Spright Starter – #POTE-EN055
Special Summon 1 “Spright” monster from your Deck, but lose LP equal to its original ATK, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Level/Rank/Link 2 monsters. You can only activate 1 “Spright Starter” per turn.
Date Reviewed: October 4th, 2022
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Spright Starter is as important as Spright Blue, as it starts the combos just like Blue does.
Free Special Summon of any Spright from your deck. Yes, you lose LP equal to that monster’s ATK, but who cares when the highest ATK monster you could summon with Starter has 1400ATK? In a game where LP don’t matter much unless you are very very low, this card has nearly infinite chances of being played. Locking you into the Level/Rank/Link 2 monsters that you’d already go after with this archetype is a meaningless restriction. Once per turn is standard but needed to be put on the card.
Spright Blue and Spright Starter get you monsters, and this card ensures you can Special Summon a Spright without needing to have another Level 2/Rank 2 on the board. This card will leap out of the hand to summon Blue if going first and then it’s off to the races.
Until Next Time
Next up for the week we get one of the Spells for the Spright archetype, and one that gets it all going if you don’t have the other monsters, which is aptly named Spright Starter.
Spright Starter is a Quick-Play Spell that lets you summon any Spright monster from your Deck, then you lose LP equal to that monster’s original ATK and you cannot Special Summon monsters for the rest of the turn, except for Level, Rank, and Link 2 monsters. I mean, the restriction shouldn’t matter since you’re likely using a strategy mainly based around Level, Rank, and Link 2 monsters anyways, but you at least get room beforehand if you want to summon something bigger. The LP cost isn’t that big since I believe 1400 should be the most you’d take from this effect. All of this to summon a Spright from Deck is 100% worth it since you can get any Spright you need to help search, negate, or protect your monsters in battle. You only get to use 1 of these a turn, because we’ve hopefully learned from past cards similar to this by now. Either way, you use Starter because it can extend or maybe even start your combos, pun intended.
Advanced Rating: 4/5
Art: 4.5/5 The Argyro System looks mad.
Spright Starter is a Quickplay Magic; the best type of Magic, and a simple one at that. You get to Special Summon any Spright from your Deck, at the cost of Lifepoints equal to the attack of the chosen Monster. Unless you’re critically low, that shouldn’t really be a problem given the overall low values of these Monsters. After resolution is the ‘no Special Summon’ clause, but this time, not for the Theme, just locked into Level/Rank/Link 2 Monsters. Which, as it did yesterday, fits the Theme rather well. You can only use one of these a Turn (the attack hit, as mentioned, shouldn’t be that big a deal, but it’s not costly enough, in my opinion) that one of these is warranted per Turn. But it’s still an incredibly easy way to drop any Monster you need for a situation (and during the opponent’s Turn, no less, so for defensive purposes as well) if necessary.
Art: 4/5 I like this a lot, and it truly looks like the start of Spright Blue. Very cool
Next up is, fittingly, the main starter of the Spright archetype– Spright Starter is a Quick-Play Spell, and can be searched by Spright Jet if necessary. Starter’s effect is simple; it Special Summons any Spright monster from your deck at the cost of losing Life Points equal to its attack, and locking you into level, Rank, and Link 2 monsters for the rest of the turn. As you might have noticed, Spright starter will instantly trigger Spright Blue and Spright Jet, making it an easy 1 card Rank 2 or Link 2 monster. As the Sprights universally have relatively low attack, the Life Point cost is meaningless, and the lock shouldn’t be a problem in a Spright deck (though you would have to be careful in Adventurer builds). If you didn’t use its effect already, Spright Jet can search Spright Smashers for disruption or even another Spright Starter. Naturally, you can only activate Spright Starter once per turn, but there actually is a reason to search a second one for follow-up; since it’s a Quick-Play Spell, you can use it on your opponent’s turn to grab Spright Elf or Spright Carrot, giving you essentially another negate; it’s also a backup plan for Dark Ruler No More and Forbidden Droplet. Again, a simple and clean but powerful card; there’s a reason it was one of the main targets for the banlist in the OCG.
Art: 3.5/5 It would appear that the Argyro engine is not particularly happy at the moment.
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