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 Trading Card Game Tips from fans

 

From: Sephiroth The Dark
Subject: Pros and cons of Blue-Eyes dragons. - Rob Gray

Hey again!

Today, I'm going to share with you some of my more recent insights regarding the Blue-Eyes series of monsters! As you may have guessed by my previous posts, Blue-Eyes White Dragon is my favourite card, and I've had a lot of duels recently with it in my deck (along with a lot of other Blue-Eyes-related cards), so I figured I should perhaps share my insight with you, since a lot of people have a low view of Blue-Eyes, and it is definitely better than a lot of people give it credit for!

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Let's start from the top, with the main monster; Blue-Eyes White Dragon.
An 8-star LIGHT/Dragon-type Normal Monster, with 3000 Atk and 2500 Def. It's

a powerful and fearsome monster, with an attack that even a lot of the newer, "more effective" monsters have trouble matching, and a defence that is also quite respectable. But, it has no effects, and it requires two tributes to Normal Summon or Set in a conventional way.

There are several ways you can use Blue-Eyes White Dragon in a deck. You can design a deck based around it, you can use it in a deck based around its

Fusion Monster, the Blue-Eyes Ultimate Dragon (more about this monster later!), you can use it as one of your high-level choices in a regular Dragon-based deck, or even in a deck based around the LIGHT attribute. Here are some tips for using this monster in these ways:

If you want Blue-Eyes White Dragon to be the focus of your deck, then I would advise that you only include a MAXIMUM of 2 copies in the deck! While there are many ways to make summoning Blue-Eyes easier (Kaibaman, Paladin of

White Dragon and Flute of Summoning Dragon to name a few, all of which will also receive further mention later), if you use three Blue-Eyes White Dragons, you are limiting the number of effective high-level monsters you can use in your deck (since having too many can make your deck unwieldly).
Also, since all the Blue-Eyes White Dragon cards released (to my knowledge) are foil cards, they tend to bend when they are kept in low temperatures (not too detrimentally for the cards, but quite noticably to the user), which means that, when shuffling your deck, the foil cards tend to group together a lot. And often, having three Blue-Eyes White Dragons in your hand

at the same time is most unhelpful (it happened to me three times in one day, and they never saw the field the entire duel).

If you are going to use it in a Blue-Eyes Ultimate Dragon-focused deck, definitely use all three Blue-Eyes White Dragons. You may argue "but with Cyber Stein/Summoner of Illusions/some other card I haven't thought of, you can summon BEUD much easier and don't even need Blue-Eyes White Dragons!"
(normally when I that sentence written, it contains a lot of "l33t" speak, and other miscellaneous rubbish, but I refuse to type it that way, because it is stupid and childish...) However, these cards have their own drawbacks.

I will be mentioning Summoner of Illusions later anyway, but regarding Stein, the obvious drawback is that you have to pay 5000 life points. Not so

good when your opponent has Magic Cylinder on the field waiting for you, and/or Mirror Force (even Waboku can ruin the whole thing for you). Paying that many life points in one go for one thing is always risky, as it can mean make or break for your entire duel. So, the way I see it, it's better to have the three Blue-Eyes there, just in case you do need them.

There's not much to say about Blue-Eyes White Dragon's inclusion in a
Dragon- or LIGHT-based deck. It's a high-level monster. Both decks will have

cards to boost the monster, or to make its summoning easier. In these cases,

I'd recommend only one copy of Blue-Eyes in either deck, as it's not necessary to have more, and there are other cards that can be equally helpful, or more so.

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Now to move on to another card. Let's look at a combination that has been in the game since the original SKD; Lord of D. and the Flute of Summoning Dragon. This card is usable in any Dragon-related deck, not just a Blue-Eyes-related one! Lord of D. gives limited protection to the Dragon-type monsters on the field (although it includes your opponent's), and Flute of Summoning Dragon can Special Summon UP TO 2 (this means you can

summon only 1 if you really, really want to) Dragon-type monsters from your hand, with no tributes required. Sounds great, doesn't it?

