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Pojo's Yu-Gi-Oh Card of the Day

Cyber Esper

 

Card Number - CDIP-EN005

Card Ratings
Traditional: 1.32
Advanced: 1.62

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 05.03.0
7

 

Creator
OfThePoint
System
Thursday:
Cyber Esper

The effect isn't worth the stats, plain and simple.

I see a few combos for it, but nothing I'd base an entire deck on. You've got potential with D. D. Designator and Mind Crush, but attaching that to a monster that won't be on the field for very long won't let you see many draws. It has the standard "under 1500 ATK, searchable through lots of different things" going for it, but otherwise it's really not going to be much help compared to the other monsters that could take that deck slot.

1.5/5, and that's being generous.

Dark Paladin
Thursday

Today it will be short and sweet folks, we have a decent card with subpar stats...well a subpar attack with a decent effect. Not a whole lot to say about cards like that, is there.

Cyber Esper is a Level 4 Fire monster, Fire is good. 1200 attack and 1800 defense, and that's where the real problem is. 1800 defense is enough to hold its own, for a little bit anyway, but 1200 attack is not good for a four star monster.

The effect is good, I'm always a fan of seeing what my opponent Draws, aren't you? The problem being Cyber Esper only gets that effect if it stays on the field in attack mode. You could build a decent Fire deck around Cyber Esper, but you would constantly need to be protecting him...

I just don't think it's worth it.

Ratings:

Traditional: 1.25/5
Advanced: 2.25/5

Art: 3.5/5

You stay classy, Planet Earth :)

I'm seeing Spiderman 3 at midnight :) I'll let you all know how it was next week!

Ryoga
Thursday, May 3rd

Today we look at a rather unnoticed card from Cyber Dark Impact….

Cyber Esper

Machine-Fire
Level 4
1200 atk 1800 def

While this card is in face-up Attack Position, you can look at every card your opponent draws.

A 1200 attack, level 4, fire, machine monster. So, it’s searchable. But its effect isn’t all that great. If this card is in ATTACK, you get to see what your opponent draws. Not their hand, just what they draw. And the fact that the effect only works while it’s in attack mode doesn’t help it either. Konami and UDE seem to like giving effects that require a monster to be in one position when it’s more preferable for them to be in the other.

I suppose if you played a deck with Mind on Air, D.D. Designator, Mind Crush, and the like, then maybe this would come in handy, but otherwise I wouldn’t suggest it. The effect needs a lil more kick to be worth it.

Again, sorry for the short review, but I don’t know what else to say about this card.

Traditional: 1/5
Advanced: 1/5
Art: 3/5

Tebezu
Cyber Esper

Does anyone know what this card looks like? Does anyone know if this is a real card? This is what we know as a foil filler. The ability to see an opponents hand is nice, but 1200 attack points and 40 card deck limitations means Cyber Phoenix and Card Trooper will give us more bang for our buck. Not to mention Mind Crush was limited (just to make gadgets and Demise even better). Thus we really get no advantage from knowing what is in our opponents hand. Don Zaloog is a 1400 that removes a threat.

1/5
Turkeyspit Cyber Esper

Zane made this card appear to be way cooler then it actually is.

Knowing the contents of your opponent's hand is good - but not great. (How many copies of Eye of Truth have you seen in play?)

Knowing what card your opponent draws each and every turn is also good - but not great.

I can see this Monster being comboed nicely with Mind Crush (wait, Restricted to 1) D.D. Designator, and perhaps Drop Off. Other then that, it's hardly a good choice, even for a Machine deck.

The fact that it's at least searchable via UFO Turtle (another Machine-type monster) means that Esper doesn't completely suck, and could be teched into a Chimerasack / Machine deck - but it won't be.

-------------------------------------

Traditional:
1/5 - Fire? You seeing a pattern here?

Advanced:
1/5 - Someone, someday, will make a Metabreaking deck revolving around this card. Until then, nevermind.

Card Art:
1/5 - Elemental Hero Scissorman!

Lonely Wolf
Thursday, May 3rd

Today we look at a rather unnoticed card from Cyber Dark Impact….

Cyber Esper

Machine-Fire
Level 4
1200 atk 1800 def

While this card is in face-up Attack Position, you can look at every card your opponent draws.

A 1200 attack, level 4, fire, machine monster. So, it’s searchable. But its effect isn’t all that great. If this card is in ATTACK, you get to see what your opponent draws. Not their hand, just what they draw. And the fact that the effect only works while it’s in attack mode doesn’t help it either. Konami and UDE seem to like giving effects that require a monster to be in one position when it’s more preferable for them to be in the other.

I suppose if you played a deck with Mind on Air, D.D. Designator, Mind Crush, and the like, then maybe this would come in handy, but otherwise I wouldn’t suggest it. The effect needs a lil more kick to be worth it.

Again, sorry for the short review, but I don’t know what else to say about this card.

Traditional: 1/5
Advanced: 1/5
Art: 3/5
BobDoily Thursday

Where’s my magicite??? Sorry, had to. So today we look at contradiction in a can, er, I mean Cyber Esper. Cyber Esper is definitely an interesting support option, and will most likely only ever be used as a tech. Being able to see, for free, what the opponent draws is very nice, makes me miss triple mind crush some more…. Oh well, regardless of that is can be used to get an edge in a different form than the standard card advantage.

One main issue is the stats, 1200 is weak, although synergy with UFO turtle is nice. Regardless that still makes it hard to maintain on the field. Although the def is decent it is essentially useless considering in order to get any benefit out of her you need it in attack position.

Overall an interesting card; with a mixture of ups and downs. Essentially it’ll most likely see play as a tech, definitely not a mainstream

Traditional: 2.5/5
Advanced: 2.75/5
 

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