Soul Crossing
Soul Crossing

Soul Crossing – #EGS1-EN002/EGO1-EN002

During the Main Phase: Immediately after this effect resolves, Tribute Summon 1 Divine-Beast monster. When you do, you can Tribute a monster(s) your opponent controls, even though you do not control them, but if you Tribute Summon this way, apply this effect.
● Until the end of the next turn after this card resolves, you can only activate 1 card or effect per turn, not counting the effects of Divine-Beast monsters.   You can only activate 1 “Soul Crossing” per turn.

Date Reviewed:  August 13th, 2021

Rating: 2.33

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Soul Crossing wraps up God Week and is the best support Divine-Beast monsters have seen in a very long time.

Quick-Play that allows you to tribute your opponents monsters for your Divine-Beast makes this a must in the archetype. Locks you down to one card or effect that doesn’t belong to a Divine-Beast. You are tributing three monsters in all likelihood, summoning a monster that should be high ATK/DEF, and only spending one card and the monsters belong to your opponent…this is still not a balanced limitation. You can still do damage, activate any Divine-Beast effect(s) and play something like Harpies Feather Duster or Raigeki and win. Even if you do nothing within the confines of your limitation, Soul Crossing just took out up to three monsters of your opponent’s monsters. Offensive and defensive capabilities, and while it doesn’t negate anything and you could be helping them by getting monsters into the graveyard, there hasn’t been an easier way to summon a Divine-Beast since Ra Sphere Mode.

Depending on how early this is played it can have varying levels of difficulty for the player activating it because of the restriction. Early on your opponent likely has more outs, but mid-to-late game it grows in devastation. If you top this with a god in your hand and your opponent summons that third monster, or you had one or two already, this is your savior card. This card to Egyptian God archetype players is like a player drawing a Kaiju to out something like a Dragoon.

Because of the lockdown effect, Soul Crossing better be a back-breaking move for you, especially since Egyptian Gods have no inherited protection. Using this early-on to drop Slifer could lock your opponent down because of the second mouth ability against certain decks, but only being able to play one card besides your Egyptian God monsters for the whole next turn is tough.

Advanced-3/5     Art-5/5- Great use of show reference

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

We end the week off with probably the best of the Egyptian God cards: Soul Crossing.

Soul Crossing is a Quick-Play Spell you can only use during the Main Phase, which immediately lets you Tribute Summon a Divine-Beast monster, and it lets you use the opponent’s monsters to summon it. If you do tribute the opponent’s monsters, you can only activate 1 card or effect, not counting Divine-Beast monster effects, until the end of your next turn. Pretty harsh drawback, but fair if you’re tributing three of the opponent’s monsters to summon your Egyptian God considering they can’t get around it with any protection their monsters might have, except protection from being tributed. It helps clean an opponent’s board as well, which is great. At worst, you can use Ra’s Disciple and then use this to get your God out. It’s a lot of cards to use for your Egyptian God, but they are somewhat strong on the field, depending on the cards in hand for Slifer and LP you pay for Ra. Obelisk at least has base ATK. No effect this time where this can’t be negated, which I guess is fair for a card that will wipe an opponent’s board with greatest of ease. It’s   and a must if you’re trying to run any of the three.

Advanced Rating: 3/5

Art: 5/5 Like the anime throwback how Kaiba always used Soul Exchange to tribute all the opponent’s monsters, plus it’s Ishizu’s monsters as well.


Dark Paladin's Avatar
Alex
Searcy

Either I’m really missing something about this card, or it’s even worse than it seems.  But this thing is absolute rubbish.  During the Main Phase (ONLY again, despite still being a Quickplay) after resolution, you tribute a Divine Beast (which you KNOW you invested too much in regardless of how you brought it out) and even being able to use an opponent’s Monster afterward (or more) just to bring out another…who knows how many hoops you had to go through to bring out your first God, and you’re getting rid of one just for another?  I mean, the cards you’ve used to get to this point alone even before dropping your second God could easily be 10+.  Then, until the End of the NEXT Turn after resolution of this, you can’t activate but one Card/Effect per Turn, excluding Divine-Beast Monsters, naturally.  This is the worst card of the week, and it’s not even close.  You’re giving up an asinine amount of cards, losing advantage every way possible, and detracting from your own Field Presence.  You can only use one of these a Turn (with the restrictions involved, and the hoops, as well as the Monsters needed for Tribute I don’t know why or how you’d use more than one a Turn).  The Gods have gotten a pretty sizeable pool of support that keeps growing, but nothing this week I’d even bat an eye at.  ESPECIALLY THIS

Rating:  For the first time in a long, LONG time, 1/5

Art:  It’s name that Monster time! I see Agido, Kelbek and Zolga here, is Ishizu presiding over this?  The pic, while cool, seems to have little to nothing to do with the name, or the Effect.  But still 3.5/5


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