Ursarctic Big Dipper – #ANGU-EN038
Once per turn, if your “Ursarctic” monster would Tribute a monster(s) to activate its effect, you can banish 1 Level 7 or higher “Ursarctic” monster from your GY instead. Each time a monster(s) is Special Summoned, place 1 counter on this card. Once per turn, if a monster(s) is Special Summoned and an “Ursarctic” Synchro Monster is on the field (except during the Damage Step): You can remove all counters from this card (min. 7), then target 1 monster your opponent controls; take control of it.
Date Reviewed: June 2nd, 2021
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Ursarctic Big Dipper is the Field Spell for your archetype and accessible by Polari.
Banish instead of tribute from the hand once per turn maintains your hand size and balances out what you’d lose summoning your Level 7, then your Level 8. Dipper gets counters each time a Special Summon happens regardless of player. The amount of counters you need for Dipper to function is pretty steep. Seven may fit the theme of the deck, but to steal one monster is a little much, and after that the counters are all gone and you’ll need seven more Special Summons to steal another monster. You also need a Synchro Ursarctic monster on the field to activate the steal effect, so you won’t be using this effect until you do that. The better function arguably is the ability to banish instead of tribute to save a card in your hand and get another Special Summon, which would also be another counter. There is no protection on this card for your Ursarctic monsters or for the Field Spell itself.
Easily searchable, yes. Helps maintain your hand slightly, yes, but that’s about it. The steal ability won’t be used more than once, however, the management effect of your hand may get multiple uses.
Until Next Time
Was mentioned with Polari, but now we can review the actual card with Ursarctic Big Dipper.
Big Dipper is a Field Spell that if you would tribute a monster for your Ursarctic effect, once per turn you can banish a Level 7 or higher Ursarctic monster from your graveyard instead, which helps make use of the tribute fodder by doubling use for it. You don’t want to keep using your hand resources to make your plays, cause you’ll run out of cards fast. Each time a monster is Special Summoned, you place a counter on this card. This should generate fast considering how often most Decks conduct Special Summons now. This means you should generate at least 7 counters for the last effect, where once per turn, if a monster is Special Summoned and you control an Ursarctic Synchro, you can remove all the counters from this card, with at least 7, to target an opponent’s monster and take control of it. It’s pretty easy to do and it doesn’t give the opponent their monster back, which is pretty good. Your opponent could avoid the 7 Special Summons, but your Special Summons do count as well, which is great to not completely rely on the opponent. Overall, it’s a decent card for the archetype. Doesn’t get it going too much besides the cost providing effect with the grave, but it’s nice to have and you want to run it so you get the free card off Polari.
Advanced Rating: 3/5
Art: 4/5 Would of never expected the Big Dipper to be an actual ship.
Ursarctic Big Dipper, referenced earlier this week, now gets to be delved into itself. The Field Magic for the Theme, saves you once per Turn, to let you remove a Level 7 or hiher Ursarctic Monster from your Grave from play instead of Tributing a Monster(s) on the Field when a Theme Monster activates its effect. This is fun, and it does assist throughout the Theme, notably again looking at Monday, and the removal aspect is very minimal in the game anymore. Each time either player Special Summons a Monster, this card nets a Counter, and removing all Counters from this card (minimum of 7 for some reason) to Target and take control of an opponent’s Monster. Fun. However, a Monster has to be Special Summoned while you have a Themed Synchro on the Field, AND, seven counters is just way too many just to take control of an opponent’s Monster. It’s fun to have on here, and sure, you probably will get that Effect now and then, but it’s just too much for too little. The first Effect may not even help you ALL THAT OFTEN. This fits the bill of meh Field Magic. Not bad, by any means, but it looks like they were afraid of this thing being TOO good, so nerfed it back further than was necessary.
Art: 4/5 We keep almost getting there this week. The picture is fun, and I like the idea the big dipper could be an actual ship. Kinda reminds me of the end of Peter Pan
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