1 Beast-Type Tuner + 1 or more non-Tuner Monsters
Once per turn, during your Main Phase, you can select 1 face-up monster your opponent controls. It loses 500 ATK for each monster you control, until the End Phase. During the turn this effect is activated, no other monsters can attack, except this card.
Card Ratings
Traditional: 1.00
Advanced:
1.87
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - August 24, 2010
Thunder Unicorn, who if you recall can be Special
Summoned from the Graveyard by yesterday's card if
it is in the Graveyard when Lightning Tricorn is
destroyed. Anyway, we have a Light attributed, Level
5, Beast type Synchro with 2200 attack and 1800
defense.
We're not winning any contests there, but even
worse, Thunder Unicorn is Synchro Summoned with a
Beast-type TUner, and one or more non-Tuner
monsters. Specific Tuner required monsters suck,
unless they are incredible, and this is not so
much...
Anyway, once a turn during your Main Phase you
can select a face-up opponent's monster, it loses
500 attack for each monster you control, so probably
1000 attack, as you won't generally control more
than 1-3 monsters at a time.
That isn't horrible in itself honestly, but then
wait, Thunder Unicorn is the only mosnter than can
attack in the turn you activate this effect, which
pretty much kills any playability this monster had.
Ratings:
Traditional: 1/5
Advanced: 2/5
Art: 2.5/5
General Zorpa
Thunder Unicorn
Today's card is actually a buddy of yeterdays card.
Thunder Unicorn is a level 5 LIGHT Beast with 2200
ATK and 1800 DEF. Like yesterdays card, it does have
restrictions, but the opposite. It needs a Beast
type Tuner. Usually we would use REscue Cat,
Airbellum and Ryko for this, but OOOOPS, we won't
have Kitty anymore. Anyways, the stats are ok for a
level 5, able to deal some damage, but 2300 is
really the standard with Brionac and Hyunlei at
level 6.
The effect is that once per turn during your Main
Phase you can select a monster your opponent
controls and it loses 500 ATK until the end of the
turn for each monster you have. At this point if
they had left it alone, this card would have seen
some play. As it is, they added the effect that only
it can attack.
As the game is based upon swarming the field or
playing one big dude that can't die, playing a card
that slows your deck down and can MAYBE take out
that biig dude is not a winning strategy. It is not
a bad card by any means, it is just inferior to both
Magical Android and Catastor, which are really
crowdingthe slot in the extra deck at 5. If it
didn't stop you from attacking, ormaybe was a
generic Synchro, it proably would have seen some
play.
Traditional-1/5
Advanced-2/5
Freeza
Thunder Unicorn …
Meh, meh, meh.
The only reason u would even begin to entertain this
guy is to validate Yesterday’s card …
Light. 5 stars. So what? You’ve tons of better
options as far as Synchros to make that will do
loads more for u. And if u are desperate to try and
make Yesterday’s card worthwhile, u should focus on
tomorrow’s card instead. It’s the best of the 3,
while this is easily the worst. Sure – its effect
CAN be useful. It rewards u if u are swarming by
bringing your opponent’s huge attacker to its knees.
Lowering their attack by 500 for each monster u’ve
got is interesting enough, but as soon as u see that
TU is the only monster u can attack with this turn,
u realize that this thing is just a waste.
Traditional: 1/5
Advanced: 1.5/5
- FREEZA
Otaku
Thunder Unicorn.
I ragged on the art and name
yesterday, but this one lacks most
of the egregious exaggeration of
Lightning Tricorn.It’s a unicorn with a
striking blue body.The mane, tail, and lightning
bolt inspired pattern on its coat
are a nice golden yellow.In fact, the only thing I
don’t like is the cartoon-y
lightning bolt it has for a horn.While at least it has effects
to make it look almost like it is
shining and energy… yeah a real horn
crackling with electricity or even
just a nice, less comical looking
“energy horn” would have been great
and really fit in with Yu-Gi-Oh’s
“high fantasy” aesthetic.
Light may be the best type right now
since you have to face an opponent
with a clear backfield and hand to
“safely” attack.Bing a Level 5 Synchro is…
okay, I guess.It isn’t the most crowded
slot but there is still a great card
to run in it (Ally
of Justice – Catastor).Being a Beast-Type isn’t
great, but they have some slick
tricks so it is still good.The 2200 ATK is
disappointing.Ignoring power creep,
ignoring Synchro versus “Normal
Summon”, you expect a Level 5 to
have a little more ATK.Like 2400.The 1800 DEF is passable.A good beatstick combined
with position change will take it
down, but at least it is safe from
lesser monsters, like tutors or
spent effect monsters lingering on
the field.I’ll also point out that it
requires a Beast-Type Tuner.There are plenty you can run,
but without
Rescue Cat I don’t know how many
you should run.Yesterday’s CotD combos with
this card and doesn’t specify Tuner
but does specify other material… and
since they all combo together, you
might as well treat them as if they
both required Beast Tuners and Beast
non-Tuner monsters.Why?Hey, I am down with fat decks
but when I tried most people didn’t
like the idea of “mock stacks”.If you want a trim deck you
only have so much room so you’ll
want to run as many Beast and Beast
Tuners as you can, even to the point
of excluding non-Beast Types unless
absolutely necessary.
The effect is where this card falls
flat.It isn’t a bad effect, but it
isn’t good for what you go through
to get it.Once per turn, during your
Main Phase, you can select 1 face-up
monster your opponent controls and
drop it’s ATK by 500 points for each
monster you control.Only
Thunder Unicorn gets to attack
this turn.Even if you drop new monsters
afterwards, only
Thunder Unicorn may attack.So unless your deck is some
sort of weenie and/or token swarm
that couldn’t shouldn’t attack
anyway, you’re probably losing out.Sure it is nice you can blow
up a
Spirit Reaper (this effect
targets, so
Reaper self-destructs) or take
down something really big… but it is
Light, remember?Having an effect is probably
better than not having an effect
(since I don’t think the rest of
this family of cards works well with
Normal
support), but this won’t often
matter.Looks like it can use the
effect when it is the only monster
in play, and that is probably when
it works best: just drop the
opposing monster’s ATK by 500.Note it does nothing to DEF,
another minor drawback that matters
when the effect ultimately does so
little.
You run this because you’re running
Lightning Tricorn, and you run
Lightning Tricorn because you’re
running
Voltic Bicorn.Even then, I don’t know how
many of this I would run.If the deck works without it,
skip it!With what I am reading,
though, you’ll probably need it just
to keep
Lightning Tricorn from whiffing.I am not certain a
Voltic Bicorn deck needs
Lightning Tricorn, though.
Ratings
Traditional:
1/5
Advanced:
1.5/5
I am still selling quite a bit of my
stuff on eBay. I’ve had a lot
of hobbies over the years, so at
various times I’ll have comic books,
manga, action figures, and video
games on the auction block.You can take a look at what’s
up for bids
here. I usually add new stuff
on Wednesdays and Saturdays.Just a reminder, Pojo is in
no way responsible for this and was
merely kind enough to let me mention
the auctions here. ;)