if he is in attack position and is attacked, he switches to def. Whenever a karakuri monster on the field is destroyed, he gains 400 atk. So with all karakuris attacking, or if you even scrap dragon them, it won’t be hard for him to deal the big blow. However all that attack is worthless if he gets attacked, so if you want to use him, you better have some back up. He’s most likely that last little muscle in the otk, or just a strong starter in the deck, if of course that deck is karakuri.

Traditional: 2/5
Advanced: 3/5
Art: 3.5/5


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