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 Trading Card Game Tips from fans

 


From: Cameron Waud
Subject: VW-Exodia Mill Deck - Cameron



In the last batch of Tips a guy called Adam Culp came up with an idea. Use VW-Tiger Catapult with Guard Penalty to create infinite Draw Power. I truly think he has found the potential of Guard Penalty, I thought I did when I created Clown Control Penalty but I was wrong. As a tribute to his efforts (or fortunate accident, either way), I have made a deck based on this concept. Behold, VW-Exodia Mill:



Monters x20

Breaker the Magical Warrior

Dekoichi the Battlechanted Locomotive x3

Emissary of the Afterlife x3

Exodia the Forbidden One

Left Arm of the Forbidden One

Left Leg of the Forbidden One

Magician of Faith

Right Arm of the Forbidden One

Right Leg of the Forbidden One

Sangan

V-Tiger Jet x3

W-Wing Catapult x3



Fusion Monsters

VW-Tiger Catapult x3



Magic Cards x16

Dark Factory of Mass Production x3

Frontline Base x3

Graceful Charity

Guard Penalty x3

Heavy Storm

Monster Reincarnation

Mystical Space Typhoon

Nobleman of Crossout

Pot of Avarice

Premature Burial



Trap Cards x4

Call of the Haunted

Mirror Force

Ring of Destruction

Torrential Tribute



Unfortunately Adam missed one little detail in his tip, VW can't use its effect on itself. Not very important, the opponent is bound to have a monster on the field some time, it'll just be harder to use against a Spirit Deck. Anyway, just as Adam suggested, this deck mills through itself with the above combo in the hopes of getting all 5 pieces of Exodia in hand for an instant win. The problem with this is that it takes over 5 cards to set up, V, W, 2 or more Guard Penalties, and a card to discard. Since we're running 3 of each and a full set of Dekoichis, this shouldn't take long to set up.



Since Frontline Base helps get VW out in one turn, I put 3 in because the others that become dead weight can be discarded with its effect. Since getting all 3 Guard Penalties at once might take too long, I included cards so that you really only need to wait for 2. Exodia pieces (excluding the head) are Level 2 Normal Monsters, and are dead weight unless all 5 pieces are in your hand. Throw 'em away! Dark Factory of Mass Production will return double your investment and allow you to get by on just 2 Guard Penalties until you can mill into and activate the last one. 3 Dark Factories are included in this deck, but remember not to discard more than 2 Exodia pieces and don't discard 'em again after the third Dark Factory has been activated.



Pot of Avarice is awesome in this deck. If there's nothing in your Graveyard because you drew it in the opening hand, it's not a complete waste of a card. You have 2 options over the usual cookie-cutter deck sporting the ORA (One Random Avarice). Instead of waiting for 5 monsters to hit the dirt, you can either:

1. Discard it to get your combo started, or...

2. Discard 5 or more monsters and use it!



The cool thing is that if you absolutely HAVE to discard all of the Exodia pieces to keep the combo going, this thing can shuffle all 5 of them back into your deck for you to wither draw into over the next 5 turns or mill into NOW! Pot of Avarice also doubles as a way to keep you from decking out if you go a little overboard with the milling and the opponent chains Mind Crush or some card to kill your strategy. You don't want to deck yourself out, and Pot of Avarice gives you a second chance. Finally Monster Reincarnation is a more direct way of getting Exodia's head back into your hand seeing as it's the only Effect Monster of the whole group. Hope you all like this deck.



Send your questions, comments, etc. to cjrwaud@cogeco.ca. Please no hate mail, I'm really a nice guy once you get to know me.
 


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