Activate only when a face-up monster you control is selected as an attack target by an opponent's monster with a higher ATK. Negate that attack, and equip this card to your monster that was being attacked. The equipped monster gains ATK equal to the difference in ATK between the two monsters.
Card Ratings
Traditional: 1.13
Advanced:
1.80
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - July 23, 2010
Power Frame is a very interesting Trap, something no
one will probably use, ever, but that doesn't mean
it's not worth using. If your monster is
attacked by something stronger, you negate the
attack and equip this card to your monster that was
targeted. The equipped monster gains the
attack equal to the difference in attack between the
two monsters.
All right, it isn't THAT interesting, but it could
be useful in a pinch I suppose. In reality,
it's really the poor mans Megamorph...super poor
mans, since Megamorph isn't even hard to get...
Ratings:
Traditional: 1/5
Advanced: 2/5
Art: 2/5
Greg
Power Frame:
I think I'd rather use Kunai with Chain than this
card... and that's not saying much. But
seriously, this card's effect is incredibly verbose,
but in actuality, it doesn't really do that much.
It stops an opponent's attack, and it adds the
difference of Atk values between the 2 battling
monsters to your monster's Atk score.
Whoop-T-Doo. Too bad a Book of Moon or Dust
Tornado pretty much ruin this card, and those cards
are in every deck right now in 2s and 3s.
There are too many specific requirements for this
card to be effective. Why do they print cards
like this when we already have cards like Enemy
Controller, Shrink, Rush Recklessly, Kunai with
Chain, Magical Arm Shield, etc etc etc... the list
goes on forever of cards that are similar to this
one, just better. Did we really need a Negate
Attack combined with an equip spell? I don't
know about you, but I would just rather get the
attack boost and let their monster ram into mine and
commit suicide.
Traditional: 1.5
Advanced: 1.5 (too many activation
requirements and doesn't do enough when you do get
to activate it)
Otaku
All right Pojoers, we end the week with the Normal
Trap Power Frame.It can only
be activated when a face-up monster you control is
selected as an attack target by an opponent’s
monster with a higher ATK.Neither is hugely restrictive: attacking is a
fundamental part of winning the game for 95% of
decks; higher if we are talking good decks.Sometimes a player will attack with something
smaller due to an effect or desire to “suicide it”
(again, usually to trigger an effect) but by and
large, you’ll have your opponent’s larger monster
attacking your smaller.The effect negates that attack (okay, but
destroying is usually preferred) and then you equip
Power Frame
to the monster that was attacked.The equipped monster gains ATK equal to the
difference between the two Monsters.So Stardust Dragon decides to run over your beatstick, you can pump up
your beatstick.
Problem is what to do after that.You aren’t bigger than what attacked you, and
it seems like a waste to use the saved monster as
Tribute fodder or the like.The best you seem to be able to do is suicide
right back into them… only they might activate a
SakurestuArmor and
now you’re worse off than when you started.
There is a small bright side to this card.First there are a few monsters with built in
protection from dying in battle.This… just becomes a fancy way to increase
ATK.
That’s not really all that good, is it?Okay, I’ll try one more:
Armed Samurai
– Ben Kei and friends can use this to seriously
beef up, then next turn slap another ATK boosting
card down (or something to enable direct attacks)
and then go to town.
This wasn’t a bad idea, but I think they
could have allowed it to straight-up add the
attackers ATK to the equipped monster.It’s just easier to run something to blow up
the opposing monster.
Ratings
Traditional: 1/5 Advanced: 2/5
I’d also like to add I’ll be selling quite a
bit of my soon-to-be-former possessions on eBay.
You can take a look
here at my second auction if you’re
interested in a Nintendo GameCube with some
accessories and 17 games! Just a reminder,
Pojo is in no way responsible for this and was
merely kind enough to let me mention the auction
here. ;)
Mark
Howard
We review another Super
Rare this week - Power Frame. It's not very
powerful. Basically, it just negates an attack and
gives the target power to suicide into it. Why not
use something like Dimensional Prison, that will get
rid of the monster altogether? You'll take a much
larger ATK difference off the field.
1/5
Art: Even less thought was put into the art.
Fun Fact: But I do like cubes.
Tomorrow: I know something that's even funnier than
24... 25!
PDtamer
Power Frame
Normal Trap Card
"Activate only when a face-up monster you control is
selected as an attack target by an opponent's
monster with a higher ATK. Negate that attack, and
equip this card to your monster that was being
attacked. The equipped monster gains ATK equal
to the difference in ATK between the two monsters."
Simple review today. Which would you rather
do? Get rid of an opposing monster, or negate
its attack and try to kamikaze it the next turn,
risking your opponent retaliating? You almost
always want to get rid of that monster.
Dimensional Prison, Mirror Force, Compulsory
Evacuation Device, even Sakuretsu Armor is better
that Power Frame. The attack boost isn't
enough to run it over any other removal card.