The Mightstone and Weakstone
The Mightstone and Weakstone

The Mightstone and Weakstone – The Brother’s War

Date Reviewed:  November 14, 2022

Ratings:
Constructed: 3.25
Casual: 4.25
Limited: 4.37
Multiplayer: 3.50
Commander [EDH]: 3.63

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 



David
Fanany
Player
since
1995
Instagram

The Mightstone and Weakstone were at the center of the Brothers’ War, as Urza and Mishra each had one and wanted the other, and it soon escalated far beyond that. This card portrays them more as they were in the novel The Brothers’ War, with powerful effects that any mage would want. You can play it just for its comes-into-play abilities, which are notably color-intensive on other cards and can boost decks that don’t usually get them; that might feel a little bad if you don’t have anything to spend its mana on. But, the set The Brothers’ War has something for every color and color combination to take advantage of its full text, and I think this is the start of this card’s long and successful career.

By the way, the true cause of the war was not the Mightstone and the Weakstone. It was Urza’s and Mishra’s inability to talk to each other. Like with every other war, it’s easy to blame material objects, and hard to look at the way we look at those material objects.

Constructed: 3
Casual: 4
Limited: 4.5
Multiplayer: 4
Commander [EDH]: 4


 James H. 

  

The original Mightstone and Weakstone were artifacts from Antiquities who ultimately just served more of a cool lore function than a pressing in-game effect. Nearly three decades later, their powers come together, and we get a surprisingly versatile little bauble with a surprising amount of utility besides that little bit of text at the bottom. Being able to off a creature or draw two cards gives this card utility even without the card it’s meant to pair with, and while this is a weaker Worn Powerstone in terms of its utility, it still has value in artifact-heavy decks. There’s also another particular use for this, namely in being able to (on turn 5) turn this, along with a certain other card, into something else entirely…but, for now, The Mightstone and Weakstone serve as a nice modal card with added value beyond that.

Constructed: 3.5 (probably needs a particular home to function, but 5 mana to draw 2 is actually solid)
Casual: 4.5
Limited: 4.25
Multiplayer: 3
Commander [EDH]: 3.25


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