Worldsea Dragon Zealantis
Worldsea Dragon Zealantis

Worldsea Dragon Zealantis – #DABL-EN050

1+ Effect Monsters – You can only control 1 “Worldsea Dragon Zealantis”. You can only use each of the following effects of “Worldsea Dragon Zealantis” once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners’ fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.

Date Reviewed:  January 13th, 2023

Rating: xx

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Worldsea Dragon Zealantis wraps up the week for us on Pojo…another Sea Serpent calling itself a Dragon…okay.

A Link 4 that needs more than one Effect Monsters for its Summon, Zealantis has 2500ATK, which is in the average for Link 4 monsters. Banishing all monsters on the field would’ve been a great effect on its own…had the effect ended there. However, after you banish you re-summon those monsters in face-up or face-down position on their appropriate fields…okay. Zealantis summons itself, banishes everything, then summons it all back with your choice of how everything is positioned. Strong stuff goes face-down (if possible) to make it easier for something of yours to destroy it or prevent it from activating any effect(s) during your turn. I feel like Book of Eclipse would be a better play, because if you are doing this strictly to get monsters face-down, you shouldn’t have to perform a Link 4, and you aren’t worried about the drawback of your opponent drawing, because you’re getting rid of those monsters this turn before the End Phase. 

Zealantis during the Battle Phase can destroy cards equal to the amount of co-linked monsters on the field. You could co-link Zealantis with two monsters, but again, you need you are investing in this monster’s summon, then would have to get a few Link Summons out there to make this destruction ability worthwhile. 

I’m just not seeing the advantage of this. Zealantis has standard ATK for a Link 4 and an ability that is essentially a Cyber Jar w/o destruction and you choose the positions of the monsters that were banished. The destruction ability could be something, but as a Link 4, again, you are investing at least two monsters into its Summon. You’d better have your other Link Monsters already out there when you summon Zealantis or be able to swarm once its effect is done. 

Advanced-3/5     Art-4/5 

Until Next Time

Crunch$G Avatar

The week ends off with a Link-4 with a summoning condition I’m shocked it took 5 years to see on a card that’s Link-2 or higher: Worldsea Dragon Zealantis.

Zealantis is a Link-4 WATER Sea Serpent with 2500 ATK and arrows pointing Up, Down, Left, and Right. 2500 ATK is good, WATER and Sea Serpent are a good combination, and the arrows are good for co-linking. The summoning requirement is any 1+ Effect Monster, so you can use another Link-4 to summon this if you wanted to. We haven’t really seen the ability to Link off any Link-2 or higher monster by itself into a mosnter with the same Link Rating outside of Salamangreat. It’s nice to finally have it to get rid of a Link-4 you might not be getting that much value out of. You can always, of course, use more than 1 monster if you just want to summon this for its effects. You can only control 1 of it, probably to prevent you from just linking this off into another copy if it got negated. All the effects this card has are hard once per turns, the first being the ability during the Main Phase to banish all monsters on the field, then Special Summon as many of those monsters that were banished as possible to their owner’s fields face-up, or in face-down Defense Position. It’s pretty good to make use of monster effects that don’t have a hard once per turn on them for once, which is nice. You can also use this to turn the opponent’s monsters face-down if their effects might disrupt other things you can do or if they got protection effects you can bypass by banishing it and returning it face-down. It also messes with the positioning of your or your opponent’s board for the strategies that matters for. The other effect is a Quick Effect in the Battle Phase, letting you destroy cards on the field up to the number of co-linked monsters on the field, so you can get this co-linked up with Knightmares or other monsters and get some cards popped, especially those monsters you might of put face-down in Defense Position. Zealantis is a nice card. I’m shocked it took 5 years to see 1+ monsters as material on a Link-2 or higher, but I do understand it might be broken on a Link-2 or Link-3 since you can just turn a Knightmare you already used up into something else for free. Link-4s are mainly boss monsters, but some of those you might not mind getting rid of to swap for this if needed. Also great in Decks using older cards with a lack of hard once per turns to abuse more effects.

Advanced Rating: 3.5/5

Art: 5/5 I was reminded of the WATER True King a little when I first saw this.

