Winds Over the Ice Barrier – #SDFC-EN027
Tribute any number of “Ice Barrier” monsters; Special Summon from your Deck that many Level 4 or lower “Ice Barrier” monsters with different names from each other. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your “Ice Barrier” monsters that is banished or in your GY; add it to your hand. You can only use each effect of “Winds Over the Ice Barrier” once per turn.
Date Reviewed: March 3rd, 2021
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Winds Over the Ice Barrier is another way to get to Revealer.
While a -1, giving you the option to search any Ice Barriers per the number of Ice Barriers you tributed will help you get to your best Ice Barrier monsters. To put it best: Winds Over the Ice Barrier is a “in case” card, because there will be times where you don’t have a good hand, or you need something and don’t have access to it. With monsters being able to Special Summon themselves when you have another Ice Barrier monster, Winds Over could turn three or four monsters into different, better-at-the-moment monsters. Revealer is the best of the new support and you want to get to her, so if you can Special Summon a different Ice Barrier monster and use Winds Over to get to her, that’s great. The recycle ability of this card is good, covering grave and banished for your Ice Barrier monsters, a good 1-for-1 and standard restriction on it.
This gets you to any Ice Barrier monster(s) you want, which makes up for it being a -1. Yes, they have to be different names than each other so no doubles, and no higher levels than four, but that’s irrelevant. It is another form of searching and you can’t have too many ways to RoTA a card(s) in a deck.
Until Next Time
We see a new Spell for Ice Barrier that helps tutor out any of your Ice Barriers from Deck to make Synchros you want: Winds Over the Ice Barrier.
WOtIB is a Normal Spell that lets you tribute any number of Ice Barrier monsters to Special Summon an equal number of Level 4 or lower Ice Barrier monsters from Deck with different names from each other. If you have Levels that don’t match up for the Synchro you want between your Tuner and non-Tuners, you can use this to get to the Ice Barriers that summon the Synchros you want. It stings you can’t summon the high Level Ice Barrier cards, as those could use help to get on board since they’re pretty solid, but it helps make the Synchro you want easier. You can also banish this card from grave during your Main Phase, except the turn it is sent there, to retrieve an Ice Barrier monster from grave to your hand. Any Deck getting free recovery is pretty good, this can get back cards to help enable the plays you want like Revealer for a Tuner from Deck and General Wayne for a free Special Summon and search for a Ice Barrier Spell/Trap. Each effect of this card is a hard once per turn, which probably makes sense to prevent Deck thinning and too much recovery to generate too much advantage. Winds Over the Ice Barrier is a solid card for the archetype, nothing insane, but it’d probably be banned in an archetype that would benefit more from this.
Advanced Rating: 3.5/5
Art: 5/5 Such beautiful artwork, watching Ascalon going off in the distance.
Winds Over the Ice Barrier is a Normal Magic for midweek. Tributing any number of Ice Barrier Monsters lets you Soecial Summon the same amount of them, as long as they’re Level 4 or below, from your Deck to the Field. The most recognizable play here should be to get the proper Levels on the Fuels for your Synchro plays immediately. Or maybe a different Extra Deck Monster; depending on your build there. Removing this card from play during your Main Phase, except the turn it goes to your Graveyard, of course, let’s you cycle an Ice Barrier from your Grave or that’s been removed from play back to your Hand. Recovery is great too, and just remember the latter effect here Targets as well. This card is a -1, but it’s still a good way to make a big play fast, and get to reuse a resource of your choice too. The first effect gets worse, at least for choices of what to pick the longer the match goes. But just the same, as long as you have one Monster on the Field, you can use it, so it should always be able to be played.
Art: 5/5 This is gorgeous
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