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Part two of the lecture on advantage-A lonely Prophet
Date: Sat, 9 Jul 2005 13:55:49 -0700 (PDT)

Take your seats duelists, we have a lot to cover today. For a recap on the last lecture we talked of Field and Hand advantage, how they work, and what they are. I hope you all did your homework last night because today I'm collecting it, just kidding duelists take your seats.Today we speak of Graveyard advantage, the tai-chi (or yin-yang) of deck advantage, Removed from Play or RfP, Situational advantage, Experience, Moola, and shear knowledge. Open your notebooks and prepare yourselve, to learn, bum, bum bum.
Lets start with something easy, graveyard advantage, basically the more cards you have in your graveyard, the better you graveyard A. is. Graveyard advantage draws from your Hand, field, and sometimes your deck and RfP. when monsters die, and m/t are exhausted or destroyed, they almost always go to the graveyard (there are always exceptions to the rules) in this case they are the D.D. cards, and the Noblemans, and the infamous BLS, which I dare not speak his name. And in those cases they go to the RfP. If you utilize the graveyard with cards like magician of faith, premature burial, and call of the haunted to name the most basic cards. With more cards in the grave you can utilize those cards better, and they turn graveyard advantage into hand/field advantage that is called transition:turning one kind of advantage into another.
RfP advantage is basically the same thing as Graveyard A. but is much more harder to utilize, with a full spectrum deckyou can utilize every one of your advantagee to your favor. But full spectrums decks are risky and usually unfocused.
Now we settle at Deck advantage, Mr. or Ms. Tai-Chi themselve. Deck advantage goes both ways, ::pauses for smirks and giggles:: in that a full deck is good, and have a deck in midgame can be just as good. Omitting unecessary things, a key to good writing, is also the key to a good deck. Having a full deck gives you more possibilities of drawing a needed or useful card, but with a smaller deck its easier to get that card. But if the deck is smaller as you play through your duel and you have utilized the needed card then you are SOL.
Another advantage is Experience: experience with your deck, knowledge of your upcoming meta game, knowledge of your opponent, and experience with what happens when certain cards are played. To gain Experience play more and do your homework if you knoww what i mean.
Next is the advantage of shear knowledge. Find out what cards, bans, and rexstrictions are coming up and plan your deck accordingly so your one step ahead of the game. This is pretty basic so I wont get into it too deeply,
Money advantage, along with shear knowledge are the outside factors of the game. Once your in the duel you cant really utilize these two. By having more money you have better cards, plain and simple. Trading is a much better alternative to buying but not everyone has that option.
Now onto a very important, but often overlooked advantage, the advantage of the situation. Like BLS vs. Scapegoats you read that having goats can be much more helpful if they play smashing ground. Suppose im running my dragon deck, and they play buster blader, they have the situation.
thank you duelists for remaining quiet as I spill my mind and you guys got a peak. I hoped you can apply in real life duels what you learned today. There will be a cobuse article to these 2 lectures which contains text about your opponents disadvantage and my baby goat rush deck.
See me after class if you have any questions RydertheEqulizr@aim.com

 


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