Shooting Quasar Dragon
Shooting Quasar Dragon

Shooting Quasar Dragon – #JUMP-EN055

1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters – Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card’s maximum number of attacks per Battle Phase equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, during either player’s turn, when a card or effect is activated: You can negate the activation, and if you do, destroy it. When this card leaves the field: You can Special Summon 1 “Shooting Star Dragon” from your Extra Deck.

Date Reviewed:  January 30th, 2022

Rating: 4.13

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

Crunch$G Avatar

Well we saw the Synchro Tuner, so now it’s time to Accel Synchro, or in this case Limit Over Accel Synchro, with Shooting Quasar Dragon.

Quasar is a Level 12 LIGHT Dragon Synchro with 4000 ATK and DEF, so really nothing negative there. Any Synchro Tuner and any 2 or more non-Tuner Synchros makes this. It’s very resource costly in theory, but a dedicated Synchro Spam strategy can honestly make multiple cards like this in a single turn, or a regular Synchron Deck could just put this out on top of several other big Synchros now. Must be Synchro Summoned, no cheating this guy out. Can attack a maximum number of times during the Battle Phase up to the number of non-Tuner Synchros you used to summon this, so should at least be 2 since that’s what you have to do. Get a direct shot with this, and you’re guaranteed that 8000 damage bar battle traps, though the second effect being a Quick Effect to negate a card or effect during either player’s turn should help get around that and anything else that might threaten your Quasar Dragon. Final effect upon destruction on the field lets you summon a Shooting Star Dragon directly from the Extra Deck, so floating into a pretty big and strong card in its own right is pretty good actually. Overall, Quasar is still a great card in all honesty. Cosmic Blazar Dragon might cover more with negation if that’s what you prefer, but this offers more attacks and floating in exchange for a slimmer pool of negation, though any card or effect isn’t too slim of a pool. Honestly a good choice for your Accel Synchro if you choose this over Blazar Dragon, but also fine if you go the other way and go with Blazar over this, unless you build a strategy made to summon both, then in that case go at it. 🙂

Advanced Rating: 4/5

Art: 5/5 Stings the one time this was summoned in the anime was in the final arc of 5D’s, which was never dubbed.

Dark Paladin's Avatar

Shooting Quasar Dragon has always been rather sexy to me.  Requiring quite the investment, a Tuner Synchron and TWO+ non-Tuner Synchro Monsters, I mean…that’s a lot of Monsters…a lot of cards.  As most are aware, the Stardust line does let you bring out the Dragon below it one way or another as you progress down the chain, so that does ease in this process a bit.  4000 atk/def is phenomenal, while being limited to Special Summon only through Synchro is not…but there may have been a time that was necessary.  This card use to be that good.  Gains an attack x the number of non-Tuners used for Synchro Summon, so you’re paid for the more you invest, and THAT is how to balance a card this powerful friends.  Once a Turn negation of a Card Effect and destruction of said card is phenomenal, and you’d expect something good on a card this big.  Being able to use during either players’ Turn only makes it sweeter.  Lastly, when Quasar leaves the Field, you can replace it with Shooting Star Dragon from your Extra Deck.  Nothing really here not to like aside from the gigantic Summoning requirement.  This more or less needs either a Yusei character Deck, or at least a semi-constructed build, but it’s worth if you get the guy on the Field.  He’s won many a game, and he may still have some left in him.

Rating:  4.25/5

Art:  5/5  This is certainly a line that starts pretty but only gets better as it continues.

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