Therion "King" Regulus
Therion “King” Regulus

Therion “King” Regulus – #DIFO-EN007

You can only use each of the following effects of “Therion “King” Regulus” once per turn.
● You can target 1 “Therion” monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.
● When your opponent activates a card or effect (Quick Effect): You can send 1 “Therion” Monster Card from your hand or face-up field to the GY; negate that effect.
A “Therion” monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were “Therion “King” Regulus”.

Date Reviewed:  July 22nd, 2022

Rating: 4.25

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

The card I spoke of at the start of the week perking up finally has, ending our week: Therion “King” Regulus.

Level 8 EARTH with strong ATK and DEF, Regulus like all Therion monsters works with all Therions as well as their base Type, which for Regulus is Machine. Once per turn like all the archetype monsters for his effects. Special Summon himself the same way the others do, which is a bit ridiculous when it comes to a 2800ATK monster (3500 if equipped with a Therion) getting a free Special Summon from the hand as well as an equip from the grave. Negation ability to any card effect your opponent activates is the best effect we’ve seen for Therion monsters, and all it will cost is a Therion monster from your hand or face-up on the field. If you pop the Therion you may have attached to Regulus you’ll lose out on the 700ATK boost but that doesn’t matter with its high ATK.

The negation ability is something that will always be applicable to the game state, however there are a few options that you’d like to use instead of the negation. Therion “Bull” Ain allows for a 1-for-1 pop ability, while Therion “Duke” Yul will protect your Therion monsters from opponent destruction effects. The negation ability doesn’t destroy, a negative when it comes to monsters on the field, however, it will negate hand traps, spells, and traps, and that is more than enough to make certain your “King” Regulus stays on the field.

As long as you have a supply of Therion Monster Cards in your hand or on the field you have negation power each turn. Strong ATK good DEF, and an easy way to Special Summon a Level 8 make it worthy of the moniker “King” without the quotations.

Advanced-4/5     Art-4/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

We end this week with the main Therion that makes you more likely to run the Therion package: Therion “King” Regulus.

Regulus is a Level 8 EARTH Machine with 2800 ATK and 1600 DEF. A great ATK stat that becomes 3500 with other Therions, and a great combo of EARTH and Machine. So each effect is a hard once per turn of course, just like Borea, and similar to Borea it can Special Summon itself from the hand by equipping a Therion monster from the grave to it, but this time you can also equip a Machine instead of a Plant. You also have the effect of boosting a Therion equipped with this by 700 ATK and giving it its second effect, which is a Quick Effect when the opponent activates a card or effect, letting you send any Therion monster from your hand or face-up field to the graveyard to negate that effect. This is a really strong effect that can give any Machine Deck a free negation finally, though it comes at the cost of your 2800 ATK monster, but it can be worth it. Plant strategies also get a negate since they can run Borea and Discolosseum and search this to equip Borea. This is probably the best of all the Therions as it gives the Therion package a purpose. It’s standard for everything Therion honestly.

Advanced Rating: 4.5/5

Art: 5/5 If I’ll trust anyone to fight the Springans or Splights, it’s this guy.


Dark Paladin's Avatar
Alex
Searcy

Therion ‘King’ (so does this mean the title King was self-given?) Ruler closes the week.  Level 8, Earth/Machine (fine combo, even if Earth isn’t the most prominent with them) and a nice 2800 atk (and an average 1600 def).  We see a variety of Effects here, each which can be used Once per Turn.  First, Targeting a Theme or Machine Monster in your Graveyard lets you Special Summon this from your Hand, and Equip the Targeted Monster to it, which IS good, you might have noticed that’s a core element in what these guys are doing here.  A second, really nifty Effect, this one being Quick, lets you negate an opponent’s Card or Effect (let’s also point out quickly this doesn’t have to be a Targeted Effect, which is amazing) by discarding a Theme Monster.  Note, that’s optional (which is nice on a Once per Turn, and good for if your opponent is trying to draw you out into using it so they can do something else).  Lastly, as we’ve also seen this week, a modest attack boost here for a Therion equipped with this, at 700 (which is a lot given most of these guys have middling to high attack anyway) and that Monster can activate this cards second Effect as its own.  And that was negation/protection?  So this guy is good on the Field and as an Equip.  I’d still prefer the body on the Field, personally, but if you get both situations out, then you can be sitting pretty.  Even so, a great boss for these guys.

Rating:  4.25/5

Art:  You know, I can’t not give this 5/5.  I mean, he’s large and in charge, the art on the armor and the King is amazing, and the ground and background are pretty too.  Very Japanese, he could almost pass for an armored Super Saiyan at a glance.  5/5


Mighty Vee
Mighty
Vee

Fittingly, our last card of the week is the boss of the Therion archetype, Therion “King” Regulus, a level 8 EARTH Machine monster. EARTH Machine is a tremendously good combination, giving it synergy with a whole heap of archetypes (basically all Machine archetypes, but particularly the EARTH ones like Trains, Infinitrack, Ancient Gear, and Machina). Aside from Therion Discolosseum, Regulus is hilariously searchable, being searchable by Infinitrack River Stormer, Ancient Gear Box, and an upcoming Spell that we don’t have in TCG yet, along with many other roundabout ways to get to Regulus. 2800 attack for a level 8 monster is decent enough, though a little low, while 1600 defense is quite poor, so you’d be taking a bit of a risk putting Regulus in Defense position to dodge Lightning Storm.

We already went through the shared Therion effects when we covered Therion “Lily” Borea– to summarize, on a hard once per turn, you can Special Summon Regulus from your hand by targeting a Machine or other Therion monster in your Graveyard and equipping it to Regulus. Additionally, if Regulus is equipped to a Therion, that Therion gains 700 attack as well as Regulus’s second effect, which is a hard once per turn Quick effect: when your opponent activates a card or effect, you can negate it by sending a Therion monster from your hand or face-up on the field to the Graveyard. While it doesn’t destroy, Regulus being a negate is fantastic not only for Therions, but any Machine deck that is desperate for a negate, especially decks that struggle with hand traps. Through Borea, even Plant decks can utilize Regulus since Borea will be able to search Discolosseum and Regulus can summon itself as long as you can get Borea into the Graveyard. Regulus’s only real weaknesses are its relatively poor stats and lack of protection, but considering that it’ll often be sending itself to negate, Regulus is unlikely to stick around for very long. In pure Therion decks, Discolosseum and Endless Engine Argyro System can easily recycle Regulus, so getting it back isn’t particularly difficult. Overall an excellent boss monster and generic tool without being overpowered (in my opinion); P.U.N.K. decks have been seeing success teching in Therions, but we’ll see what the future has in store for the deck.

Advanced: 4.25/5

Art: 4.5/5 Art fit for a king, am I right? Reminds me of classic Super Robot anime.


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