Superheavy Samurai Prodigy Wakaushi
Superheavy Samurai Prodigy Wakaushi

Superheavy Samurai Prodigy Wakaushi – #CYAC-EN006

Pendulum Effect
If you have no Spells/Traps in your GY: You can place 1 “Superheavy Samurai” Pendulum Monster from your Deck, except “Superheavy Samurai Prodigy Wakaushi”, in your other Pendulum Zone, then Special Summon this card. You can only use this effect of “Superheavy Samurai Prodigy Wakaushi” once per turn.
Monster Effect
If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 “Superheavy Samurai” monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except “Superheavy Samurai” monsters. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of “Superheavy Samurai Prodigy Wakaushi” once per turn.

Date Reviewed:  June 27, 2023

Rating: 4.37

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Superheavy Samurai Prodigy Wakaushi is one of two Pendulum Monsters we’ll be reviewing this week regarding the Superheavy Samurai archetype.

Level 4 with a Scale of 8, Wakaushi has decent stats, like the reverse of what you’d typically see on a standard searcher monster. Tuner ability will come into play huge as we go through its effects.

As a Spell, Wakaushi completes your scales via search and place into the Pendulum Zone (except itself), before Special Summoning Wakaushi from the Pendulum Zone. This feels counterproductive, but while on the field Wakaushi has an effect that will allow you to complete your scales once more. Wakaushi can complete your Pendulum Zone on its own through its Pendulum Effect and tomorrow’s CoTD. This was a must when you aren’t able to run Spell/Trap cards in the archetype.

As a monster, Wakaushi has a 1-for-1 that can Special Summon a Superheavy Samurai from your Deck or hand. The summon happens in defense, coinciding with the archetype theme, and the discard has to be a monster because you aren’t playing any Spell/Trap in this deck…and if you are you are removing them from the grave otherwise you won’t be able to use your archetype effect(s). If you were to use Wakaushi as part of a Synchro Summon it will place itself into your Pendulum Zone if you have an available zone. It has to be added face-up into the Extra Deck, and while it will likely always be done that way, there is a chance you may run into a moment where it doesn’t (or it gets removed via D.D. Crow).

Wakaushi kind of is a prodigy as its name says. Complete your Pendulum Zone while it functions as a Spell, Special Summons itself to then use its 1-for-1 to set up a Synchro Summon, which in turn will add Wakaushi back to the Pendulum Zone, completing the scales. A Level 4 Tuner that does it all for the archetype, making it a must.

Advanced-4/5     Art-3.5/5

Until Next Time

Crunch$G Avatar

Now we get to the main card that helped put Superheavy Samurais on the map, and easily one of the best Pendulum Monsters ever printed, Superheavy Samurai Prodigy Wakaushi.

Wakaushi as a Pendulum Scale has a Scale of 8, which is a solid high number, and a Pendulum Effect if you got no Spells or Traps in your graveyard to place a Superheavy Samurai Pendulum that isn’t another Wakaushi from your Deck into your other Pendulum Zone and then Special Summon this card. A pretty good way to help get to your Scale 1 monsters in Superheavy Samurai, or in a Deck like Vaylantz that might run this you can just use the other Scale 8 the archetype has and get this out as a free monster. No restriction on this besides a HOPT is good as well.


