Triple Tactics Talent
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;
● Draw 2 cards.
● Take control of 1 monster your opponent controls until the End Phase.
● Look at your opponent’s hand, and choose 1 card from it to shuffle into the Deck.
You can only activate 1 “Triple Tactics Talent” per turn.
September 28th, 2020
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
We’ve got some really good cards this week, starting with the highly sought after Triple Tactics Talent.
The counter to hand traps of almost any kind. Your opponent activates a monster in their hand, you get one of three legendary effects from Spell Cards past. 90% of the time you’ll be taking the Pot of Greed, but there will be times where you Change of Heart your opponent. I can see moments where using The Forceful Sentry effect would be preferable, but that draw two would be even better than getting a card out of your opponents hand. If you were to get Nibiru’d you could use the Change of Heart effect and take the beefy token (as long as it wasn’t Turn 0). This card is fantastic and while it should be considered “situational” it is a solid pick for Side Decks, unless you can afford to run three in your deck, then it would be Main Deck worthy.
Until Next Time
We now enter Rise of the Duelist and start that set with some of the best cards in it, starting the week with one of the best replacements to the newly limited Called by the Grave: Triple Tactics Talent.
TTT is a Normal Spell that can only be activated if the opponent used a monster effect during the Main Phase this turn, and if they did you get to activate one of the following effects between drawing 2 cards, taking control of a monster the opponent controls until the End Phase, or looking at the opponent’s hand and returning a card of choice to their Deck. A great way to punish a hand trap or monster with a negation effect by using this to get either a Pot of Greed, Change of Heart, or The Forceful Sentry. Drawing 2 is great if the opponent negated an important piece to get your plays going and you need to try to get to more cards to have an alternative option. The effect to steal the opponent’s monster for the turn works if they got another monster that could disrupt you and at the very least could bait a negation just like the other effects, or you do get to steal the monster and probably just Link it away before they get it back. Finally you got the effect to snipe a card from the opponent’s hand of your choice likely to put a hand trap back into the Deck like a Nibiru or an Ash Blossom or whatever they didn’t use that turn. There’s some good versatility here with the three effects to help you get out of a sticky situation if the opponent disrupted your play during the Main Phase, which is highly likely with all the top Decks and how they play now. TTT is useful against opponent’s using disruptive options on your turn, and especially more important with Called by the Grave being at 1 and therefore being unreliable. Now if the opponent doesn’t use a monster effect on your Main Phase, then yes this is a brick, but that also means your plays get to go through without much interruption bar maybe Infinite Impermanence or any set Traps, which might be unlikely if you go first and combo off minus Imperm. TTT is a pretty good card having 3 banned effects and the restriction on it makes it easy to use while at the same time not something you could just slap on board and get the effect like a Pot of Greed, Change of Heart, or The Forceful Sentry. Also, I kinda like them removing the targeting from the Change of Heart effect to maybe out Red-Eyes Dark Dragoon.
Advanced Rating: 4.5/5
Art: 4/5 Don’t know what the item is, but it does look nice.
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