Sinful Spoils of Subversion - Snake-Eye
Sinful Spoils of Subversion – Snake-Eye

Sinful Spoils of Subversion – Snake-Eye – #DUNE-EN060

Target 1 face-up monster on the field; place it face-up in its owner’s Spell & Trap Zone as a Continuous Spell. You can only activate 1 “Sinful Spoils of Subversion – Snake-Eye” per turn.

Date Reviewed:  August 28th, 2023

Rating: 2.50

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Sinful Spoils of Subversion – Snake-Eye is a card within the new Diabellestarr the Dark Witch archetype and the new Snake-Eye archetype.

Simple Normal Spell to use, moving a face-up monster on the field into the owner’s Spell/Trap Zone face-up. We’ll get this out of the way early: Yes, you could use this in Crystal Beasts to add another Crystal Beast to your Spell/Trap Zone, but you’ve got enough support where you wouldn’t need to run this. Now, with that out of the way, SSoS works in conjunction with Flamberge Dragon. SSoS puts a monster into the Spell/Trap Zone as a Continuous Spell, while Flamberge Dragon can Special Summon one of those to your side of the field. Sinful Spoils of Subversion is an easy way to get rid of a troublesome monster on your opponent’s field only to make it your own using Flamberge Dragon.

Easy card to use with the Diabellestarr the Dark Witch archetype, and at the very least is a spot removal that can eat up a negation or get rid of a monster your opponent has. The archetype still needs some fleshing out aside from using this alongside Flamberge Dragon for maximum potential.

Advanced-2/5     Art-3/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

Duelist Nexus finally begins with some of the better cards in the set that are generic, and we start with a card that’s tied to two upcoming archetypes: Sinful Spoils of Subversion – Snake-Eye.

SSoS-SE is a Normal Spell that lets you target a face-up monster on the field and place it into the owner’s Spell and Trap Zone as a Continuous Spell. I mean, it’s somewhat unique removal turning the opponent’s threatening monster into a dead backrow space. The main issues are being a Normal Spell, which is naturally slow for modern removal, and the fact that it targets, making it easy to dodge. It’ll also more likely than not get negated if the opponent is able to. In the upcoming Snake-Eye archetype, you could put your own monsters in the backrow for your Snake-Eye effects I guess, but do you really want to go minus 1 for that when the archetype can kinda handle that part itself. Being a Sinful Spoils card also means it’s searchable off the new Diabellestarr the Dark Witch, but there’s already better Sinful Spoils cards coming. Hard once per turn on this is standard. Overall, the card is kinda mediocre. It could be nice removal if it was a Quick-Play Spell, but being a Normal Spell kinda holds it down. Maybe you can get value off it with either the Snake-Eye or Diabellestarr stuff in the future, but overall this card could of been better.

Advanced Rating: 2.5/5

Art: 3/5 The rest of this lore is gonna have more going for it in terms of artwork.


Mighty Vee
Mighty
Vee

This week officially begins our Duelist Nexus coverage, starting with some one-off cards. Sinful Spoils of Subversion – Snake Eye starts us off, and is actually a sneak peek at our next major lore series, much like how Clear New World debuted before the formal appearance of Visas Starfrost. Subversion is a Normal Spell part of an archetype that has yet to debut in TCG, which we should see very soon in Age of Overlord, and it’ll be searchable when we get those cards proper as well. Subversion has a single hard once per turn effect to place a face-up monster on the field in its owner’s Spell/Trap Zone as a Continuous Spell. Your first thought will probably be using this card as a niche extender for Crystal Beast or Vaylantz, though generically, its best usage will be as a generic way to remove monsters that can’t be destroyed. While its associated archetype can also use it as a roundabout way to steal an opponent’s monster, it’s still a bit awkward to use, and I would’ve liked it to be a Quick-Play (though I get Konami’s apprehension with powerful generic Quick-Play Spells that can be both boardbreakers and disruption). We’ll go more in depth with this card’s archetype when we get to Age of Overlord, but for now it’s a quirky way to remove your opponent’s monsters if Herald of the Abyss or Kaiju don’t fit your needs.

Advanced: 3/5

Art: 3.75/5 You don’t want to see a snake looking at you like this! Get ready to see a lot of these later.


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