2+ Level 4 monsters
This card is unaffected by Trap effects while it has Xyz Material. You can only use each of the following effects of “Traptrix Allomerus” once per turn.
● You can detach 2 materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY.
● If an opponent’s monster(s) leaves the field because of your card effect, and is now in the GY or banished (except during the Damage Step): You can detach 1 material from this card, then target 1 of them; Special Summon it to your field.
July 24th, 2020
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Traptrix Allomerus rounds out the week and is another Xyz Traptrix monster.
Good stats for a Rank 4, but the idea with Allomerus is to use as many Traptrix as you can. Trap protection prevents it from being affected by Impermanence and battle traps like any of the “Mirror Force” family, however it is still susceptible to things like Solemns. Monster Reborn for Insect/Plant monsters in your grave is a nod to its archetype. Restriction to Level 4 prevents something like bringing back a Kaiju, however you can bring back Lonefire and that in itself is shenanigans. Two materials is a steep cost for a monster out of your grave, but you won’t be activating that effect unless you are at least breaking even off the cost. Allomerus second effect is where it combines the “Trap Hole” cards you use within the archetype to deal with your opponents monsters, then uses this effect to steal them. With Allomerus generic material requirements, anyone can use her in their Extra Deck and the second effect doesn’t require a “Trap Hole”, it merely requires you to get rid of their monster via card effect. If you Strike their monster you can detach a material with Allomerus and summon it to your side: instant fodder for Extra Deck summons or advantage off of effects. In mirror matches or matches where your opponent may run monsters that can help your strategy, Allomerus could be a nifty tech to use their own monster effects against them. Certainly within a mirror match this could swing the tide in your favor. Either effect is good and with both being once per turn you could be in very good standing off of one Allomerus. The more you use to make her, the better prepared you’ll be. I think three materials minimum: 1 for the Special Summon opponents monster once destroyed by an effect, 2 for the reborn effect.
Until Next Time
We end the week off with a brand new Xyz for Traptrix that can offer more to Decks using Plants or Insects: Traptrix Allomerus.
Allomerus is a Rank 4 EARTH Insect Xyz with 2200 ATK and 600 DEF. A good ATK stat on Rank 4, EARTH is a good Attribute and Insect has some support. The summoning requirements are any 2+ Level 4 monsters, making it generic and letting you use more than 2 materials if you so desire. It is unaffected by Trap Effects while it has Xyz Material, something we’re used to on Rafflesia, so it’s nice to come here as well. Allomerus has two effects to use Xyz Material for that are both hard once per turns. The first effect lets you detach 2 materials from this card to Special Summon a Level 4 Insect or Plant from your graveyard. Mostly some pretty good Traptrix synergy to revive your Myrmeleo for a Spell/Trap pop or your Dionaea to reset a Hole Normal Trap directly from grave. I’m sure you can find other Insect or Plant Decks to benefit off this, even with it specifically having to be Level 4. The second effect is if an opponent’s monster leaves the field because of your effect and is now in the grave or banished, you can detach a material to Special Summon the monster you initially got rid of, offering good synergy with many Trap Holes with Bottomless Trap Hole being one of the first to come to mind to be used with this. Traptrix Trap Hole Nightmare works as well. I guess a Solemn can help here, same with Raigeki. It’s nice to steal the opponent’s monsters for your own use, so another good effect here. Allomerus has clear synergy with Traptrix and Hole Traps and does a pretty good job helping that Deck. The first effect does have nice potential in some Deck later on using Plants or Insects, so there’s that as well. Overall it’s a pretty good card.
Advanced Rating: 4/5
Art: 5/5 The Traptrix monsters do look pretty interesting and they stand out well.
Shifting to XYZ to close the week, here’s Traptrix Allomerus. Earth/Insect (for some reason) Rank 4, with 2200/500 and requiring 2+ Level 4 Monsters for an XYZ Summon.
So, we see Trap immunity so long as there are XYZ Material. Can’t be mad at that Full protection from 1/3 of the card pool is amazing Then we have 2 effects attached which can be used once each per turn.
*Discarding 2 XYZ Material lets you Special Summon a Level 4 Insect or Plant from your Graveyard. Special Summons are good but I’m upset at 3 Material even with 2+ Material being an option for Summoning. They could’ve at least made it Level 4 or lower.
*The second effect is much better and costs but 1 Material. If an opponent’s Monster leaves the Field and goes to the Grave or is removed from play (save the Damage Step of course) from your card effect, ditching a Material lets you Special Summon one of their Monsters.
One decent effect, one great effect, as stealing and reviving an opponent’s Monster is always great. Plus that’s a 1-for-1 that should quickly work in your favor to more A decent enough attack on top of that. Nice close to the week.
Art: 4.5/5 Traptrix usually have very great art and this is no exception.
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