Shaman of the Ashened City
Shaman of the Ashened City

Shaman of the Ashened City – #LEDE-EN090

If “Obsidim, the Ashened City” is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon “Shaman of the Ashened City” once per turn this way. You can target 3 of your Pyro monsters that are banished and/or in your GY; shuffle them into the Deck, then if you shuffled an “Ashened” monster, you can add 1 “Obsidim, the Ashened City” from your Deck to your hand. You can only use this effect of “Shaman of the Ashened City” once per turn.

Date Reviewed:  June 17th, 2024

Rating: 3.00

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Ashened Week the Sequel is here and we’re taking a look at more of the TCG exclusive archetype, starting with Shaman of the Ashened City.

Shaman shares the same Special Summon ability as all Ashened monsters do, needing Obsidim, the Ashened City on the field. Shaman has a cycle-back effect for Pyro monsters that are banished or in the grave…kind of like a better version of our Throwback Thursday choice. While cycling back the monsters, you don’t get to draw as these effects typically do. Instead, you get a search of your Field Spell, Ashened City, because that card typically is getting roasted by Veidos. You must shuffle back an Ashened monster to get the search though, but that is almost always likely to happen.

While you won’t banish the Ashened monsters via their own effect(s), you can banish them using Wednesday’s card: Ashened to Endlessness to turn all your opponent’s monsters into Pyro monsters which helps if you are using Super Poly in the Ashened build. If not, you can always combo it with Embers of the Ashened to destroy them before damage calculation and then make a second attack.

Cycling back monsters is a good effect, and the Ashened archetype revolves around that Field Spell to make your opponent’s monsters into Pyro monsters to work with the Ashened effect(s), as well as stuff like Super Poly. You also have that constant End Phase ability to cycle back City to draw a card, so you always want access to the Field Spell and Shaman helps with that while renewing your resources in the Deck.

Advanced- 3/5     Art- 3.5/5

Until Next Time,

Crunch$G Avatar

Ashened Wave 2 is here to finish up the TCG side of the support for this archetype, and we start off this week with a brand new Level 4 for the Deck: Shaman of the Ashened City.

Shaman is a Level 4 DARK Pyro with 1300 ATK and 1200 DEF. Not the world’s greatest stats, but DARK is great, and Pyro means you get more Bonfire search targets. First effect is the Special Summon from hand effect we saw previously on Priestess, of course when Obsidim, the Ashened City is on the field, and of course you can only summon it once a turn this way. It’s another body to swarm itself out onto the field quickly, so that’s a plus. You can target 3 of your Pyro monsters that are banished and/or in your graveyard and shuffle them into the Deck, then you can add an Obsidim, the Ashened City from your Deck to your hand if you returned an Ashened monster via this effect. Good recycling, we’ve seen an effect like this before on generic cards as well as a few archetypal specific cards. What’s unique here is that you trade the draw you’d traditionally get with a search for the archetype’s Field Spell, which is pretty good to have considering how important it is to the Deck. Hard once per turn on this effect, preventing some sort of looping in the same turn. Shaman is a decent addition to the Deck, giving the archetype some sort of recovery of resources to use for later while also being another way for the archetype to see more copies of the Field Spell. Playing 2 means you can keep looping Shamans so you never run out, so I’d guess that works for the Deck.

Advanced Rating: 3.5/5

Art: 4.5/5 If this archetype is going to have any legacy on the game, it’ll at least be for outstanding artwork for their monsters.

Mighty Vee

To the chagrin of many (but not me!), the second wave of Ashened cards arrives in Legacy of Destruction, starting with Shaman of the Ashened City, a level 4 DARK Pyro monster. As expected of an Ashened monster, it’s searchable with Bonfire and other Ashened searchers, though you should probably get Priestess of the Ashened City first if you have the chance. With only 1300 attack and 1200 defense, Shaman’s stats are quite mediocre, but at least Ashened has decent options for muscle so it’s not so bad.

Like all the other Ashened main deck monsters, Shaman can be Special Summoned from your hand once per turn as long as you control Obsidim, the Ashened City, so fielding it isn’t too difficult. Shaman has one other effect, a hard once per turn effect that lets you shuffle three Pyro monsters into your deck from either banished or your Graveyard; as a bonus, if at least one was an Ashened monster, you can search Obsidim as well. Recycling Ashened monsters is pretty helpful in a deck that often destroys its own monsters, and since you only need to recycle one, Veidos not being an Ashened monster doesn’t hurt as much. The real downfall of Shaman is that a Pot of Avarice-like effect is outdated for the modern game! While grinding is important, I don’t feel that Ashened burns through resources enough to justify prioritizing Shaman over Priestess, especially when Priestess searches Obisidim with much less hassle. Still, I would run one for the grind game, and at least Shaman is better than Spearhead of the Ashened City!

+Recycling is nice for longer games
-Mandatory 3 recycle makes it less reliable in early game
-Rarely worth summoning over Priestess of the Ashened City

Advanced: 2.5/5
Art: 3.75/5 Who knew Pompeii had shamans…

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