Synchro Overtake – #DAMA-EN067
Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials whose name is listed on that card, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 “Synchro Overtake” per turn.
Date Reviewed: September 8th, 2021
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Synchro Overtake is a Normal Spell that should be titled “Synchron Overtake”.
Getting to add to your hand or Special Summon a monster from your deck is great, and effect(s) not being negated is another plus this card has going for it, in addition to not costing anything to activate. It isn’t for every Synchro monster, considering you need to reveal a Synchro that lists actual materials like “Quickdraw Synchron” or “Stardust Dragon”. Special Summoning from the grave if you have that certain material makes this a must card for players summoning bigger Synchro Monsters that require other Synchro Monsters to summon. You get locked into Synchro Monsters for the turn but if you are playing this you’re likely a dedicated Synchro Duelist. There are certainly enough monsters out there that require certain monsters to be used to Synchro Summon them. This card could have been even better if you could Synchro Summon a monster from the Extra Deck that was listed on another Synchro Monster by paying half your LP.
While most of the best Synchro Monsters are generic, there are some good ones that require certain monsters involved. This is for archetypes like Synchron, Genex, and even Plaguespreader Zombie that revolve around such monsters.
Until Next Time
Now we make it to Synchros, and they get a pretty good card in Synchro Overtake.
Synchro Overtake is a Normal Spell that lets you reveal a Synchro Monster in your Extra Deck to choose 1 of the materials specifically listed on said monster and lets you either add that monster from Deck or grave to the hand, or instead just Special Summon it. You’re locked to Synchros the turn you use this when it comes to Extra Deck plays, plus hard once per turn. This has some good uses at least. We already see Road Synchron, something accessible off Road Warrior, but that’s not worth it. There’s various numbers of Synchros listing Junk Synchron that you can use this with to likely search your Junk Synchron so you can Normal Summon it to trigger its effect. Deep Sea Diva should get its Synchro in the TCG soon to make her more searchable as well, though combo Decks using her usually do more than Synchro Summon. It’s fitting we get this in a set supporting Majestic Dragon, but that card is outdated compared to its retrain, though you could reveal Majestic Star Dragon or Majestic Red Dragon and revive a Stardust Dragon or Red Dragon Archfiend. Aliens might like this to get to their Alien Ammonite. If Jet Synchron was legal, he’d be searchable. You could always get a Plaguespreadrer Zombie with the multiple Synchros that list him. I can go on and on with Tuners listed on Synchro monsters, or even non-Tuners as I didn’t touch on Power Tool Dragon since he’s the specific non-Tuner for Life Stream Dragon. This card is pretty good in Synchro Spam since it gets you a free Tuner to do whatever you might want to do. As we get more Synchros listing Tuners or non-Tuners, the power of this card goes up as well. Overall good Synchro support.
Advanced Rating: 4/5
Art: 3.5/5 Probably the only time you’ll see Road Synchron with this card.
So we had a Ritual support card, and a Pendulum one, so here’s one for Synchros as well in Synchro Overdrive. This is restrictive as well, but open, and may be the best of the three thus far. You reveal a Synchro from your Extra Deck, and then you get to add one of the Material for it to your Hand, or Special Summon it. Said Monster can be Special Summoned from your Deck or Grave, so bonus points there for being open. You’re locked into only Synchro Summons from your Extra Deck when you play this, and as the others, you can only use one per Turn. This should get whatever Synchro you reveal to the Field (or something else, you could have Synchros who require some of the same pieces) and while you’re limited to Synchro Summoning that Turn, you’re not limited to only one, so I think that’s a plus as well. With no other clause attached, that leaves this card pretty open ended and simple. It’s quick enough, and there’s certainly a nice array of cards that do this (or slightly similar on better and worse scales) but this isn’t bad.
Art: 3/5 I like and dislike this simultaneously. Nothing glamorous here, but it’s at least accurate enough art.
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