Toon Dark Magician
● Special Summon 1 Toon monster from your Deck, except “Toon Dark Magician”, ignoring its Summoning conditions.
● Add 1 “Toon” Spell/Trap Card from your Deck to your hand.
Date Reviewed: May 14, 2018
Ratings are based on a 1 to 5 scale.
1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Hope everyone had a great Mother’s Day. Today we’re reviewing Toon Dark Magician.
Same everything as the original DM, but now he’s got the toon powers to aid him. Not being able to attack the turn he’s summoned hurts him, but many toons can’t attack when summoned. You can also Rank 7 or Synchro using him to get around this restriction. Direct attack if Toon World is on the field, nothing to scoff at when you are taking a quarter of your opponents LP in one attack. TDM’s search and Special Summon abilities are what the Toon archetype desperately needed. A 1-for-1 to either Special from the deck, AND ignore any conditions of summoning, or you get a spell/trap of the toon variety from the deck. Toon DM can Special Summon ANY toon it wants. Red-Eyes Toon Dragon and this card sync exceptionally well together. RETD can Special Summon TDM, which can then Special Summon another at the cost of a Toon card. The ability to get a Special Summon of Toon Bleu-Eyes, Toon Ancient Gear Golem, or Toon Barrel Dragon could push hard for game in the coming turns. TDM thins the deck while giving you outs for dead Toon cards in your hand, which is a problem the deck had.
Special Summon it and then get that effect going.
Until Next Time
Toon Dark Magician has Dark Magician stats with the added bonus of being a Toon. Toons have problems, but they also have effects and the ability to attack directly if Toon World is on the field and the opponent doesn’t have Toon Monsters on their field. TDM also cannot attack the turn it is summoned, but at least it doesn’t destroy itself if Toon World leaves the field. At the cost of a Toon card, once per turn you can either Special Summon a different Toon monster from the Deck, or you can add a Toon Spell or Trap directly from your Deck to your Hand. Both useful effects in during all phases of play. On top of that, 2500 Atk directly will win you the game in 4 turns. Great effects on a big body makes Toon Dark Magician better than the Normal Monster. The decks, however, are quite the opposite. Still play TDM in threes if only to have a Toon Page in your Binder.
Score: 3.5/5 Art: 4/5
Up first on a week of random cards is one of the more recent monsters to become Toonified, Toon Dark Magician.
Toon Dark Magician is a Level 7 DARK Spellcaster Toon with 2500 ATK and 2100 DEF. Stats are as good on this as they are on Dark Magician, which is ok. DARK is a great attribute, Spellcaster is an acceptable type. Being a Toon gives tons of benefits. Toon Dark Magician cannot attack the turn it is summoned like every Toon not named Toon Dark Magician Girl or Toon Alligator. If you control Toon World (likely Toon Kingdom instead) and your opponent does not control a Toon, Toon Dark Magician can attack directly. Direct attacking with a 2500 body is going to hurt. Once per turn, you can discard a Toon card to activate one of two effects:
These two effects are pretty good to be honest, even though it is on a Level 7 monster. Summoning any Toon ignoring summoning conditions means you can bring out Blue-Eyes Toon Dragon or Toon Ancient Gear Golem to potentially get a 3000 ATK direct attacker. You can also go for a Red-Eyes Toon Dragon to help give you more summoning. If there is a Toon monster you want in your hand, this can grab Toon Table of Contents. If you don’t have Toon Kingdom yet, that is an option. Also for some disruption, Toon Briefcase is an option. This card might not see as much play due to it being a Level 7, but if you are playing a Toon deck with some of the bigger Toons, this is a 2-3 of.
Advanced Rating: 3.5/5
Art: 4/5 Dark Magician as a Toon is nice.
Welcome to my week of miscellaneous cards. We open the week with Toon Dark Magician. I didn’t even know my friend existed in Toon form, so stumbling upon him, I figured it was worth a review. The worst part about Toons, is they still don’t have a great deal in their arsenal. They did receive some support in the Magic/Trap department, but as far as Monsters go, their just aren’t too many. Most of them are Tribute Monsters, which doesn’t help either. But as far as Toons go, TDM is actually good for the Archtype. He has all the Noraml Toon text, but has two additional effects. First, you can discard a Toon card and add a Toon card from your Deck to your Hand, as long as it’s a Magic or Trap card. Adding resources is nice, and it’s easier too, now that as mentioned earlier, they have some cards in their arsenal. Secondly, you can instead choose to Special Summon a Toon Monster from your Deck, other than TDM, ignoring its Summoning conditions. This is a great effect as well. A great way to bring out your high level Toons. This Deck is still a hot mess, but TDM is a great asset to it.
Art: 4/5 I like the picture, but I feel the human Monsters don’t look so great when they get tooned, (DM, DMG, Gemini Elf)
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