Speedroid Ultra Hound – #LED8-EN003
When this card is Normal Summoned: You can send 1 “Speedroid” card from your Deck to the GY. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “Speedroid” monster in your GY; shuffle it into the Deck, and if you do, Special Summon 1 “Speedroid” Synchro Monster from your Extra Deck with the same Level but a different name, but negate its effects. You can only use this effect of “Speedroid Ultra Hound” once per turn.
Date Reviewed: November 15th, 2021
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Speedroid Ultra Hound starts off our look at Speedroids this week.
Normal Summon Foolish Burial of any Speedroid card you want, setting up any Speedroid monster that activates upon being banished. Best targets for instant offense would be Den-Den Daiko Duke with a Speedroid Tuner Special Summon from hand/grave and Horse Stilts giving you another Foolish Burial. Banishing Hound to shuffle a Speedroid back and Special Summon a Speedroid Synchro with a matching Level sounds great, but it is more so meant to get a body on the field to set up another Synchro Summon. The Synchro has to be a different named monster than the one cycled back, so you can’t swap out one for the same Synchro. This is for Levels 3,4, and 5, considering you can run more Main Deck monsters matching these Synchro Levels and make it easier to Special Summon. The Synchro has its effects negated (of course) but as mentioned before, this is meant as a start to Synchro climb. Combine it with yesterday’s card and lower its Level one lower and potentially summon a copy of itself to get its effects online.
Having to wait to banish Hound sucks, but the Foolish Burial is good and it helping you to Synchro climb is appreciated.
Advanced-3/5 Art-4/5- Speedroids got a dog.
Until Next Time
Gotta go fast this week as we look at some new Speedroid support to turbo out some Synchros by starting with an interesting card in Speedroid Ultra Hound.
Ultra Hound is a Level 3 WIND Machine with 800 ATK and DEF. Stats aren’t impressive, Attribute is underwhelming, but Type is good. Upon Normal Summon, you get to send a Speedroid card from Deck to grave. Getting an archetypal Armageddon Knight seems decent since the Deck wants some cards in grave. Get some Tuners in grave to revive later on with Double Yoyo, specifically Tri-Eyed Dice if you need attack negation or Red-Eyed Dice for Level modulation on its summon. Besides that, the archetype has 1 Spell and 1 Trap and the latter might be the only thing you want to send. You could also just send any monster you want to recover with Speed Recovery’s graveyard effect. Second effect is during the Main Phase of a turn it wasn’t sent to grave, you can banish this card from grave to target a Speedroid in grave and shuffle it into the Deck to summon a Speedroid Synchro with the same Level and a different name from the Extra Deck with its effects negated. Only use I see is to get potentially a high-Level monster on board for a Synchro, or now a Tuner monster. Hagoita would of been nice if this was treated as a Synchro Summon so it can keep reviving itself after it goes to grave. Either way, another monster on board without using hand or field advantage seems nice. Hard once per turn effects as we could expect. Ultra Hound isn’t anything insane, but it’s fine. I did mention sending a Tuner earlier for Double Yoyo, but then you’ll need a second Normal Summon unless you instead had Speed Recovery, making the Trap the Deck got the best target to send in that case. Still, worth having it in the Deck with Speedroids having a few searchers after Speedroid Terrortop was limited. It can get some plays going.
Advanced Rating: 3/5
Art: 3.5/5 Doggo
Speedroid Ultra Hound kicks off new support for a new week. Level 3, Wind/Machine, bit of an odd combo there, and 800 attack and defense. Nothing spectacular, although those are low for Level 3. Initially, you get a free dump of a Speedroid upon the Normal Summon of the Hound, which is a more common thing we see in Themes anymore. The Effect trickles into the next Effect, where you can remove this card from play, so long as it wasn’t the Turn it went to your Graveyard, to then Target and Shuffle a Speedroid back into your Deck. You then are able to Special Summon a Synchro from your Extra Deck, so long as it’s in the Theme who is of the same Level, but differently named. A bit specific, but still plenty open, and the higher the Level, the better the payoff for you. It’s a great way to bring out what you should be playing for (without giving away too much of what’s to come this week). These guys like to swarm, and this doesn’t exactly help with that, but it still does a couple of good things for you.
Art: 4/5 The claw arm puppy here has a big mouth, despite a small amount of teeth. I’d still rather not be on the receiving end and see this guy just pop up in my face.
This week features the new Speedroid cards featured in the recent booster pack, Synchro Storm, starting with Speedroid Ultra Hound. It’s a level 3 WIND machine, much like the rest of its Speedroid compatriots. 800 attack and defense is rather paltry even for a level 3, but as most people know, stats are usually irrelevant for low-level combo pieces.
On normal summon, you can dump any Speedroid card from your deck to the graveyard. For some reason this isn’t once per turn, but there aren’t too many applications for it anyway. You can dump Speedroid Den-Den Daiko Duke for a free special summon from your hand or grave, or (if you were crazy) dump Speedroid Tri-Eyed Dice for an attack negation. The main card you’ll want to dump will be covered in tomorrow’s review, but just know that this card has good combo potential. The other effect is once per turn; during the main phase (but not the same turn it was sent to the graveyard), you can banish Ultra Hound from the graveyard to shuffle a Speedroid from your graveyard into the deck, then special summon a Speedroid synchro with its effects negated. This effect is slow and doesn’t have much practical purposes other than for synchro climbing, so you’ll usually be using the first effect. Ultra Hound isn’t bad but its usefulness will be more apparent as the week goes on.
Art: 4/5 I think I had one of these as a kid…
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