Sphere of Annihilation
– D&D: Adventures in the Forgotten Realms
Date Reviewed: August 27, 2021
Commander [EDH]: 3.38
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
Like its Dungeons and Dragons counterpart, Sphere of Annihilation makes for some pretty spectacular effects when it goes off. Its game text is modified from the multiplayer staple Pernicious Deed; losing the ability to hit artifacts and enchantments but working on planeswalkers may be a decent tradeoff in the right metagames of current Magic. It’s not as subject to tricks like proliferate as some cards that use counters are, seeing as it’s designed to be played right before you need it to go off. That means that you’ll need to be pretty sure that an aggro opponent isn’t going to kill you out of nowhere in that one turn (in other words, that Embercleave isn’t in the format!).
Sphere of Annihilation is a pretty potent board wipe that also helps to thwart most things coming back, and it even takes planeswalkers out. It’s scalable, which makes it a nice trick, but the main downside is that it’s especially slow, only going off after one full turn cycle. It’s likely to have a home in slower formats, but board wipes are generally ideal only if they’re fast to act. Still, it can be useful as a deterrent if you just need a bit more time to stabilize.
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