Scareclaw Decline – #DABL-EN059
Target 1 “Primitive Planet Reichphobia” you control or in your GY; return it to the hand, then, if you control “Visas Starfrost”, you can change 1 face-up monster your opponent controls to face-down Defense Position. If 3 or more Defense Position monsters are on the field: You can banish this card from your GY; add 1 “Scareclaw” card from your GY to your hand. You can only use this effect of “Scareclaw Decline” once per turn.
Date Reviewed: February 6th, 2023
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
More Visas lore this week as we look through some new cards for both Scareclaw and Tearlaments, starting with a Scareclaw card: Scareclaw Decline.
Scareclaw Decline is a Normal Spell that lets you target a Primitive Planet Reichphobia you control or in your graveyard and add it to your hand, then you can change a face-up monster the opponent controls to face-down Defense Position if you control Visas Starfrost. If Visas has a home in any of the current lore Decks so far, Scareclaw has to be the one, so you might be able to get the Book of Moon. Recovering your Primitive Planet is alright to give you access to more searching, but it isn’t like this archetype doesn’t already have an easy to summon Link-1 to search said Field Spell if you wanted to search that much. The second effect works if there are 3 or more Defense Position monsters on the field, letting you banish this card from the graveyard to add a Scareclaw card from grave to hand, which is fine recovery. Tri-Heart forces everything into Defense Position that isn’t a Link, so it should be easy to meet the requirement. The recovery is the only HOPT effect on the card, but idk if you’d run 3 of this to begin with. I don’t even think it’s a 1-of since it feels win-more if you’re recovering the Field Spell and it then relies on keeping Visas Starfrost on the field to set a monster. Overall, it just isn’t worth it for Scareclaw.
Advanced Rating: 1.5/5
Art: 4.5/5 The art is at least redeeming, looks like there will be a battle against the Kashtiras.
This week gets into the miscellaneous Visas lore support in Darkwing Blast, specifically for the Scareclaw and Tearlaments archetypes. First up is Scareclaw Decline, a Normal Spell that can be searched by Scareclaw Reichheart like the rest of the Scareclaw backrow lineup. Decline’s first effect lets you return a Primitive Planet Reichphobia from your field or Graveyard back to your hand, then flip an opponent’s monster face-down if you happen to control Visas Starfrost. Recycling Reichphobia isn’t bad, since you’ll often run out in longer games after continuously activating them for the ROTA, though the Visas bonus effect usually won’t come up, as most Scareclaw builds don’t extensively use Visas. Even if it does, flipping is a relatively low-impact interaction, though at least it helps get more defense position bodies on the field for Reichphobia’s bonus effect. Decline’s other effect is a hard once per turn, letting you banish it from the Graveyard while three or more defense position monsters are on the field to add a Scareclaw card from your Graveyard back to the hand. Again, a nifty effect, but the requirement of three defense position monsters is rather odd. Neither of Decline’s effects are bad, but the real killer is that neither of them are impactful enough to be worth searching over Scareclaw’s stronger backrow. You’re much better off searching Scareclaw Arrival as an extender, Scareclaw Sclash for the omni negate, or one of their new Traps that we’ll get to later this week. Overall, I wouldn’t suggest running more than one.
Art: 3/5 Shangri-Ira looks a little small here…
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