Supreme King Z-ARC – #MACR-EN039
Pendulum Effect – Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent’s hand (except during the Draw Phase or the Damage Step): You can destroy that card(s).
Monster Effect – 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)
Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent’s card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent’s monster by battle: You can Special Summon 1 “Supreme King Dragon” monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
Date Reviewed: February 13th, 2022
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
The next card to look at is the ultimate boss monster from the show, and something that has received help through the F/L list and a new card: Supreme King Z-ARC.
Z-ARC in the Pendulum Scale is a Scale 1 with the effect to prevent the opponent’s Fusion, Synchro, or Xyz monsters from activating their effects, which can be pretty strong locking out most of the Extra Deck mechanics. You don’t get Pendulums or Links, which only Links are the real big loss since Pendulums are only seen as a dedicated Deck. Second effect is a once per turn when the opponent adds a card from their Main Deck to hand (bar during the Draw Phase or Damage Step), letting you destroy said card, preventing the opponent from using what they likely searched out so it becomes a non-issue for you.
Z-ARC as a Monster is a Level 12 DARK Dragon Fusion with 4000 ATK and DEF. Very strong monster in terms of stats and a good Type/Attribute combo. Fusion Materials are 4 Dragon Monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum), which is extremely costly. Thankfully we got Double Iris, Black Fang, White Wing, and Purple Poison Magicians to go with Chronograph Sorcer and the now limited Astrograph Sorcerer to summon this much easier than trying to get the 4 kinds of Dragons you need. It must be Fusion Summoned and upon Special Summon, you get to destroy all your opponent’s cards, which alone is already great. It cannot be targeted or destroyed by the opponent’s card effects, which is protection you want to see on a boss monster like this where you still need so much to summon it. Upon this destroying a monster in battle, you get to summon a Supreme King Dragon from your Deck or Extra Deck, which leaves you with Darkwurm, Odd-Eyes, Dark Rebellion, and Clear Wing since Starving Venom is currently banned. Final effect triggers upon destruction by battle or card effect (which should most likely be yours considering the opponent can’t destroy it without its effects being negated), letting you put this in the Pendulum Zone since it has to get there somehow. Overall, Z-ARC is a pretty strong final boss for a Deck. Another case of something you got to build around. Pendulums do play Astrograph and Chronograph and vary on ratios for Double Iris, Black Fang, and Purple Poison while just really leaving White Wing out in regular builds, so just add that if you want to try and summon this. You’re most likely not going to get this out with its regular materials unless you’re dumping them from Extra Deck to grave and use Miracle Synchro Fusion, which again is a situation where you got to build your Deck around it. The new Trap that cheats this out, though with its effects negated and only being temporary, is nice especially when you consider that card’s other effect to negate a Spell while you got Z-ARC and then split into a Pendulum Dragon, Xyz Dragon, Synchro Dragon, and Fusion Dragon monster. Fun card, not the most competitive option, but a powerhouse if it hits the board.
Advanced Rating: 3/5
Art: 4/5 Maybe would of preferred red over green.
Oof! Supreme King Z-ARC definitely fits the category of cards that are nearly broken as hell, but you just need to go through too many hoops and hope that EVERYTHING involved from Summon to you hopefully winning goes exactly, perfectly, right. Level 12 hybrid Fusion/Pendulum, 4000 atk/def, and a 1 on the Pendulum Scale again, which is still fine. Fusion Summon needs 4 Dragons; specifically, one which is a Fusion, a Synchro, as well as an XYZ, and a Pendulum. Still with me?
On the Pendulum swing of things (Alex made a funny!) your opponent can’t activate Effects of their Fusion/Synchro/XYZ Monsters. Which, I won’t lie, is fantastic. Effects are everything in this game after all. You also get to destroy any card you opponent adds from their Deck to their Hand, save the Damage Step and their normal Draw Phase. So we’re locking out varying Effects, we’re neutralizing and dropping opponent’s resources to the Grave…things are good so far.
Monster wise, it HAS to be Fusion Summoned, which is more or less the norm on gigantic brutes like this, especially when they have this much text and can do so much. But, when Special Summoned, you nuke your opponent’s Field, and that’s always a good time. Destruction Immunity from your opponent’s Card Effects HAD to be included…the Summon can still be negated, but you succeed with that, it’s going to be hard to get this off the Field. You just invest SO much bringing this out.
When it destroys an opponent’s Monster, you get to Special Summon a Supreme King Dragon from your Deck or Extra Deck, so you’re still being rewarded for getting this guy out, now with swarming. But lastly, this card shifts to the Pendulum Zone when destroyed in Battle. It can’t revive itself given the nasty only Fusion Summon clause, which sucks, BUT, this guy kinda is one of those that may actually deserve it given the unwieldy power here.
Rating: 3/5 IF YOU SUCCEED IN THE SUMMON, which is everything here, you should be sitting pretty.
Art: 4.5/5 I know this is a Dragon, not a Fairy, but this reminds me of Asura Priest in art for some reason (as well as Cresselia from Pokemon).
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