Wakaushi as a monster is a Level 4 DARK Machine Pendulum Tuner with 1000 ATK and 1500 DEF. So besides ATK and DEF, all great qualities. If you have no Spells or Traps in your graveyard, you can discard a monster to Special Summon a Superheavy Samurai monster from your hand or Deck in Defense Position, but you can only Special Summon Superheavy Samurai monsters for the rest of the turn. Really not an effect you’d use too often since most of the Superheavy Samurai boss monsters aren’t great to stand alone, plus you kinda don’t even need this since the archetype has enough fuel to make plays anyways, even without Scarecrow. The Monster Effect we care about is the one when it’s used as Synchro Material and goes to the Extra Deck face-up, letting you place this card into your Pendulum Scale. Mix this with the Pendulum Effect and you can get your Pendulum Scales ready to go for a Pendulum Summon, and it can be fairly generic considering a lack of restrictions can let you run a Superheavy Samurai package in several Decks, though it might be less common now. There’s a bunch of good Synchros to go into with a Level 4 Tuner, and I’m surprised it doesn’t make you go into a Superheavy Samurai or require the non-Tuner(s) to be Superheavy Samurais for this effect to trigger. Hard once per turn on each effect is fine. Prodigy Wakaushi is a great card for Superheavy Samurai, and might be what helps the archetype keep any sort of relevance after the hits it has taken. It almost feels like custom card levels of good. You certainly play 3 of this in Superheavy Samurai.

Advanced Rating: 4.5/5

Art: 3.5/5 Why does this look more like a scarecrow than the monster in the archetype named “Superheavy Samurai Scarecrow”?

Mighty Vee

Today we’re covering the golden child of the new Superheavy Samurai support (which says a lot, considering how excellent it was in general), Superheavy Samurai Prodigy Wakaushi, a level 4 DARK Machine Pendulum Tuner monster. Notably, Wakaushi is DARK, not EARTH, so you’ll have to rely on either in-house Superheavy Samurai searchers like Superheavy Samurai Motorbike and Superheavy Samurai Soulpiercer, or make Gear Gigant X if you’re able to. With a Pendulum Scale of 8 , Wakaushi can set a versatile Pendulum scale with Superheavy Samurai Monk Big Benkei, facilitating Pendulum Summoning for levels 2 through 7. With 1000 attack and 1500 defense, Wakaushi’s stats are decidedly below average, which is to be expected for a Tuner monster.

Wakaushi’s claim to fame is its hard once per turn Pendulum effect (though the monster effect is certainly no slouch), letting you place any Superheavy Samurai Pendulum monster into your other zone as long as there are no Spells or Traps in your Graveyard, a staple prerequisite for Superheavy Samurai effects, then Special Summoning Wakaushi itself. Most of the time, you’ll bring out the aforementioned Big Benkei, kickstarting your bread and butter combos and potentially setting up a Pendulum Scale depending on the combo route you go. 

As if that wasn’t enough, Wakaushi’s first monster effect, a hard once per turn, lets you discard any monster to Special Summon any Superheavy Samurai monster from your hand or deck in defense position, locking you into Superheavy Samurai monsters for the rest of the turn. This effect actually isn’t used often, due to the rather unfortunate tendency of Superheavy Samurai boss monsters to be ineffective board pieces, but it is an integral part of the unpopular but notorious FTK combo as you’ll ultimately need to access the archetype’s new boss for that strategy. Wakaushi’s other hard once per turn effect is arguably more important for the standard combos, allowing you to place it into a Pendulum Zone if it’s used as a Synchro Material and is in your Extra Deck. Combined with the Big Benkei that is likely still in your other zone, this lets you go into massive combos by reviving all of the Superheavy Samurai monsters you’ve used thus far, as well as bringing out any extenders from your hand. Outside of Superheavy Samurai, Wakaushi by itself can facilitate a Rank 4 Xyz Summon or level 8 Synchro Summon with a Pendulum Scale, making it a versatile engine. Many speculate that Wakaushi will be banned sooner rather than later, but I don’t see it happening for the time being. Superheavy Samurai’s competitive relevance was greatly diminished with the banning of Superheavy Samurai Scarecrow, and the engine has questionable brick ratios in addition to be less useful going second, as you’d rather play a boardbreaker like Dark Ruler No More that would kill Wakaushi’s activation. Still, Wakaushi is an excellent combo piece and starter; it’d be wise to keep an eye on it.

Advanced: 4.5/5

Art: 4/5 Yuya finally coming to support Gong after the disaster of Arc-V.

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