Scareclaw Twinsaw
Scareclaw Twinsaw

Scareclaw Twinsaw – #DABL-EN075

Tribute 1 “Scareclaw” monster, then target 2 cards your opponent controls; destroy them, and if you do, if you control “Visas Starfrost”, banish those destroyed cards instead of sending them to the GY. If a Link-3 or higher monster is on the field: You can banish this card from your GY; for the rest of this turn, neither player can activate the effects of Link Monsters on the field. You can only activate 1 “Scareclaw Twinsaw” per turn.

Date Reviewed:  February 8th, 2023

Rating: 3.25

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Scareclaw Twinsaw is like an Icarus Attack for Scareclaw.

Normal Trap, easy to use: tribute a Scareclaw monster you control and pop two cards your opponent controls. That is the base effect and that is the likely effect to occur. Pretty powerful, just like Icarus Attack, especially since all but one Main Deck Scareclaw has 0ATK. This is meant to help balance out the 0ATK of those other Scareclaw monsters by using them to clear the way for your big hitting Scareclaw Tri-Heart. The destruction is switched to banishing if you have Viasas Starfrost on the field and that monster is involved with all but one of the Scareclaw archetype Spell/Trap cards. The question is if you are running enough copies to make this consistent or if you are using something else to support the Beast-Type that Scareclaw are.

You can banish Twinsaw to Skill Drain Link Monsters for the rest of the turn. With the archetype focusing on getting out a big Link Monster you’ll want to activate this effect after using all of Tri-Heart’s abilities. You can only banish this card if there’s a Link-3 or higher on the field though, and it isn’t a Quick Effect so no responding to your opponent’s moves with this card. It is worth saying there are a lot of Link-2 monsters that you’d want to negate to prevent your opponent from link climbing, however, you won’t be able to stop them if you don’t have the Link-3 or higher, or if they do this during their turn.

Scareclaw Twinsaw adds some good field removal to an archetype with little attack power but good swarm ability.

Tribute 1 “Scareclaw” monster, then target 2 cards your opponent controls; destroy them, and if you do, if you control “Visas Starfrost”, banish those destroyed cards instead of sending them to the GY. If a Link-3 or higher monster is on the field: You can banish this card from your GY; for the rest of this turn, neither player can activate the effects of Link Monsters on the field. You can only activate 1 “Scareclaw Twinsaw” per turn.

Advanced-3/5

Art-3.5/5- This looks like some good lore but I’m absorbed in the Albaz storyline…though the two likely will cross paths.

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

Back to Scareclaw, as we got a Trap that is certainly better than the Spell we already looked at: Scareclaw Twinsaw.

Twinsaw is a Normal Trap that lets you tribute a Scareclaw monster to target 2 cards the opponent controls and destroy them, and then if you control Visas Starfrost, the opponent’s cards are banished instead of being sent to the graveyard. It’s Icarus Attack for Scareclaw, which pretty solid to use Scareclaws that already gave their boosts to Tri-Heart attacking or to sacrifice a Licht-Heart you can revive easily. I don’t know if you keep Visas around long enough to get the banish effect, but it’s removal either way. The second effect works if there is a Link-3 or higher monster on the field, letting you banish this card from the graveyard to prevent Link Monsters from being able to activate their effects this turn. A good way to take care of Link Monsters since Tri-Heart can’t really protect himself from those, and the only effects Tri-Heart have that are relevant on the opponent’s turn don’t really activate, so it shouldn’t affect you at all, so enjoy your answer to Link Monsters that threaten your Tri-Heart. You can only activate 1 of these a turn, but that should be more than enough popping 2 cards. Twinsaw is solid for Scareclaw being a searchable Icarus Attack that helps your Tri-Heart against the only real threats it has. Worth having a copy or 2 in Scareclaw.

Advanced Rating: 3/5

Art: 5/5 Looks like that Kashtira is having a bad day.


Mighty Vee
Mighty
Vee

Probably one of the coolest card names in recent memory, Scareclaw Twinsaw is another Normal Trap for the Kashtira archetype, searchable by Kashtira Reichheart as always. You can only activate one Twinsaw per turn, but this isn’t too bad since the second effect is not as important as the first one. Upon activation, you can tribute a Scareclaw monster to target and destroy two cards your opponent controls, banishing them afterwards if you happen to control Visas Starfrost. Much like Swordsoul Blackout, destroying two monsters can be an incredibly powerful disruption, and the standard Scareclaw combos ensure you’ll almost always have a fodder Scareclaw ready to tribute. The Visas bonus effect can come up in some matchups (notably against Tearlaments), but it’s usually not worth keeping Visas on the field for, as it’s much better off being used as Link or Synchro fodder. The bigger bummer is that Twinsaw mandates destroying two cards, so depending on the deck (like Branded), your opponent can maneuver around Twinsaw by simply only maintaining one card on the board at a time. Of course, this is easier said than done, as backrow can also be destroyed by Twinsaw, so the double pop will be more live than you would think. Twinsaw’s other effect lets you banish it from your Graveyard while a Link 3 or higher monster is on the field, preventing both players from activating Link monster effects. This effect is a cute way to protect Scareclaw Tri-Heart, since it’s ironically countered by Link monsters. It’s not something I would go out of my way to use Foolish Burial Goods for, but like most bonus effects, it’s just a nice bonus that can save you in a pinch. Is Twinsaw better than Scareclaw Sclash? Depending on the matchup, I actually prefer Sclash most of the time for the omni negate. However, if you’re running the Adventurer engine, I think searching Twinsaw leads to a more versatile endboard. Overall, I’d run at least one in Scareclaw; it’s a very powerful disruption and gives you options when Sclash wouldn’t be as effective.

Advanced: 3.75/5

Art: 4.25/5 FINAL GALE


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