Dark Paladin's Avatar

Worldsea Dragon Zealantis is a BIG Link Monster to close the week.  Water/Sea Serpent are well supported these days.  2500 attack on a Link 4 I consider low, and arrows are great, pointing to the direct above/below and direct left/right.  Link Summon requires 1+ Effect Monster, so that’s insanely generic.  You can only control 1 of these at a time, and I generally don’t like that, as it’s more often on cards that don’t seem to be powerful enough to justify such a clause.  Two Effects attached here, each which can be used, Once per Turn.

*Remove all Monsters on the Field from play and then Special Summon as many as possible back to the respective sides of the Field, and put them in the position of your choice (face-up or face-down Defense).  This is disruptive as hell, but it should be a power move for you.  You get to place the strong and bosses face-down to make them easier to destroy…this won’t do squat all for Link Monsters if they’re brought back, but such is the world we play in.  

*A Quick Effect via the Battle Phase lets you destroy as many cards as possible on the Field equal to the number of Co-Linked Monsters on the Field.  This is fun, destruction is always welcome, and it’s a great bonus that this is NON-TARGETED destruction.  It’s a plus and a minus this counts the whole Field; your opponent may or may not have Co-Linked Monsters, and who knows if you do…

The Effects are good, but they don’t seem to mesh that well together.  For a Link 4, this is rather middling, in my opinion.  The attack is JUST enough to hold the fort for a time, and the disruption is amazing.  The potential is here, but this card just seems a bit too scattered and unreliable to me.  The second Effect must be what’s supposed to warrant the only control one…

I suppose if you had three, and they were Co-Linked, that’s a lot of potential for destruction each Turn, but that’s not sustainable.  The investment in bringing one, let alone multiples of this out would be insane.

Rating:  3/5

Art:  5/5  That’s pretty awesome.  

Mighty Vee

With a hectic first week of school, I could only make time for this week’s last card, the much-hyped Worldsea Dragon Zealantis (the most interesting of the pack fillers this time around). Zealantis is a Link 4 WATER Sea Serpent monster, which isn’t particularly noteworthy on its own; it has fairly standard up, down, left, and right Link arrows as well. 2500 attack is rather mediocre for a Link 4 monster, but it’s passable. The most interesting aspect of Zealantis is its materials, which only ask for one effect monster. Technically, you can summon it with any Link 4 monster, making it essentially “free”. The last time we’ve seen such a monster outside of a Link 1 was the much-maligned Linkross, so is Zealantis also a horrifying mistake?

Right off the bat, you can only control one Zealantis at a time, which kind of makes sense since Zealantis can be used to summon itself, though why you’d want to do that is questionable as both of Zealantis’s effects are a hard once per turn. Zealantis’s first effect lets you banish all monsters on the field, then Special Summon them back in either Attack position or face-down Defense position. It’s a decent boardbreaker since if it doesn’t eat a negate, you’ll be able to shut down all of your opponent’s monster effects by flipping them. Some would say it’s a great tool for Extra Linking, but you’ll still need to field two more bodies in the EMZs since you can’t Special Summon to the EMZs from the Graveyard or from banished. Zealantis’s other effect is decidedly less impressive, letting you destroy cards on the field for each co-linked monster during the Battle Phase as a Quick Effect. This effect actually would’ve been quite nice if it weren’t locked to the Battle Phase, as other Zealantis can easily set up three or more co-linked monsters with its first effect. Most opponents will simply delete or negate Zealantis before letting this happen. Zealantis saw a lot of hype, as a Link 4 monster that can take one material was unheard of; one suggestion was summoning it with a spent Apollousa, Bow of the Goddess for additional value or Tri-Brigade Shuraig the Ominous Omen for a free search. Ultimately, Zealantis didn’t see play in either the TCG or OCG, making it another textbook example of an overrated card. It does have its niche applications though, and again, its unique summoning materials means it’s a monster to keep an eye on in the future if we ever get a Link 4 monster that wants to be sent to the Graveyard…

Advanced: 3.25/5

Art: 3.75/5 He’s a little ugly but pretty cool overall.

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