Traptrix Cularia
Traptrix Cularia

Traptrix Cularia – #LIOV-EN046

2 Insect and/or Plant monsters – This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of “Traptrix Cularia” once per turn. After you activate a “Hole” Normal Trap Card, you can Set it instead of sending it to the GY. During your End Phase: You can target 1 “Traptrix” monster in your GY; Special Summon it in Defense Position.

Date Reviewed:  July 9th, 2021

Rating: 3.75

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Traptrix Cularia finishes the week and is the new Link for the archetype.

Insect and/or Plant monsters needed, making her able to be played in a host of archetypes, although she will only do her best in her own archetype. When Link Summoned she has trap immunity, so no Impermanence or Torrential worry. A reset of a “Hole” Normal Trap rather than sending it to the grave is an insane effect I don’t think we’ve seen before. Bottomless Trap Hole is still a value card in this day and age and to reset it rather than lose it to the graveyard is a solid plus for you. Special Summon of a Traptrix in defense during your End Phase will help wall up for next turn or push field advantage further. Dionaea and Myrmeleo will have effects trigger while others will give you another Traptrix that will do something in response to a “Hole” Trap you activate. You don’t even have to summon to one of her zones either, a plus not having that restriction added.

Good ATK for a Link 2, Special Summon power for the archetype to get back monsters detached from the archetype Xyz monsters, and recycling a main strategy of the archetype…yeah, Cularia was needed long ago in Main Deck or Xyz form.

Advanced-4/5     Art-4/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

The week ends off with the newest Link Monster for the Traptrix archetype: Traptrix Cularia.

Cularia is a Link-2 EARTH Plant with 1800 ATK and arrows pointing Right and Down. Fine arrows considering they aren’t as important in MR 2020, 1800 ATK is great, EARTH is good, and Plant is good. You only need 2 Insect and/or Plants to summon this, basically meaning the whole Traptrix archetype and any other generic Plants/Insects you might run. This Link Summoned card is unaffected by Traps, which is fine protection to have, even if standard for Traptrix. The next two effects are hard once per turn effects. The first letting you set a Hole Normal Trap you activate instead of sending it to the graveyard, basically letting you use it again next turn by turing any Trap Hole into a Scrap-Iron Scarecrow basically. The second effect lets you revive a Traptrix from your graveyard during the End Phase in Defense Position. No getting Sera back, but you can get Myrmelo back for backrow removal or Dionaea back to recover one of your Hole Traps, or even Rafflesia just for her protection once again. Overall, Cularia is a decent Link Monster. I don’t think it’s better than Traptrix Sera for the archetype by any means, but it still has its utility for the Deck enough to warrant running it.

Advanced Rating: 3.75/5

Art: 4.5/5 Again, don’t fall for the trap, no matter how much you want to.


Dark Paladin's Avatar
Alex
Searcy

We switch from XYZ to Link, but as promised, here’s Traptrix Cularia to end the week.  Earth/Plant, Link 2, 1800 attack (great for Link 2) and needing 2 Insect and/or Plant Type Monsters for a Link Summon.  Arrows point to the immediate right and below.  Unaffected by Trap is a plus (so long as it’s been Link Summoned) and you’d expect that from Traptrix anyway.  This card also lets you Re-set (reset?) a Normal ‘Hole’ Trap after you’ve played it.  Which is fun, but my issue there is, your opponent KNOWS it’s there now.  So they can play around it, destroy it, sacrifice something else.  Knowledge of your card(s) is a dangerous thing, but it shouldn’t, just the same, be a game changer.  Just be conscious of such things.  The best part, past the Trap protection anyway, is Special Summoning a Traptrix in Defense from your Graveyard during the End of your Turn.  You do Target said Monster, and that is an optional Effect, just keep those in mind as well.  She’s helpful, but she’s not quite on par with yesterday.

Rating:  3.5/5

Art:  5/5  Just like yesterday, very pretty.  But she doesn’t look as menacing, but I’m sure she is, and it’s part of the appeal.  


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