Set Rotation
Set Rotation

Set Rotation – #MAGO-EN153

Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent’s field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.

Date Reviewed:  April 18th, 2024

Rating: 3.88

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Set Rotation is our Throwback Thursday choice and one I could see run in the archetype we’re covering, but only because of Osidim’s ability to recycle copies back to the Deck.

Quick-Play that sets two Field Spells from your Deck to the field. The Field Spells have to be different names and each player gets one, so the goal is to pin your opponent down from playing their own Field Spell. Using this just on the surface will get rid of an opponent’s Field Spell (if any) without triggering destruction, while thinning the Deck by two for you.

Once both get flipped then new Field Spell cards can be played. You want to give your opponent something that is going to hurt them and benefit you. Giving your opponent something like Secret Village of the Spellcasters when they do not run Spellcasters puts them in a spot where activating it prevents them from playing Spells. Fire King Island would also be a good one, causing a Dark Hole effect to their monsters once it leaves the field, however, now in the meta that isn’t the best card to choose considering it is the “Year of Fire”. You want to be able to activate your Field Spell and benefit from it while giving your opponent the worst options possible, even if that means running a card that will not be helpful to you if drawn: a gamble for sure.

Set Rotation used to be used to prevent your opponent from activating their favorite Field Spell while you got to still activate yours. There are terrible options for them to activate and even a few where they may be unable to activate. You could even give them something that you’d benefit more from that both players can use. Domain of the True Monarch or Mausoleum of The Emperor are two cards that could benefit you far more than your opponent, but the previously-mentioned cards are more likely in today’s game.

Advanced- 3/5     Art- 3.5/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

With a Field Spell centric archetype, with this case not really mattering who controls said Field Spell, Throwback Thursday this week was fitting for Set Rotation.

Set Rotation is a Quick-Play Spell that Sets 2 Field Spells from your Deck to the field, with one going to each side of the field. While either card remains Set on the field, neither player can activate or Set other Field Spells. This when it was at 3 was strong for setting a key Field Spell for your Deck to your field while setting something like Gateway to Chaos or Oracle of Zefra to the opponent’s Field. In this instance, while you get your main Field Spell, the opponent can’t activate the one you gave them since either card requires you to search in order to activate. Gateway to Chaos was the preferred choice since you’d be more likely to run into Zefra than Black Luster Soldier when playing. This was annoying enough to get the card limited, which now you’d play it with 2 Field Spells your Deck can make use of since running a total brick for a 1-of isn’t optimal, so if you choose to play this, your other Field Spell should offer value to you to some degree. Set Rotation will probably remain at 1 for this reason and be limited to Decks that have multiple Field Spells they could use, since giving one of them to the opponent would likely be useless to them unless it’s a mirror match.

Advanced Rating: 4/5

Art: 2/5 Almost looks like a Performapal card more than anything.


Mighty Vee
Mighty
Vee

No, not that Set Rotation! Controversial card game management decisions aside, Throwback Thursday brings us a card that meshes quite well with Ashened– Set Rotation, a Quick-Play Spell that’s currently limited in both OCG and TCG territories. Its effects make it fairly clear as to why: on activation, you set two Field Spells with different names from your deck to each side of the field. Additionally, neither player can activate new Field Spells while either card is still set, so both players will have to activate both of them eventually to place new ones. This card’s nastiness is twofold. First, it’s effectively another Field Spell searcher, albeit at the cost of running a garnet to give to your opponent. If you’ve been playing a fair bit, you’ll already know that many Field Spells are searchers, so it’s a consistency boost as long as you’re willing to run a garnet. Secondly, you can very easily give your opponent a crappy Field Spell that they won’t want to use if they can’t delete it immediately– Summon Breaker is aggravatingly annoying, and Secret Village of the Spellcasters will effectively hog their Field Zone unless they have a Spellcaster. A third and increasingly relevant bonus is putting a card on your opponent’s field, which can troll them out of activating Infinite Impermanence or summoning monsters like Kashtira Fenrir, which require empty boards. Ashened, funnily enough, can weaponize Set Rotation in a fair way. You can give your opponent Obsidim, the Ashened City while giving yourself something like the newly-unbanned Chicken Game for a free draw, then use Veidos to destroy Obsidim and kickstart your combos. Set Rotation is a simple but menacing card; though the nature of garnets prevents it from seeing widespread play, I wouldn’t count on it being unlimited any time soon.

+Effectively a searcher for any Field Spell
+Can give your opponent annoying Field Spells to hurt them
+Turns off cards that require empty fields
-Requires you to run at least 2 different Field Spells
-Opponent’s Field Spell can backfire

Advanced: 4.5/5
Art: 3/5 Abyss Actors are nice and all, but this art feels like a very basic render from the show.


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