Tri-Brigade Arms Bucephalus II
Tri-Brigade Arms Bucephalus II

Tri-Brigade Arms Bucephalus II – #PHHY-EN048

3+ Beast, Beast-Warrior, and/or Winged Beast monsters
Cannot be Special Summoned from the Extra Deck unless you have 3 or more “Tri-Brigade” Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of “Tri-Brigade Arms Bucephalus II” once per turn.

Date Reviewed:  May 12th, 2023

Rating: 3.25

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Tri-Brigade Arms Bucephalus II ends the week on Pojo and shows off the new weapons that Shuraig got.

A Link 5 that needs at least three Beast, Beast-Warrior, and/or Winged Beast monsters means you aren’t dropping this into just any Extra Deck. The further restriction of needing at least 3 Tri-Brigade Spell/Trap in the graveyard make this likely usable only in Tri-Brigade. Complete protection against card effects when you Special Summon a monster(s) locks out anything that would negate that monster’s effect(s) that happen upon their summon. It’s pretty good protection and you don’t need to summon to a link point in case those points are taken or you dropped Bucephalus II into your Main Monster Zone.

Banishing Bucephalus II for a banish of all cards your opponent controls works both ways. It is meant to happen on your turn to get the maximum out of the banish, as no one is setting anything in Main Phase 1, and your opponent won’t be forgetting about Bucephalus II’s effect, however, you can still use it on your opponent’s turn and force them to re-establish their board in Main Phase 2. Hate that you need to wait for an attack to happen to activate, this allows the opponent on their turn to get around Bucephalus II rather easily instead of having to force the response out and lose everything on their field. For a Link 5 that requires at least three Spell/Trap from a certain archetype I don’t see that as a big request.

Bucephalus II is a Foolish Burial from the Extra Deck if you have a Beast, Beast-Warrior, or Winged Beast. For best results, this card sending any of the other Extra Deck Tri-Brigade monsters is your best option. It can also send Rindbrumm the Striking Dragon and Special Summon itself if you have Fallen of Albaz in your grave alongside it, but that would be a build with FoA in the Deck.

Tri-Brigade Arms Bucephalus II is a good addition to the Tri-Brigade archetype and only their archetype. With the ability to Special Summon their Link Monsters quickly, making this Link 5 isn’t hard, which is why they have that Spell/Trap restriction. Good protection for your summon effects to get off while not being overpowered, and because you can summon Bucephalus II easiest in its own archetype, banishing him for a huge push isn’t a huge loss.

Advanced-3.5/5

Art-4/5

Until Next Time

KingofLullaby


Mighty Vee
Mighty
Vee

Closing the week is the newest and currently final boss for the Tri-Brigade archetype, Tri-Brigade Arms Bucephalus II, a quasi-successor to Tri-Brigade Shuraig the Ominous Omen. Bucepahlus is a Link 5 DARK Winged Beast monster, with fair left, right, down, bottom-left, and bottom-right arrows. Naturally, Bucephalus requires three or more Beast, Winged Beast, or Beast-Warrior monsters, though there are a few caveats that make it trickier to summon than it looks. For a Link 5, Bucephalus has a quite high attack of 3500, which is ahead of the curve for Link monsters at least.

Bizarrely, Bucephalus has a restriction on itself preventing you from summoning it unless you have three or more Tri-Brigade Spells or Traps in your Graveyard. While this isn’t super difficult to accomplish, and is often a positive thing given the beneficial effects of Tri-Brigade Oath and Tri-Brigade Rendevous, this does make summoning Bucepahlus on command rather annoying. Bucephalus prevents your opponent from activating cards or effects in response to your Special Summons, which is meant to help Shuraig’s banish effect trigger uninterrupted. When any monster declares an attack, you can banish Bucepahlus and all of your opponent’s cards, a very Zeus-esque nuke. While it is strong and can deter your opponent from attacking, it’s not a particularly active deterrence since your opponent can simply neutralize Bucephalus before the Battle Phase. Bucephalus’s final effect is a hard once per turn and once again mirrors Shuraig, letting you send any Beast, Beast-Warrior, or Winged Beast from your Extra Deck to the Graveyard if Bucephalus is sent to the Graveyard. All Tri-Brigade Link monsters have handy Graveyard effects, but you’ll most likely send Shuraig or Tri-Brigade Bearbrumm the Rampant Rampager for their respective search effects; if nothing else, Bucephalus essentially provides additional banish fodder with Tri-Brigade Roar from Cyberstorm Access. Bucephalus has neat effects, but the harsh requirement means the duel will likely be decided by the time you can summon it. You could still run one if you play Roar, but overall it’s not particularly necessary.

Advanced: 3/5

Art: 4.75/5 What’s better than an electric rocket launcher? An electric beam javelin drill of course


Crunch$G Avatar
Crunch$G

The week ends off with the final boss for the Tri-Brigade archetype after about 2 years since their previous Link, but now we have Tri-Brigade Arms Bucephalus II.

Bucephalus is a Link-5 DARK Winged Beast with 3500 ATK and arrows pointing Left, Right, Bottom-Left, Bottom-Right, and Bottom. Arrows are pretty much perfect for a Link-5, ATK is really good, Winged Beast is a solid Type, and DARK is great. Materials to summon thhis are any 3+ Beast, Beast-Warrior, and/or Winged Beast monsters, so prime for Tri-Brigade. The big downside on this card is that you need at least 3 Tri-Brigade Spells and Traps in the graveyard to summon this, probably because they know how easy the Tri-Brigade archetypes spits out Link Monsters to make this extremely easy to summon. Thanks to Tri-Brigade Roar, this isn’t as much of an issue anymore, but still would of been great if the clause wasn’t there. Your opponent cannot activate cards or effects when you Special Summon a monster(s), basically ensuring your summons go off without a hitch at the very least. When a monster declares an attack, you can banish this card to then banish all cards the opponent controls. Clearing the opponent’s board by banishing literally everything is a good effect, it just would of been better if you didn’t also have to banish the Link-5 you put so many resources into summoning, but I guess an effect like this needed some sort of cost. Finally, if this card is sent to the graveyard, you can send any Beast, Beast-Warrior, or Winged Beast from your Extra Deck to the graveyard, basically making it a great Dogmatika Punishment target since you can send this and then send Ferrijit or Garura for their draw effects without worrying about their low ATK giving you far less targets for said Dogmatika Punishment. Each effect of course is a hard once per turn. Sadly, this feels like its best use is still a Dogmatika Punishment target, but it isn’t like it’s impossible to summon this. You were already playing Tri-Brigade Revolt in the Tri-Brigade archetype, and Tri-Brigade Roar gives more use for Rendezvous in the Deck, so there’s 3 Spells and Traps right there. I get why the restrictions it has are there, otherwise it’d be way too easy to summon and the banish the field effect would be too strong. I just wish you could at least regularly Link Summon it without the 3 Spell/Trap restriction. Still is far from terrible, to be honest.

Advanced Rating: 3.25/5

Art: 4.5/5 Shuraig has changed since we last saw him.


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