Spright Blue
Spright Blue

Spright Blue – #POTE-EN003

If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon “Spright Blue” once per turn this way. If this card is Special Summoned: You can add 1 “Spright” monster from your Deck to your hand, except “Spright Blue”. You can only use this effect of “Spright Blue” once per turn.

Date Reviewed: December 22, 2022


Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average.  5 is great.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Spright Blue was going to make the Top 10 obviously, with the short-lived meta Spright Deck…though it could still get back to Tier 1.

The monster that makes the archetype go, Blue has the same Special Summon condition as all Sprights, needing a Level/Rank 2 monster on your side of the field to Special Summon from the hand. When it is Special Summoned it get a free Spright monster search from the Deck except itself. Blue makes the swarm happen. Yes, other Spright monsters search stuff that will get you to Blue, however, Blue is the best monster to start your turn and stack plays to get to their Xyz Monster: Gigantic Spright, who can lock out everything except Level/Link/Rank 2 monsters from being Special Summoned for the rest of the turn. Blue hits the field and gets you another Spright which will Special Summon itself, get you to Gigantic Spright which will lock out Bystial or Nibiru or Gamma from going through completely, and Gigantic Spright will also get you another Level 2 from your Deck.

Blue is your strong searcher in the archetype. The strategy revolves around spamming the field with Level 2 monsters and climbing Xyz and Link summons and it all starts with this guy. Summon him first however you can to get your turn going.

Advanced-4/5     Art-4/5

Until Next Time

Crunch$G Avatar

The list continues on and of course we were going to have some Spright representation, so from Power of the Elements at number 7, we have Spright Blue.

Spright Blue is a Level 2 DARK Thunder with 1100 ATK and 1000 DEF. Alright stats for Level 2, DARK is great, and Thunder is pretty solid. First effect lets you Special Summon this card from the hand if you control a Level or Rank 2 monster, which is pretty easy to accomplish to get this out for free. You only get to summon it once a turn this way, which is fine. The second effect does trigger upon Special Summon, including its first effect, letting you search for a Spright monster, helping you get another Level 2 monster out with more searching from Spright Jet, negation from Spright Red or Spright Carrot, or an Honest-like effect from Spright Pixies. Hard once per turn on this effect as well, so you can’t just get a ton of Sprights. It’s pretty good support for generic Level 2 goodstuff, as are all the Sprights, but Blue is the best one in the Main Deck, hence why it’s the one from said Main Deck to make the list.

Advanced Rating: 4.5/5

Art: 4/5 I wonder if we’ll ever get official merch for the Spright Blue jacket?

My #7: Rite of Aramesir

Dark Paladin's Avatar

This may be the first Spright to appear on the list, but I can say, it won’t be the last.  Spright Blue is a Level 2, Dark/Thunder Monster, with actually decent stats for its Level at 1100/1000.  Insanely simple Special Summon here simply by controlling another Level/Rank 2 Monster.  You can only do this Once per Turn, which is super appropriate, given how broken and speedy these guys all ready are.  Sprights are all about the Level/Rank 2, for the unaware (literally).  Free net of any Spright from your Deck to your Hand when this card is Special Summoned, aside from itself, of course, is still fantastic.  Each Effect here is Once per Turn, and I am in complete agreement with that.  I don’t want to talk too much more about the Theme as, again, we will see more of these guys next week.

Rating:  4.25/5

Art:  4.5/5  Cute little devils, aren’t they?  

Mighty Vee

Card number 7 is another card we’ve covered before, for good reason. Spright Blue continues our countdown, being the official face of the powerful Spright archetype. It’s a level 2 DARK Thunder monster, which is normal for a Spright, and has an appropriately mediocre stat spread of 1100 attack and 1000 defense.

We’ve already discussed Blue’s effects in our previous review; like all main deck Sprights so far, you can Special Summon Blue as long as you control a level 2 monster, and upon being Special Summoned (whether by its own effect or through Spright Starter), it’ll search any Spright monster except itself. Blue’s only real weakness is that it can’t kickstart any combos by itself, though Spright decks do find a way as long as you open another level 2 monster to Normal Summon. In the OCG, Sprights were able to achieve tier 0 status (the first of two in 2022, amusingly) with the Frog engine; after the Frogs were axed, Spright managed to retain relevance with Union Carrier and Buster locking until that was axed as well, until eventually the OCG decided to limit Spright Jet and Spright Starter. Here in the TCG, Spright is definitively quite powerful, though it managed to stay under tier 0 status for the duration of the Spright Frog meta. While I personally don’t see Spright Blue as the main target for hitting Spright decks (that would be Spright Starter!), it’s still an incredible card that facilitates both in-archetype plays as well as engine plays by grabbing Spright Red or Spright Carrot for additional negates. I myself have started running a small Spright package using Blue to search Red in Evil Twin for a low-stress way to dodge Nibiru, the Primal Being. In other words, please hit Jet instead!

Advanced: 4.5/5

Art: 4.25/5 Not sure why living electricity is wearing sneakers and a heavyweight jacket, but I’m all for it!

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