Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 04.24.07
Creator
OfThePoint
System
Tuesday:
Hunter Owl
Those who know my previous reviews know I'm not a
big fan of effects that boost ATK scores, as usually
if you're playing a low ATK monster with hopes of
boosting it up, you could be doing better with a big
monster in the first place.
In order to get this guy to a respectable ATK, you
need to have 2 other Wind monsters on the field AND
this guy. Not going to happen very often in
competitive Yu-Gi-Oh. It's true that your opponent
will have to attack other monsters if they don't
have removal effects to clear out what you have, but
that will lower your Hunter Owl's ATK score back to
where it was, and you'll have to summon other Wind
monsters to get it back up. Additionally, Torrential
Tribute and Mirror Force can (and probably will)
still wreck your day. Those may be only 2 cards out
of a deck of 40, but they're 2 cards that just about
EVERYONE plays.
Well, since the Big Giant Head, aka Pojo has
returned, so has Card of the Day, starting off this
week on a lovely Tuesday. We open the week by
looking at Hunter Owl, one of the G/X pack cards.
Hunter Owl is Level 4 with only 1000 attack points
and an equally low 900 defense points, both are
pretty low for a monster of its Level.
However, Winged Beast friend gains 500 attack for
each Wind monster you control, and I believe that
counts the Owl itself, giving you an instant 1500
attack.
If you had two Hunter Owls on the field, you would
have two monsters with 2000 attack (still assuming
it powers itself) with a Maruading Captain type
lock. If you control another Wind monster, your
opponent cannot attack Hunter Owl, or the other one
if you had two...
Imagine if you had three, that's three four star
monsters with 2500 attack that can't be attacked,
and even if one was destroyed, the other two still
can't be attacked.
Hunter Owl :
Hello people! I'm not dead! Just burdened with
tests...
A return to an old style of card for Yugioh, ones
that give ATK bonuses for sharing elements on your
board.
Generally, effects that merely give an ATK boost
aren't worth it, and here isn't much of an
exception.
However, a 2000+ATK that your opponent can't attack
the first time around isn't actually that bad.
Slowly they produce cards that mean eventually a
type-specific deck will be rather good.
Traditional: 2.5/5
Advanced: 2.5/5
Share and enjoy,
Ryoga
Turkeyspit
Hunter Owl
Video Game Promos tend to be hit and miss as far as
playability goes, and this card just happened to
come out at the right time.
You may have heard abouta Wind Monarch coming out in
the upcoming Force of the Breaker booster set. You
may also have heard of support for the Harpie
sub-type, in the way of Harpie Queen. All of this
points to the possibility of a competitive Harpie /
WIND Deck, in which Hunter Owl fits nicely.
While not a splashable monster, Hunter will fit
right in with Harpies as it's effect abuses the WIND
attribute, and since it's a Winged Beast, it's a
perfect tribute for Icarus Attack.
If you have a copy or two of this little guy, give
him a whirl.
-------------------------------
Traditional:
1/5 - Wind?
Advanced:
3/5 - Support for the WIND attribute theme, which
will see more play then ever thanks to Force of the
Breaker
Card Art:
3/5 - The Seventh Samurai?!
Lonely Wolf
Tuesday, March 24th
Well, after a little break from CotD’s, we are
back….
HUNTER OWL
Wind/Winged-Beast/4/1000/900
This card gains 500 ATK for each WIND monster on
your side of the field. While there is another WIND
monster on your side of the field, your opponent
cannot select this card as an attack target.
A 1000/900 wind winged beast eh? Not all that
menacing by any means. It automatically boosts
itself to 1500 since itself is a wind monster. And
it can go as high as 3500. Pretty big. This card
obviously works great with monsters that can be
special summoned such as Silpheed and Flying
Kamikiri. But in the current meta with Cyber Dragons
and Monarchs as the big guns, this lil bird needs to
have TWO fellow wind monsters out in order to beat
the big brutes. And we are simply talking about out
muscling them, let alone dealing with effects. The
other effect this has is pretty simple. If Hunter
Owl has a fellow wind monster out, Hunter Owl can’t
be attacked. So, it could come in handy.
In short, if you are running a wind deck (make sure
ya run Sipheed and Flying Kamakiri), then this might
be a good bet. Otherwise, stay far far away.
Traditional: 1.5/5
Advanced: 3.5/5 (Wind based deck only)
Art: 3/5
BobDoily
Tuesday
So today we look at Hunter Owl. This is essentially
a wind variant of Magician’s Valkrie. The nice bonus
is that along with the standard lock down associated
to monsters with similar effects, Hunter Owl gets an
ATK bonus for every wind monster. So it starts at a
respectable 1500 and the simple drop of another
Hunter Owl gives you two 2000 ATK monsters that
can’t be attacked. Not too bad.
Overall it offers decent support for a wind deck, or
even just as a throw-in in a Harpy deck. The main
problem is that it doesn’t do much. It offers no
deck grinding, card removal or any form of card
advantage, being a defensive card can be ok, but you
have to find room. Also since it requires you to run
multiple copies to reap the full benefits, it is not
the most viable monster. Overall it’s just a decent
card, nothing more.