Vera the Vernusylph Goddess
Vera the Vernusylph Goddess

Vera the Vernusylph Goddess – #DABL-EN025

Once per turn, when a monster effect activated by your opponent resolves, if you control 5 or more EARTH monsters, you can negate that effect, and if you do, destroy that card. You can only use each of the following effects of “Vera the Vernusylph Goddess” once per turn. You can target 1 face-up monster your opponent controls; take control of it, and if you do, it becomes EARTH. During your opponent’s turn (Quick Effect): You can target 1 EARTH monster in your GY; Special Summon it.

Date Reviewed:  January 16th, 2023

Rating: 3.33

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Vera the Vernusylph Goddess begins the week on Pojo where we’re covering a host of different cards.

Strong DEF and okay ATK for a Level 8, Vera needs five ore more EARTH monsters on the field for her negation ability to become active…and it only involves monster effects. Yes, it destroys the monster activating the effect, but once again…FIVE MONSTERS, all EARTH. Before Ishizu’s retrains I’d say this would be not worth it, however with the addition of those monsters into a deck with the other EARTH Fairy monsters that are in the Vernusylph archetype it isn’t too hard to do, however the negation should’ve been for any card effect.

Vera can take control of any opponent’s monster once per turn and make it an EARTH monster, which does help with getting her negation online. During the opponent’s turn you can also use Vera to Special Summon an EARTH monster in your graveyard, which would make three of the five bare minimum monsters to get that negation, but you still need two more. If the first effect was a Quick Effect like the second one it would be much better and would make it easier to get the negation online, which it should considering it only is monster negation.

Vera is a little under-balanced. They could’ve made things easier for her monster negation, made it a full negation instead of just monsters, or made all her effects Quick Effects. Despite that, with the Ishizu monsters being able to Special Summon themselves alongside Vera doing her best to help get her negation going, and the host of Special Summon cards in the game (Double Hooking coming soon), her effect isn’t impossible, it’s just not ideal. She can still steal a monster during your turn and Special Summon a monster during your opponent’s turn, and that’s nothing to scoff at, especially when it involves the Ishizu monsters.

Advanced-3.5/5     Art-4.5/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

We return to the Vernusylph archetype with them finally having a boss monster: Vera the Vernusylph Goddess.

Vera is a Level 8 EARTH Fairy with 2400 ATK and 3000 DEF. Stats are fine for the Level, EARTH and Fairy also work well together. First effect is a soft once per turn that triggers when a monster effect of the opponent resolves while you control 5 or more EARTH monsters, letting you negate that effect and destroy that card. Negation is always good, and while the requirement does seem hefty requiring 5 EARTH monsters at least, it isn’t the hardest thing in the world to achieve actually with the whole Vernusylph archetype alongside whatever it might be accompanying. The remaining effects are a hard once per turn, the first letting you target and take control of an opponent’s monster and turning it into an EARTH monster, which is good to be able to take one of the opponent’s best monsters and making it the Attribute needed for her first effect. The second is a Quick Effect on the opponent’s turn, letting you revive any EARTH monster, once again helping you set up the first effect. Vera is a fine card. Being able to steal the opponent’s monsters and revive your own is solid, and she helps get her own negation effect live by helping you get to your 5 EARTH monsters on the field. It isn’t busted or anything, but a worthwhile boss monster for some Vernusylph variants I’m sure.

Advanced Rating: 3.5/5

Art: 5/5 Pretty colors and a nice looking monster herself.


Dark Paladin's Avatar
Alex
Searcy

We have a big Monster to start the week in Vera the Vernusylph Goddess.  Level 8, Earth/Fairy, meh atk at 2400 but backed up by a great 3000 def.  Once per Turn, if you control 5 or more Earth Monsters, you can negate an Effect of a Monster card controlled by your opponent and destroy it.  Negation and destruction are both great things, and even with swarm and new things in the game, that cost seems rather asinine.  It’s doable, but it’s not regular or reliable enough to be able to count on, and you won’t be able to have it when you NEED it more oft than not.  A Once per Turn Snatch Steal lets you do just that to your opponent, and said Monster becomes Earth, which DOES help with the primary Effect, but I still don’t see that as being enough.  The last Effect lets you Target and Special Summon an Earth Monster from your Grave (via Quick Effect), also at Once per Turn.  Also aiding to the original ability here, that’s good, and Quick is best, but I still think you’re going to have to set this up at least 2 Turns before you can use the original Effect, and it’s just too slow.  Good enough card for Earth, but the Fairy doesn’t help that much either.

Rating:  2.75/5

Art:  6/5  This is beyond gorgeous, as is she, and even the background.  So much beautiful contrast amongst the light colors here.


Mighty Vee
Mighty
Vee

This week starts our coverage of miscellaneous legacy support in Darkwing Blast; Vernusylph finally gets a formal boss monster in Vera the Vernusylph Goddess, a level 8 EARTH Fairy monster. In a departure from the EARTH Fairy mold, it’s not level 4, but given it’s meant to be a boss monster, it makes sense. Still, it naturally has synergy with its own archetype, though it doesn’t quite work with the Ishizu cards (not that you would run it outside of Vernusylph decks anyway). Thankfully, it does get an appropriate statline for a level 8, boasting a below average attack stat of 2400 but a solid defense stat of 3000. 

Vera’s first effect is a soft once per turn, negating a monster effect and destroying the monster after it resolves while you control five or more EARTH monsters. Swarming is a lot harder than it looks in Vernusylph, so the effect is kind of underwhelming for what it is; it’s worded a little weirdly, but it’s still a monster negate through and through. For the effort, I would’ve expected an omni negate, but I suppose that’s where the Naturia package comes in. Summoning Vera itself isn’t particularly difficult, since you can dump it with Vernuslyph of the Awakening Forests then revive it with another Vernusylph effect (or simply discard it from your hand first), though not being able to Special Summon itself hurts quite a bit. Vera’s other two effects are both hard once per turns; the first lets you target and take control of an opponent’s monster, making it EARTH in the process. The second is a Quick effect that can only be activated on your opponent’s turn, Special Summoning any EARTH monster from your Graveyard. Naturally, these effects are meant to help swarm with EARTH monsters to make Vera’s negate live, though it’s a little disappointing that taking control isn’t a Quick effect and the revival is limited to the opponent’s turn. Vera’s a decent boss for Vernusylph, though I feel like it’s a bit overbalanced with its effects. 

Advanced: 3.5/5

Art: 4/5 Eyes are a little creepy on a normal-proportioned monster like this, but I love the colors.


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