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 Trading Card Game Tips from fans

 

Luck & Skill - axgamad


I have a great article planned, but I checked out POTD (four letters, they probably need them for SD10) and I love it. It is the best set since DB2 (try to tell me otherwise). The ultras suck, heroes suck less with Neo Space, and Chimeratech sucks less (You have to use half of your deck for it to be good). The supers suck for the most part, but the rest of the set I love. Rares fit to be not Ultra, but Mega rare or something and sweet commons. 1900 attacker, earth even, 2400 trampler (they should put one of each in every set), Aliens, roids and what not. Love it. And a bit change of phrases, but not important. Alright...

Back to the tip. I'm playing Morrovind lately, that game has wisdom but really. Check out what you get for leveling up: "The results of hard work always look like luck to saps. But you know you have earned every unce of your succes." That's for those of you good enought to mind it. But...

Luck is a factor (Talking Yu-Gi-Oh! again). What we are playing is a card game, and those are always about luck. Both Luck and skill are important. I didn't say equaly important. Let's take them both as numbers. Let's say 0% luck is never drawing what you need and 100% luck is always drawing exactly what you need. Then 0% skill is not knowing what your cards do and 100% skill is world class master player. And let's say you need at least 40% skill (knowing your cards and combos, but sometimes forgeting to activate set cards) if your luck is good and at least 25% luck (Drawing what you need every fourth time) if your skill is high.

Luck is constanty changing, with every shufle, but even outside that. Pulling that (Put card name here) from that (put set name here) booster was lucky. Finding that discount on (name) was lucky.

Getting that n00b to trade with you was lucky. For the most part you cannot effect your luck.

Skill is what is in your hands. Skill consists of theoretical knowledge and practical application. In anithing. Let's not laught at theoretical knowledge as something from school. Knowing what cards do, that's knowledge. Knowing possible counters and combos, thats knowledge. Knowing where your opponent netdecked (from that his decklist) is knowledge. Pretty important, no? Aplication is what you do during a duel. Discarding right cards from Graceful Charity, turning into Defense when suspecting a Mirror Force, attacking in the right order (before it was strong mon down, now I'm not sure), owerextending etc..

Skill you can increase by studying and training. Don't laught, we dont live in GX, studying isn't looking at the card in the left corner of your screen, with headshoth, bodyshot, forward and profile and every posible card in the right (you might know which episode I got this from). You are studying right now. Surfing through sites like pojo.com, magazines maybe, reading tips, articles, reviews, that's studying. Talking to a more experienced player, having him check your deck, hearing from him which cards to lose and why, thats studying.

Trainig is doing, but in a controlled environment. Thats right, that means dueling. If you cannot find an opponent, imagine one. Or just shufle your deck, draw, play and send cards to the graveyard as in a duel. Another great way is to find an experienced player and ask him to switch deck. Don't gloat as you crush your own creation with his deck, but opserve his moves carefully anremember them for later use. Then find an opponent of your own skill, or slightly better and see what you have learned.

Wow, this came out long. Hope I didn't forget anything. Just remember this is a card game, a GAME. That means it is ment to be fun. You try to convince me of that. If you agree, disagree or feel I forgot something, mail me to axgamad@net.hr. Or just mail me anyways, my empty inbox got me doing this tip. I'm not say bye this time, cause I'm doing another tip right away.

 


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