To be honest, I've not used Flute of Summoning Dragon in absolutely ages.
It'd probably be quite good, but when it's so easy to make use of King Dragun (using Lord of D. and Divine Dragon Ragnarok, or subsitute), it's a bit pointless. I still include Lord of D. in some decks, but he doesn't feature all that often, as he can often cause more problems than help (low attack and defence, stops me from equipping Spell cards to my Dragons...), and he doesn't last long on the field. In an entirely Dragon-based deck, this combo might be worth a try. But in a Blue-Eyes deck, you will probably want a few non-Dragons in there, and then this combo isn't worth it anymore.

I would advise against it; there are other things you can do instead.

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Now, I'll look at Kaibaman! This won't take long...

The only reason to use Kaibaman at all is if you want to summon Blue-Eyes White Dragon from your hand to the field quickly. He's Red-Eyes Black Chick,

for Blue-Eyes White Dragon. Use it in your deck if you actually intend to summon Blue-Eyes from your hand at any stage in the duel. Otherwise, he's a pointless card, as he will get obliterated by 90% of monsters, and has no other benefits.

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And now, a Ritual Monster! That's right, boys and girls; Paladin of White Dragon!

I really love this card, which is a shame, because as a rule, I absolutely

despise Ritual Monsters, and the rules that go with them, and this card is no exception! True, it is easy enough to get out (how many tributes do you need to summon a 4-star Ritual Monster?), but it's very situational. First, you need both White Dragon Ritual and Paladin of White Dragon in your hand, and enough monster cards on the field or in your hand to make up the tribute

cost. Then, you have to successfully activate the Ritual Spell card (failing

to do so will result in a completely useless monster being stuck in your hand), and then perform the Summoning (which can also be negated, or the monster destroyed as soon as it hits the field). Assuming you can actually get away with doing all that, it's not so bad, as it has 1900 Atk and a reasonably cool effect (assuming its effects aren't being negated). And, if the going gets rough, you can tribute it during your main phase to Special Summon Blue-Eyes White Dragon from your hand or deck (if they let you get away with that... Bottomless Trap Hole and Torrential Tribute say "no!").
But, of course, even if you do that in main phase 1, Blue-Eyes can't attack that turn, so he'll inevitably be made useless/dead next turn.

In general, I'd say this card is not much use at the moment. The only Ritual Monster I'd use at the moment is Relinquished (in my current "Toon"
deck, Relinquished is one of my more useful cards. Mainly because I use Wall

of Revealing Light, Gravity Bind and Level Limit Area - B in the deck too, as well as 2 Raging Flame Sprites and Medusa Worm... but we'll discuss that deck another time, maybe). This monster just isn't up to the mark as it is.
If only Rituals were more reliable...

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Let's look at Kaiser Seahorse for a bit. While it's not strictly Blue-Eyes-related (it'd probably be more suited to a LIGHT/Fairy deck, to be

honest), for summoning the mighty Dragon, it's probably one of the better monsters. True, summoning Blue-Eyes using Kaiser Seahorse still counts as a Tribute Summon (and so making it vulnerable to Trap Hole), and means you can't make any other Normal Summons/Sets in that turn, but it still makes the summoning much easier. And, unlike Kaibaman, Kaiser Seahorse has a much more respectable Atk and Def (1700 and 1650 respectively). I don't use this card at the moment personally (I can think of easier ways of putting my Blue-Eyes in the graveyard, where I really want them!), but for a Blue-Eyes White Dragon-focused deck, this card is pretty good!

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Now, onto the Fusions! I'll start with the more specifically Blue-Eyes-related Fusion Monster, the mighty Blue-Eyes Ultimate Dragon!

This monster is quite simple to use, contrary to some people's opinions.
Getting the monster on the field is ludicrously easy; keeping it there is the tricky bit! You will often be able to get a couple of attacks off, maybe

destroy a few monsters, take off some life points... but if your opponent is

any kind of duellist, they'll probably have a few effect monsters that will be able to destroy it, or at least a spell or trap card to stop it in its tracks, and it will probably die within 2 turns of it being summoned (when a

monster that powerful is on the field, you can usually expect it to die quickly).

