Zoroa, the Magistus Conflagrant Calamity
Zoroa, the Magistus Conflagrant Calamity

Zoroa, the Magistus Conflagrant Calamity – #BODE-EN045

1 Spellcaster Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can equip 1 “Magistus” monster from your Extra Deck to this card. Your opponent cannot activate the effects of monsters with the same card type (Fusion, Synchro, Xyz, or Link) as a “Magistus” Monster Card in your Spell & Trap Zone. If this card is in your GY: You can target 1 “Magistus” card you control; destroy it, and if you do, Special Summon this card. You can only use this effect of “Zoroa, the Magistus Conflagrant Calamity” once per turn.

Date Reviewed:  January 11th, 2022

Rating: 3.81

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Zoroa, the Magistus Conflagrant Calamity is a Spellcaster-specific Synchro monster made for the Magistus archetype.

Spellcaster Tuner and generic monster, Zoroa has a high level and high ATK, which is good. Equipping a Magistus monster from the Extra Deck to Zoroa will negate whichever card type you attach. This happens whenever Zoroa is Special Summoned, so off its Synchro Summon or whenever you play something like Monster Reborn or his own effect (we’ll get to that), meaning you could stand to run fewer copies of Zoroa. The more from your Extra Deck in your Spell/Trap Zone, the more negation. While attached with a Magistus monster from the Extra Deck, Zoroa will gain an additional ability depending on who is attached to him: gains 1000 ATK/DEF, add 1 “Magistus” monster from your Deck to your hand, cannot be destroyed by your opponent’s Spell/Trap effects and destroys an opponent’s monster at the start of the Damage Step, make up to 2 attacks on monsters during each Battle Phase, target 1 Effect Monster your opponent controls; negate its effects until the end of this turn, and in the case of his previous version in the Main Deck: Special Summon 1 Level 4 Spellcaster monster from your hand or GY in Defense Position, except “Zoroa, the Magistus of Flame”, but its effects are negated.

There is a great combo with having Vahram, the Magistus Divinity Dragon and Ninaruru, the Magistus Glass Goddess equipped to Zoroa: Destruction protection from opponent Spell/Trap, two attacks per turn, and destroying any monster with Zoroa attacking at the start of the Damage Step, and a 1-for-1 Spell/Trap removal involving one of your Magistus Spell/Trap.

Zoroa can pull himself out of the grave once per turn by destroying a Magistus card on your field, a pretty one-sided trade as Zoroa is a Level 8 2900ATK monster that will replace whatever it destroyed with something from the Extra Deck. You have six options in your Extra Deck 1 Continuous Spell, and four in the Main Deck for Magistus monster in a dedicated build. With how Magistus move and equip themselves so easily you could easily maneuver it so Zoroa gets more than one equip when it brings itself back.

In a dedicated build this card can lock down any type of Extra Deck monster it wants. There is no limit so you could lock out all Extra Deck monster effects for your opponent. It won’t be splashed because of everything that needs to happen to make it a great card: Spellcaster Tuner, Magistus monsters in the Extra Deck, and likely a few Magistus in the Main Deck. It is the powerhouse for the archetype, that is for sure.

Advanced-4/5     Art-4/5

Until Next Time

Crunch$G Avatar

We return to the Magistus archetype with their new Synchro you would actually want to summon and not just Equip: Zoroa, the Magistus Conflagrant Calamity.

Zoroa is a Level 8 FIRE Spellcaster Synchro with 2900 ATK and 1500 DEF. Good stats, FIRE is fine, and Spellcaster is good. Summoning requirements are any Spellcaster Tuner and any non-Tuner(s), basically generic for Spellcaster archetypes. Upon this being Synchro Summoned, you can equip a Magistus monster from your Extra Deck to this card, getting you where you want to go with this archetype. Your opponent cannot activate the effects of monsters with the same monster type (Fusion, Synchro, Xyz, or Link) as Magistus cards in your Spell/Trap Zone. Nice way to basically shut your opponent’s monsters from the Extra Deck down, and the archetype has no issue getting equips on their monsters, so it’s easy to get most of, if not all, the summoning mechanics locked down with this. Final effect triggers in grave to revive itself by popping a Magistus card you control, so it at least revives itself. Each effect is a HOPT, which is fine. It’s a good boss monster for Magistus that you could potentially run in other Spellcaster strategies to lock down specific Extra Deck monsters from the opponent. It’s a decent Synchro.

Advanced Rating: 3.5/5

Art: 4/5 Something still tells me Zoroa is supposed to be Legendary Flame Lord.

Dark Paladin's Avatar

Conflagrant (adj):  Meaning:  On fire, blazing, etc (thing flagrant fire, for instance).  A Spellcaster Synchro (nice) is up next for today, and what a name this guy has in Zoroa, the Magistus Conflagrant Calamity.  Fire is an interesting pair with Spellcaster; 2900 attack is superb for Level 8 (1500 defense leaves a bit to be desired though) and Synchro Summon is near open requiring a Spellcaster Tuner and 1 or more non-Tuner Monsters.  When Synchro Summoned, you can Equip a ‘Magistus’ Monster from your Extra Deck to this.  Also, your opponent can’t activate Monster Effects of the same Type as a ‘Magistus’ Monster in your M/T Zone.  That’s just screaming for abuse right there and should be all too easy for you to capitalize off.  You can also Target and destroy (note Target) a ‘Magistus’ card on your Field to Special Summon this from your Grave.  That’s a hell of a trade (in your favor) to bring this guy back to the Field.  Each Effect here is naturally Once per Turn.  It’s a bit odd, if not semi-common, to see a Synchro Monster be such a combo card, but the 2900 attack body helps a lot, and he’s great.  Strong, can revive, Effect negation…there’s lots of good going on with Zoroa.

Rating:  4.25/5

Art:  5/5  The pic is amazing, as is the contrast in the brightness of the Monster and flames to the dark background.

Mighty Vee

(What on earth does conflagrant mean?) Another highly-anticipated new boss, Zoroa, the Magistus Conflagrant Calamity is a level 8 FIRE spellcaster synchro monster supporting the Magistus archetype, adding another synchro to their repertoire. It needs a spellcaster tuner and any other non-tuner monsters, so any spellcaster synchro deck (like Magsitus itself) should make it fairly easily. 2900 attack is good for a level 8 synchro while 1500 defense is pitifully low, however it’s actually a good thing in the context of Magistus since many of their cards have synergy with 1500 defense spellcasters; you could even play this guy in Charmers due to Possessed Partnerships reviving 1500 defense spellcasters. 

After being synchro summoned, you can equip Zoroa with any Magistus monster from your extra deck, as per the archetype’s gimmick, preventing your opponent from activating the effects of monsters of the same card type (that is, fusion, synchro, XYZ, or link) as long as that card is equipped. You’ll always have at least one floodgate live, though if you used Zoroa, the Magistus of Flame and Crowley, the Magistus of Grimoires, you can have two monsters equipped, shutting down two different extra deck classes. Zoroa’s other effect allows you to special summon it from the graveyard by targeting and destroying a Magistus card (any card, monster, spell, or otherwise), which makes up for its lack of protection and very lackluster defense. While the floodgate is very powerful, it does require you to take a wild guess if you’re going first on game one, but after game one it should be fairly intuitive which extra deck monsters you need to equip to shut down your opponent. 

Advanced: 3.5/5

Art: 4.25/5 The art is great and dynamic, but doesn’t Zoroa look oddly realistic here? Must be the lighting.

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