Zero-Day Blaster
Zero-Day Blaster

Zero-Day Blaster
– #SDRR-EN033

Tribute 1 DARK Link Monster, then target cards on the field equal to its Link Rating; destroy them.


Date Reviewed: 
October 1, 2019

Rating: 3.17

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Zero-Day Blaster can be a big play card, but I see it as too restrictive.

You will only run this card if you run a good amount of DARK Link monsters. After that, you have to get the DARK Link monster onto the field and then tribute it to destroy cards equal to the Link Rating. There has to be enough cards on the field for the Link Rating to equal. If you have a Link 3 DARK and your opponent has one card, you are out of luck. On top of that, the higher you climb in the link ladder, the less likely you are to tribute the monster, even for field removal. Yes, you can get rid of cards you have to trigger effects like Rokket effects, and this card would work pretty well with their strategy, but again, why are you getting rid of ANY link monster?

It is a simple card to use, and you won’t use it unless you can meet the requirements. That being said, I don’t see it as practical as other cards. Even if you got the most out of it: blowing out your opponent using a Link 4 just as they were stealing your Link 4, that scenario isn’t common.

Advanced-3/5     Art-3.5/5

Until Next Time

Crunch$G Avatar

Considering what we’ll end the week with, it makes sense to look at the new Trap card you can use with it, Zero-Day Blaster.

ZDB is a Normal Trap card that upon activation makes you tribute a DARK Link Monster to target and destroy cards your opponent controls equal to its Link Rating. Note the word “equal” so you can’t tribute a Link-4 to destroy just 2 or 3 cards. Obviously the bigger Link you tribute, the more you get to destroy, but at the cost of needing more resources to get a bigger Link Monster. You’d like to tribute a Link-4 to destroy 4 cards, but sometimes you’ll have to ask if that’s worth playing a Trap Card like this and if you really want to get rid of the Link-4, and that’ll depend on if the Link-4 is winning you the game or not and of course if you even opt to run this. It’s nice to maybe get a DARK Link out of an EMZ or MMZ so you have room to summon something else if need be, but you most likely want to tribute a Link-2 or higher to maximize the value of this card. You got to put a lot into destroying more cards, but at the same time it could be worth it sometimes. I imagine Link-2s getting tributed most of the time, but the option for a Link-3, Link-4, or even a Link-5 or higher are there for you to destroy a lot more cards.

Advanced Rating: 3.5/5

Art: 3.5/5 What’s going on with Zeroboros here?

Dark Paladin's Avatar

Zero-Day Blaster is a rather simple Trap card.  While it can be good, this can also be a card that rather easily leaves you in the negative in terms of advantage.  You’re giving up this card and a Link Monster (specifically a Dark Link Monster, which does give you some versatility in the Decks you can play it in) and Target and destroy cards equal to its Link Rating.

So a Link 2 Monster destroys two cards, making this card break even for you.  If you only Tribute a Link 1 Monster, this ends up being a -1.  So destroying three cards is going to be what nets you a +1.  Making three your magic number, anything from there and up (Link 3 or higher) is going to be what makes this card truly worthwhile for you.  It’s appreciated you can destroy any type of cards with this.

But there’s going to be times that cost is too high in terms of your own advantage, while at other times, it might be worthwhile just to destroy one card, even at said cost of a -1.  There’s better ways to go about this, but there are certainly worse ways to go about it as well.  Use at your own discretion, might be more prudent to be used as a Side Deck choice.

Rating:  3/5

Art:  4.5/5  This picture is fun to look at.  Nice colors, lots of activity going on, I like it.

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