My advice here: run two or three! With the ease of summoning it, you'll probably be able to make good use of it (Future Fusion, followed by Dragon's

Mirror. Then, use Summoner of Illusions and a throwaway monster to get the third out. Dimensionhole can keep it alive after it would normally be destroyed). And while one is easy enough to get rid of, when you're having three thrown at you one after the other, and with the ability to revive them

from the graveyard, your opponent will have their hands full!

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Next, we'll actually take a look at the Fusion Monster called King Dragun.

This card is quite useful. A fusion between Lord of D. and Divine Dragon Ragnarok, both of which, on their own, are pretty bad cards. This card is a DARK/Dragon-type monster with 2400 Atk and 1100 Def, and good effects.
Firstly, it protects your Dragon-type monsters from being targetted by your opponent's card effects (including protecting itself), but still allows you to target them, so you can still equip your monsters with spells if you like! You can also Special Summon a Dragon from your hand to your side of the field, once per turn. That includes high-level monsters.

While I do like this card, I wouldn't recommend using it unless you have plenty of fusion options in your deck (excluding cards like XYZ, which aren't "proper" fusions). I took it out of my deck because, while I did have

some good fusion-activating cards, they were focused around getting Blue-Eyes Ultimate Dragon on the field, and if I used one on King Dragun, then getting Blue-Eyes Ultimate on the field would be much more difficult, and that would also mean my three Blue-Eyes White Dragons were also quite useless (since if I didn't already have them in my hand, I probably wouldn't

have by the time King Dragun kicked the bucket...)

In short, this card is best for decks that have plenty of fusions and Fusion Gate, as well as any other fusion-activating cards. I use it in my Red-Eyes deck, as I have loads of pointless Fusion Materials in there, and can get Fusion Gate on the field easily enough. You can put it in your Fusion Deck anyway, as it doesn't matter what Fusion Monsters are in the Fusion Deck; if you can make use of them, go ahead!

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Now, some of the cards that can summon these fusions. I'll discuss all the

ones I use; Future Fusion, Summoner of Illusions, Fusion Gate, Polymerization and Dragon's Mirror.

Future Fusion is my current favourite. As long as all three of my Blue-Eyes White Dragons are in my deck (and I can make sure that they are), I can send them all to the graveyard and wait until my 2nd standby phase after activation to summon my Blue-Eyes Ultimate Dragon! The drawback is, if

they destroy Future Fusion while the Fusion Monster selected is on the field, then the Fusion Monster is destroyed. This is why I want another Blue-Eyes Ultimate Dragon. If they destroy Future Fusion before the Ultimate

Dragon is summoned I can still use Dragon's Mirror, but after it's on the field, I then have nothing to summon with Dragon's Mirror. Another Ultimate Dragon would solve that problem! And would also give my Summoner of Illusions something else to do...

Summoner of Illusions has been thrown in my deck for a laugh, but it's not

fantastic. It's a flip effect, that you MUST USE if you can. Tribute a monster on your side of the field (except Summoner) and Special Summon a Fusion Monster from your Fusion Deck (NOT Fusion Summon). The Fusion Monster

is destroyed at the end of the turn. So, if you've set Summoner of Illusions

when you have another monster on the field, and your opponent attacks it, you lose a Fusion Monster, and can't revive it from the graveyard. On the upside, if you use it in your own turn, you can activate Dimensionhole to stop your Fusion from being destroyed by this card's effect. It's also good if you have a large Fusion Deck, even if you don't have the Materials in the

deck to fuse them normally (if I don't want to waste my Blue-Eyes Ultimate Dragon or King Dragun, throw out Black Skull Dragon! Better than nothing...)

Fusion Gate is the Polymerization that stays on the field longer. It's a Field Spell card, so you can search it out with An Owl of Luck, and as long as it doesn't get destroyed, you can keep summoning Fusions everytime the Materials enter your hand! The materials do get removed from play, however, so I don't recommend using it if you require any of the monsters to stay in the graveyard... On the whole, I'd say this card is pretty good, especially if you have loads of Fusion Monsters to summon!

