True Light
True Light

True Light – #MP21-EN255

Your opponent cannot target “Blue-Eyes White Dragon” in your Monster Zone with card effects. If this face-up card is sent from the Spell & Trap Zone to the GY: Destroy all monsters you control. You can only use the following effect of “True Light” once per turn. You can activate 1 of these effects;
● Special Summon 1 “Blue-Eyes White Dragon” from your hand or GY.
● Set 1 Spell/Trap directly from your Deck, that specifically lists “Blue-Eyes White Dragon” in its text, with a different name from the cards you control and in your GY.

Date Reviewed:  November 3rd, 2021

Rating: 2.75

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

True Light: Eternal Soul for Blue-Eyes.

Target protect for “Blue-Eyes White Dragon” covers any monster considered Blue-Eyes White Dragon, but isn’t the total protection from card effects like Eternal Soul gives “Dark Magician”. Same destruction effect, that’s okay. Same Special Summon effect except for Blue-Eyes White Dragon, expected. The setting of a Spell/Trap that is Blue-Eyes White Dragon-theme isn’t as good as Eternal Soul’s effect because you have to avoid the ones you control and that are in the grave…also, you have to set it so that screws over Quick-Play Spell cards. Dark Magician players may only get to search Dark Magic Attack or Thousand Knives (many don’t play either) while Blue-Eyes players get a wide range of searching, but they have to avoid copies they already have, and that can be annoying. True Light may have restrictions on what you can search, but that is dependent on what you’ve played, and they will always have more to search than Dark Magician because of Eternal Soul’s narrow effect on its search.

Eternal Soul vs True Light. Both archetypes get great support from both cards. Blue-Eyes were bound to get their own copy. Eternal Soul was so critical to Dark Magician becoming capable of legitimacy again, so why not give its rival the same? Can’t wait until they get their own Dark Magical Circle.

Advanced-3.5/5     Art-4/5

Until Next Time

Crunch$G Avatar

We had a Spell for Dark Magician and another Spell for DM and Blue-Eyes White Dragon, now it’s time for Blue-Eyes to be the center focus on this new Trap: True Light.

True Light is a Continuous Trap that while on the field, prevents your opponent from targeting Blue-Eyes White Dragon in the Monster Zone with card effects. Not as good as Eternal Soul’s protection for Dark Magician, but the later effect True Light has makes up for it. Upon this card going from the Spell/Trap Zone to the graveyard, you destroy all monsters you control. Sadly, we do have to keep the negative of Eternal Soul here. Finally, you get two effects to choose from once per turn. The first letting you summon Blue-Eyes White Dragon from your hand or graveyard, which is always nice to get a free 3000 ATK body on board, and sometimes you can even revive a properly summoned Blue-Eyes Alternative White Dragon to get his pop effect. Second effect lets you set a Spell/Trap directly from your Deck that lists Blue-Eyes White Dragon and has a different name from the cards you control or are in your graveyard. Really nice for this to get you to all of your Spells and Traps unlike Eternal Soul just getting Dark Magic Attack or Thousand Knives. They could of made it just Burst Stream of Destruction, but they made it better to get some of your stronger cards like Bingo Machine, The Ultimate Creature of Destruction, or Ultimate Fusion coming soon. It setting the card instead of searching it also prevents Ash Blossom from stopping this. Only downside is you can’t get something you’ve already accessed, especially another True Light. This should be fine as you might only need the card you set to your field one time in the Duel anyways. True Light is a pretty nice addition to Blue-Eyes, even if it’s a Deck that didn’t really like Traps to begin with. Helps keep you grinding into later turns especially. I’d say a few copies is nice for Blue-Eyes to have in their Deck.

Advanced Rating: 3.5/5

Art: 4.5/5 Very pretty, also love how Blue-Eyes is in his pose from my favorite artwork of him.

Dark Paladin's Avatar

Look, it’s an ever so slightly Eternal Soul, but for Blue Eyes White Dragon.  Pretty much replace Dark Magician with BEWD on this thing, and make the latter Effect any BEWD Magic/Trap instead of Thousand Knives or Dark Magic Attack, and here we are.  Eternal Soul also protects DM from Card Effects from your opponent, here, you only have Targeted protection.  It’s probably still enough, if you get one BEWD off this, you break even, if you get a second or a Magic/Trap from the back half, you are +1 each time there after.  It’s really weird they left that second Effect to any Magic/Trap but closed it to only being one you don’t/haven’t controlled.  The worst part is definitely the nuking all your Monsters when this leaves the Field.  This isn’t SO good it needed such a final cost involved.  There are simpler and easier ways to get a BEWD to your Field (and better ways and cards to protect, and even fetch the others here) but you could do worse.

Rating:  2.5/5

Art:  3.5/5  I mean, it is what it is here I guess.  

Mighty Vee

Clearly intended to be a parallel to the Dark Magician’s Eternal Soul trap, True Light is the apparent solution to the relative weakness of Blue-Eyes White Dragon decks. Much like Eternal Souls, it’s a continuous trap, though it is more difficult to search, with Bingo Machine, Go!!! being one of the few reliable ways to get to it. It renders Blue-Eyes White Dragon untargetable, which, while better than nothing, isn’t particularly good protection in the modern meta with the prevalence of non-targeting removal. Even worse, Eternal Soul has a much more powerful unaffected protection that combos with Dark Magician the Dragon Knight. True Light still shares the same tragic drawback of blowing up all of your monsters if it’s sent to the graveyard. 


Only one of each of the 2 activated effects of True Light can be activated per turn, which is already a pretty bad sign. The first effect allows you to special summon a Blue-Eyes White Dragon from your hand or graveyard. This effect is fine, even if it doesn’t really do much. The second effect allows you to set a spell or trap that lists “Blue-Eyes White Dragon” directly to you field…which would be great if you could activate it on the same turn. There are some powerful cards you can search, like Destined Rivals or Ultimate Creature of Destruction, but the fact that you can’t activate it immediately dampens its usefulness. Overall, it’s hard to justify using this card considering it doesn’t do much and has so many restrictions on what it can do.

Advanced: 1.5/5

Art: 3/5 Really reminds you of the old days.

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