Unnatural Growth – Midnight Hunt
Date Reviewed: September 27, 2021
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
I like to think of this card as Overrun undergoing a transformation like the final boss from a Final Fantasy game, so that just when you think you dealt with it, you’ve got to pull more resources and more mental energy from somewhere and do it all again. The boost it gives scales geometrically, and maybe faster with other of green’s strengths in the mix, and its being an enchantment makes you resistant to blowouts like Settle the Wreckage, or Fog. And it works on both offense and defense – I’ve literally never heard of such a thing.
Constructed: 3/5 (four green mana can be tough, but there might be a deck for it somewhere)
Subtle, this is not. Doubling power and toughness makes it very easy to overwhelm opponents, particularly with evasion, and it also makes combat tricks a bit harder to work with. Of note is that this works for each combat, so Unnatural Growth just about guarantees combat supremacy whenever it lands, and it gets ruder if you can take part in multiple combat steps. The trade-off is that it demands four green mana (and five total), which is a color-intensive requirement that definitely constrains where this can go. I’d say a card like this is hard to judge, as it rides and dies off of the creatures of the format it is a part of; it’s undeniably brutal, and it can even have impact the turn it drops, but it definitely makes for a dismal top deck in a stalled board state.
Limited: 4 (I think this is hard to judge, but the potential is there)
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