Polymerization is bad. Considering the other methods of Fusion available now, there's no point running this unless you really have to. You may think "but there's no situation when you really have to use this card!" True, but then King of the Swamp would be completely useless if you didn't (its best use is to hunt out the Polymerization in your deck, otherwise any other Fusion Substitute would be much more efficient than this!). So, if you don't

run King of the Swamp, or anything else that doesn't specifically revolve around Polymerization, don't even touch it with your hands!

Dragon's Mirror... wants to be in your deck. With the ease of getting Fusion Materials in your graveyard, this is amongst the easiest ways of Fusion Summoning monsters to date. Only works on Dragons, although other types have their equivalents. And in combination with Future Fusion, this card is even easier to use! In short, stick one in your deck, unless you're not actually using Dragons or Fusion monsters.

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Now, a spell card; Burst Stream of Destruction!

Don't use it.

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Just kidding. Seriously, though, this card is perfectly useless using the deck I have at the moment, because getting Blue-Eyes White Dragon on the field is actually about 8 times more difficult than getting Blue-Eyes Shining Dragon on the field! And I do not exaggerate in any way!

I can see this card getting its best use in a deck entirely devoted to Blue-Eyes White Dragon. With two of the monster in the deck, either a Kaibaman or a Paladin of White Dragon, and maybe a Kaiser Seahorse, this spell card would be much easier to make use of. That having been said, I haven't tested this theory out. If anyone knows of a reliable method of using Burst Stream, please let me know. However, from what I've learned in using my Blue-Eyes Ultimate Dragon-related deck, if you're going to be doing

the Fusion thing, Burst Stream will be the card that grinds your deck to a halt. Maybe try using Lightning Vortex instead.

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I believe I only have one more card to cover, the one I've just started using since I discovered how much easier it is to use now; it's time for the

Blue-Eyes Shining Dragon!!

Arguably the most powerful Blue-Eyes-related monster card currently in existence in the English language card list, the effect of this card appears

rather daunting for its user at first; it cannot be Normal Summoned or Set, and can only be Special Summoned by offering Blue-Eyes Ultimate Dragon on the Field as a Tribute! Sounds hard! Not really...

As I said before, getting the Ultimate Dragon on the field is easy!
KEEPING it there is the problem! It's even easy enough to get two or three of the card on the field (the number of times I wished I had three of them, when I have everything set up so conveniently to summon them all, and only have one copy to summon...)! With Future Fusion, you can get the monster on the field within two more turns, if they don't destroy the spell card first,

but then Dragon's Mirror can make up for that. And Summoner of Illusions can

call the Dragon to the field for one turn. Well, that turn is a lot more worthwhile when the Blue-Eyes Ultimate Dragon gets Tributed for its big, shiny brother! Or sister, I don't know the Shining Dragon's gender (since the White Dragon is a girl, I'll guess at female for all of them)...

When the Blue-Eyes Shining Dragon is on the field, things start looking up

quite a bit! Its Atk is increased by 300 for every Dragon in your graveyard,

and this monster can negate the effects of spells, traps and monsters that target it!

Recently I've not had any problem summoning this monster. It's in my deck for a reason, the reason being that it's not the problematic card that everyone seems to paint it as, or at least not anymore. You can get this card on the field! I've had it on the field far more times recently than even Blue-Eyes White Dragon, because this one is Special Summoned, which makes it just that little bit harder to get rid of (Trap Hole, the bane of Normal Monsters, can't touch this! Bottomless can, but if they didn't stop Blue-Eyes Ultimate with it, I guess it's not on the field...). The biggest problem is, if this card does leave the field, chances are it's not coming back, since it can't be Special Summoned from the graveyard. And, as with any card that looks vaguely threatening, it won't be left alone for long (Torrential Tribute, Lightning Vortex, any destructive card that doesn't target). True, you can shuffle the card back into your deck, if you have the

cards to do it, but otherwise, once it's left the field, it's a gonner.

Still, if you have any more BEUDs left...


Well, that'll do for now. If there is a card you feel I've overlooked, or any card you want me to comment on, just contact me at the address below and

I'll try and get back to you when I can. Also, if you have any suggestions for me, or any queries regarding anything I've said, contact me for those as

well.

Catch ya later!

Rob Gray (aka sephiroths_champ, aka Funky Kaiba...)
<sephiroths_champ@hotmail.com>

 


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