Thunder Dragon Fusion
Date Reviewed: November 7, 2018
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Thunder Dragon Fusion is a weapon to add to the swarming potential of the Thunder Dragons.
The new Thunder Dragon fusions can Special Summon themselves without a fusion card, but you can drop another one using this card to double the pain your opponent will feel. TDF can cycle back materials from anywhere except your hand, which makes it better than almost any fusion-based card in the game. Then, next turn after activating, you can banish it to search a Thunder monster from the deck, which in the Thunder Dragon monsters case, will instantly net you a plus and start your combos all over again. Dragonroar can cycle it back after it gets banished to activate it once again and get both effects off in the same turn. Not only good in Thunder Dragons, but Gem-Knights have two Fusions able to be Special Summoned by this card, an odd flexibility you wouldn’t think much of unless you are running Gem-Knights. This card also, for us older players, makes Twin-Headed Thunder Dragon finally viable after so many years. Not that having Poly and a Thunder Dragon didn’t mean you couldn’t drop Twin-Headed Thunder Dragon, but there wasn’t many ways of searching out a fusion card back then, and once there was there were better things to Fusion Summon. Twin-Headed may be a vanilla fusion, but it’s still a beefy 2800 ATK beatstick.
Until Next Time
A Fusion archetype typically gets their own Fusion Spell unless the cards want to rely on Polymerization instead, but Thunder Dragons were kind enough to give us their own Fusion card, Thunder Dragon Fusion.
Thunder Dragon Fusion is a Normal Spell that lets you Fusion Summon 1 Thunder Fusion Monster from your Extra Deck by shuffling into your deck the Fusion Materials from your field, in your GY, and/or banished. Wide range of areas to get your Fusion Materials from and in Thunder Dragons, you should have no problem getting Thunder Dragons in your GY or banished, using them on the field isn’t the most optimal but it is easy to get them on the field as well if need be. The Fusion Monster this can summon includes the three Thunder Dragon Fusions: Twin-Headed Thunder Dragon, Thunder Dragon Colossus, and Thunder Dragon Titan as well as two Gem-Knight Fusions in Gem-Knight Topaz and Gem-Knight Prismaura, Prank-Kids House Battle Butler, and Kaminari Attack. Gem-Knights have enough Fusion options to not need this card, Prank-Kids can make use of this as well as with a small Thunder Dragon engine, Thunder Dragons obviously use this, and you’re not summoning Kaminari Attack with this. During your Main Phase, except the turn this was sent to the GY, you can banish this from your GY to add 1 Thunder monster from your deck to your hand. Great for decks that play Thunder monsters and use a Thunder Dragon engine, you can obviously search all the Thunder Dragons and Prank-Kids that I mentioned earlier have a main deck Thunder monster if you really need to get to that, Gem-Knights have main deck Thunder monsters as well but again I doubt you use this in Gem-Knights. You can only use each effect of this card once per turn so you don’t get too many Fusion Summons by putting stuff back in your deck and not get too many searches. The amount of this card you play depends on preference in your Thunder Dragon themed decks, or if you just want to put this in pure Prank-Kids, but you’ll likely play at least one.
Advanced Rating: 4/5
Art: 4/5 Swirling thunder just looks cool.
Thunder Dragon Fusion, appropriate to review given the new Thunder Fusions in the group of cards released in the set. This card has incredible potential. You get to Special Summon a Thunder Fusion Monster by shuffling the necessary materials from your Field, Graveyard, and/or removed from play cards (note that they can’t come from the Hand, but given the available resources, it shouldn’t matter).
During your Main Phase (save the turn this card went to the Graveyard) you can remove this card from play to add a Thunder Monster from your Deck to your Hand. That’s an awesome and appropriate secondary effect, that stays consistent with the theme of these cards.
There’s different approaches to take on the Thunder (Dragon) Deck now with such a large pool. But if you’re using the Fusions, this is a must. This is still a great card, honestly the removal/retrieve aspect in addition to the Fusion aspect is what makes this card GOOD instead of just good. I like it a lot.
Art: 4/5 Swirls equals Fusion, but I like the traditional blue swirls and the golden thunder swirls meshed together.
Art: 4/5 At least the blue part could be lightning. Otherwise typical swirls.
Score: 4/5 See above. Future potential for any Thunder decks.
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